Topic Shaman Healing Question
Edited by Barackus on 12/15/10 12:01 AM (PST)
Of course... I'm not in a top end raiding guild on my toon. I'm just in a guild with some close friends (about 20 of us) and some players are fairly good, and others probably aren't the best players at their class.
Reason i stated that first is that i generally queue on random heroic by myself. I really wanted to be elemental on this toon, but the queue times were too high for my liking. I've switched back to healing, (which is what I've been doing since WoW was launched almost).
I do really really really like the direction that healing has gone. They made it a little harder, WOOT! Though, on my shaman i've been having some serious problems healing heroics. Trash is perfectly fine, I do not go oom during the trash pulls at all.
When I am going oom though is during boss fights, and I've found that my HPS is more or less the same as it was in Wrath.
I'm not going to say I'm a Top player or anything. I'd say that if i were to rank my knowledge I'd place myself up in the top 10% of players (not that much can be actually be said for that if anyone knows the general wow public).
I have a 330ish avg ilvl and have about ... 5900 spell healing, which now as I'm looking at it seems a little low since I have 6400 spell Damage in elemental (both numbers are self-buffed of course), you could also just look at my armory profile to get an idea of my gear.
The gear i'm wearing isn't fully enchanted but it is, however, gemmed and has some enchants on them. I was hoping to get full enchants after getting heroic gear, but I've decided that when I get done with Class tomorrow I'll throw enchants on all the gear.
Since i'm random queue'ing most of the time I can't really give an accurate report as to how the healing will be when my best WoW friends finally get up to snuff to queue with me, BUT I just feel the healing that I can provide is relatively low, and my mana efficiency is just as low.
Here's a few of my self-buffed numbers for my healing spells
Healing Wave - ~6.5k
Chain Heal - ~6.5k (i have the glyph)
GHW - ~ 16.5k
Healing Surge - ~13k
Riptide - ~5k initial w/ 1.6k ticks
HsT - 1k ticks
All these numbers are non-crits and are without the UE buff which I try to use as much as possible
Now... The only time i really get into trouble as a healer is during boss fights where there is heavy group damage.
The two fights that particularly come to my mind is the dragon in the Vortex Pinnacle, and the Third Boss in LCoT who pulls you into the shadow realm. The Raid wide damage seems to really take a toll on my mana. Generally I feel I'm dangerously low on mana about half-way through a fight.
I try to use Healing Wave as much as i can, but I find that it's HPS even using riptide to give yourself the 30% faster cast times, really doesn't solve the problem. When the tank gets low I will switch to a GHW which... heals for alot more, but at 3x the cost. Surprisingly when i calculated it out i found that GHW actually about as mana efficient per health point as healing wave maybe a little less efficient. (I might be an idiot on the math but ... it's simple math hopefully i'm not wrong). The problem is that with a 72k mana pool and the heal that is supposed to heal heavy damage costs ~7k mana. That means that with mana regen and using Riptide and UE for buffed heals I can get out a consecutive 13 GHW spells not counting the other heals.
Of course i can't think of a situation where the healer would need to cast a healing spell that costs that much 13 times in a row, but, when the group takes heavy damage, healing wave just won't cut it. Healing Surge while it does seem to proc the Water Shield more (with the riptide crit buff) it isn't very efficient to cast it consecutively (not that I have done the math on it because blizzard put in the tooltip it isn't efficient ... shhh... we can trust them).
I can't keep everyone alive while casting GHW, because i go oom. In 5-mans with a basic spread of casters and melee Chain Heal is super inefficient and it costs 3x the mana healing wave does and heals for more or less the same amount. It would actually have to hit all four targets for it to be more efficient than Healing Wave.
So the question I have is... What are other peoples feelings on shaman healing? And, what am i doing wrong?
If you have comments or need additional Information to assist please let me know what you need. I've looked around on Elitist Jerks, and Shaman Forums. I've found a few people with feelings of how healing needs a buff, but then again I see the "Elitist" group pulling their usual stunt and calling everyone bads.
Thanks for taking the time to read my post, I know it was long but I feel slightly frustrated with the healing atm.
P.S. It could just be that people are standing in fire and taking avoidable AoE damage when they aren't supposed 2, but... the two fights i mentioned above have some fairly difficult to avoid situations where alot of people are taking damage.
Edited by Euporea on 12/15/10 1:16 AM (PST)
When I first made the transition to the new healing, I was int he same boat as most of the people here, but then I just sat down, took a break and browsed browsed browsed.
I Pm'd different resto shamans on my server, etc etc and learned from them.
This is what I've learned
Step 1: Know the fight and whats going to happen to various people
- I often find this extremely useful. I'll know if a big AOE is coming, then i'll be making sure to have everyone stacking and drop healing rain on them. When you have earthliving procs going with that, you get insane amounts of AOE healing done, usually about 6-7k HPS for just sitting there regening mana. If its a single target fight, focus your heals on the person taking damage and only try and keep them around 70%, anything else is overhealing
Step 2: DPS taking damage (your worst enemy)
- DPS are what cause 80% of my healing issues. They're either standing in something or being neglectful and relying on you. If the DPS is taking damage, if its not an AoE, it is their fault. I'm not one to point fingers, and I don't in dungeons/raids. An easy fix for this, is if the DPS is taking un-needed damage, I don't heal them. They will learn quite quickly that they're doing something wrong if they don't have a pocket healer. It makes us seem like bad people when we don't toss that heal, but we don't have the time, or the resources for it. If they ask why you didn't heal them, just calmly and nicely state "You were standing in X, I had to heal the tank." Trust me, they will understand.
Step 3: No CC
- Most people are still in Wrath of the Lich King mode. Make sure you are encouraging CC in your group. If the tank isn't marking things, take the initiative and start marking and assigning CC targets. I've never come across a DPS that refuses to CC. If the tank is die hard on not letting people CC. Then I result to my DPS fault mechanic,"No Heals 4 u then :D", if they don't let your group CC after this, then you need to find yourself a new tank.
Step 4: Patience
- This is the most important part with any healer. If your group wipes, don't just assume the group sucks, shout out obscenities, /leavegroup, or start blaming people. This is a new batch of content for millions of people. Most people don't know 100% of the mechanics. So make sure people are aware of where they need to be and why. If someone is standing in something that hurts..
Choice A: OMFG U WERE STANDING IN THE FIRE UR BAD U FAIL QUIT THIS GAME
Choice B: *Silence*
Choice C: Mmk, so solid attempt, just to make sure everyone knows... "Explanation of encounter"
Point is.. Always choose answer "C".
Step 5: Stats
- I've been doing really good with this stat build
Spirit > Mastery > Intellect
Currently, self buffed, no procs, I have 2935 in-combat mana regen per every 5 seconds. So I regen a LOT of mana back. This was the main turning point for myself, when I had all this regen, I just had so much that I could 'accidentally' cast a whole mess of random stuff on accident and still be laughing. I can afford to toss that extra heal on the dps 50% of the time and get tons of compliments on how well I manage my mana when I finish on boss fights with 90%->100% of my mana. Plus, now that mana tide totem increases Spirit by 350%. 9,860 combat regen. I regen around 50-60% of my mana when I drop this. It's awesome.
Mastery is great because it increases our direct heals. Currently im sitting at 36% extra, this is really good for lesser heal/greater heal. Heals for more, meaning I need to cast it less, meaning less mana used.
Intellect is our main source of spell power and mana. I find having a really large mana pool somewhat useless if I don't gain any of it back, but the Spell power is nice as it makes my heals bigger, but mastery makes more of an impact.
As far as my personal healing goes, this is my standard.
Stoneskin Totem - More Armor = Less Damage
Flametounge Totem - More Spellpower = More HPS/More DPS for casters
Healing Stream Totem - Ticks for 1000-1500 + 195 Frost/Fire/Nature Resistance if glyphed
Wrath of Air/Windfury Totem - If its caster heavy, Air, melee heavy, Windfury.
Keep Earth shield up at all times.
I always start every trash/boss with this.
Unleash Weapon -> Riptide - Yes, un-needed heals right off the bat, but you cant turn down 30% more healing on each tick of the riptide buff. Plus it shaves cast time off your next 2 lesser/greater heal casts.
From there, I play it by eye. If the DPS is taking damage that they cant control, I keep them at 50-60% hp, depending on the fight. If they take some damage, I usually will only riptide them, as the HoT will get them where they need to be. I will keep the tank around 70% hp. I rate what heal they need off of their percentage of HP
90% -> 100% - No Heal Needed
80% -> 89% - No Heal Needed, Riptide if available and max mana
70% -> 79% - Riptide. If on cooldown, No heal needed.
60% -> 69% - Lesser Healing Wave
50% -> 59% - Unleash Weapon + Lesser Healing Wave
20% -> 49% - Unleash Weapon + Greater Healing Wave
1% -> 19% - *PANIC Heals* - Riptide + Unleash Weapon + Nature's Swiftness + Greater Healing Wave
I've been following that chart and as long as people don't take loads of damage they shouldn't be, gets me through every trash pull/boss with 60%+ mana.
So, end all be all, summery
- Make sure people have a general understanding of what they are jumping into
- Don't carry the DPS, have them pull their own weight.
- Keep DPS up with light HoT's like Riptide and earthliving procs.
- Setup a healing strategy that you are comfortable with and you can manage
If you have any questions, make a character on blackrock and PM Euporea, ill answer/help you out with any other questions
Generally, seems to be the case... i know that DPS aren't supposed to take much damage, because most of it is avoidable. UE proccing a greater hot effect i did not know about. I read on Elitist Jerks it only effected the initial heal, yet i just tested this and it works.
Yea, the problem I was having was more than likely DPS taking unnecessary damage.
I generally cast heals based on that chart, but did not have it written down in my mind quite like that. Maybe, my spirit is a little low and need a smidge more.
I'll try it out... thanks!