"They're class is OP, but mine isn't. You're comparing us to an OP class. Stop it!"
OP? What's OP?
How about Elemental Shaman producing massive burst if left to free-cast for as little as 6 seconds, while touting the best interrupt in the game and backed up by totems and Purge?
Have you seen Death Knights and their over-the-top Necrotic Strike stacking to prevent any sort of effective healing on a target? Let's not forget their powerful cooldowns, Death Grip, Strong ranged snare, interrupts, Silence, and excellent burst on demand.
Even Shadow Priests can produce some pretty insane pressure, and their DoTs tick as hard as a full run of Feral bleeds once built-up into their damage buffs. They do run out of mana fast, but until then they can really dish the pain.
Heck, even Ret Paladins get those occasional strings of magical crits. Exorcism can generate a 30k crit in current gear under the right circumstances. I suppose Ret Paladins are OP now?
Rogues and Hunters need some help in PvP; I get it, OK? I even mentioned it in my original post. But just because other classes can actually kill people in PvP doesn't make them OP. As much as everyone complains about Frost Mages, almost EVERY class is getting to that same level. They may not output the sheer inane on-demand burst of a Frost Mage, but they can certainly generate big hits.
Having said that, those kinds of hits are few and far between, and sinking a 30k crit into someone who have 100k-120k HP unbuffed doesn't have the same impact as the big number might imply -- especially if it cannot be done repeatedly (which most classes can't).
This is the same issue that I'm trying to drill through your wall of nerf-calls for anything that manages to kill you in PvP: those HUGE numbers you are seeing right now are not really that impressive. Landing a 30k crit is exciting, but it doesn't have the impact that it did in WotLK. Without the big hits or heavy pressure fights would last several minutes instead of the 15-30 seconds that one would expect.