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Make Holy Shock grant additional HP when healing the beaconed target. This gives us a choice between healing a group member (and healing the beacon target for 50%) or healing the beacon target to gain extra HP. You could even increase the cooldown of Holy Shock to compensate for this. The way it is now (post-ToR nerf), healing feels much less dynamic and more like spamming HL/DL (read: boring).
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