I'm curious how the "bring the player" is going to work for AoE healing now with paladins. Our "spammable" AoE heal is now either going to cost us either 16000 mana (2 DL's and a HS on the Beacon) every 6 seconds or have an effective 15 second cooldown for a paltry 5k heal on 6 people. Meanwhile, Holy Radiance in a raid setting hitting 25 people is so capped that you'll get maybe a few hundred health a tic on each person. We have no preemptive heals, our Mastery is still pretty terrible, and we have plenty of mana problems with less ways of addressing them because of the "MS yourself for less mana than an innervate" that is Divine Plea.
Something has to give here, unless you want to go back to the "Holy Pally on the tank only" model of healing.
But other healers have spells that can hit all 25 targets easily and spells that heal for more than 5k with less than 16k mana cost and 6 second cd?