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With Holy Light no longer generating Holy Power, we no longer have any reason to cast Holy Light anymore on beacon'd targets. For targets with beacon, DL will outperform HL in every way: HPS (healing per second) and HPM (healing per mana). These are some sample numbers to prove my point:
I think I'm missing something here.
All that changed is that Holy Light no longer proc's Holy Power when used with Beacon of light.
So by your logic and math all the "nerf" did was make you realize you weren't being efficient in the first place.
Apparently Divine Light SHOULD have been your go to spell anyways.
No. The math shows that ToR healing is more efficient than straight spam (no big surprise there). The "free" healing from WoG offsets the HPM loss of DL. HL used to have this same "free" healing, but it doesn't anymore.
37 Blood Elf Warlock
I would love to direct your attention to this:
How is Divine Light better again? Thats right, its not.
Bah forgot to add in there that conviction isn't factored either.
Edited by Faelyne on 12/17/2010 4:47 AM PST
Basically the person making the topic has pointed out to suggest using divine light more. He's done his homework but he's forgotten to add in the critical effects of Holy Lights and Holy shock procs giving word of glory more of appeal then wanting to use 7,026 of my Mana compared to a 2107 Mana users.
However, wouldn't Holy Light spamming proc it more?
Hey Faelyne, trying to double check the work. You've got a pretty good history with theorycrafting, so if our conclusions are so wildly different, I'd like to figure out where the disconnect is.
I'm trying to piece together the cast sequences you're comparing, and I think I'm getting confused.
The fairest comparisons I can find are HS:2DL w/ LoD to 3HS:6DL with LoD. I assume the sequences are ToR rotations on a single target so:
HS->HL->HL (3x) -> LoD (3 cycles with a dump)
HS->DL->DL->LoD (Single Cycle with a dump)
I'm trying to get the same numbers you have in the table, but I'm not getting them to match. Are these the correct cast sequences? I wanted to make sure we're comparing apples to apples before I dig too deeply into it.
Edited by Lylthe on 12/20/2010 10:41 PM PST
TBH, I didn't read the thread past the first half of the first page because it didn't seem to be anything more than number crunching and throughput analysis. Throughput is WotLK, and now dead. Throughput is irrelevant. What Blizzard has done is complicated damage models, and given us the tools to handle these new intricate damage models. In Wrath, the damage models were simple - everyone took lots of damage, so healing everyone for lots sufficed. Now, damage is much more predictable. In order to heal successfully, you need to heal in response to the outcoming damage, as has always been done, but now the outcoming damage is much more complicated. You need to know when the boss damages whom, so you can figure out when you have time to gradually build someone up with HL and when you don't, so you can switch out the big guns and get them up quickly with DL/FoL/WoG. The thought no longer needs to be on throughput, but in the most mana-efficient way to adapt our spells to the damage done.
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