And if you do use your fast / big heal to make yourself able to keep up, DPS do not have to worry about ooming within 10 casts so your target will die anyway.
Against triple DPS though, we'll see... and if nothing else... resilience will fix it™.
But if x healer can heal for ~500,000 with his mana pool and cd's, you really think that 500,000 worth of mitigated damage will not change the outcome?
Yeh, resources are limited, its about who limits them the most... I would assume.
Not that its better or worse, just stupid to say they are irrelevant. The other team and those dps all have the same problem.
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