<blockquote data-quote="15361258307"><div>Posted by Benadorant</div>The problem with the holy paladin build was that they were too mana efficient because light of dawn hit raids like a truck. Their solution was to not only bring down the base healing of light of dawn by 40% by also eliminate the way that we build light of dawn to be used quickly.
I think they took a horrible approach to this entire process.
The big part of the fun of playing as a paladin healer is that it was building a rotation and you worked to keep the rotation. Holy shock, holy light, holy light, Word of glory for tank healing. I actually did not use Light of Dawn very much because I enjoyed the 30% chance to get back those points and typically only 2 or 3 people needed healing anyway. So I felt I was smart healing. As another poster stated, by making the changes they have made I find myself not casting holy light at all.
The only purpose to casting holy light before was because it was a mana efficient move that generated holy power. I didn't even care about the fact that it healed because you never really noticed it anyway, what's a 10k heal going to help on a 150k tank? HOWEVER, it was really nice to see when your rotation was working their hp would steadily STEADILY increase, it pretty much matched the damage incoming in most situations. Without the generation of holy power from holy light, I don't ever find myself casting it. Its a 2 second cast that hits like a pebble. I definitely don't have 2 seconds in any fight to cast such a low power spell.
All that needed to be done was a nice huge nerf to light of dawn. The entire concept behind holy pally was supposed to be healing throughput rather than AoE and HoT spells and that has been severly limited by allowing us to only generate a full 3 stack of holy power every 18 sec without using HUGE spells like Light of dawn or Flash of light.
I enjoyed the rotation, it was fun, made me feel like I was doing something exciting. When something came up and messed with the rotation I would adapt, much like a dps class. Don't get rid of the rotation, change it back and make the spells more expensive and weaker or something, just don't take away the fun from the class.</blockquote>
I was extremely enjoying the "rotation" aspect to Paladin healing. I used to brag about how fun it was in vent until this monstrosity of a nerf. GG Blizz you took the fun out of healing for me.
I really wish they would have just nerfed LoD into the ground rather than take HL off of Tower. Now if I want to get WoG off, I either have to wait 18 seconds to use 3 Holy Shocks or blow a bunch of mana. It used to be helpful for emergiencies. HL - HL - HL (with a shock or 2 in there) and then WoG the tank, or I could Holy Light the tank during periods of light tank damage and use my WoG procs on the DPS. I guess all of this was outside the healing model and too "overpowered" for them.
Plan on either making Prot my main, or since my guild is pretty set on tanks, just switch my main. It's THAT AGGRAVATING.
Edited by Adlnfinitum on 12/14/2010 11:24 PM PST