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Most CCs will pull the mobs, so the tank should be ready to grab them. If you only need one CC, it's best to have someone besides the healer do it. Priests CCing should pop fade immediately after.
12/23/2010 10:47 AMPosted by Hitauragone
All interrupts are also at least followed up by school locks now. The ones on longer cooldowns/openers (heroic throw, silence, garrotte) are either silences or talented silences.
12/23/2010 10:04 PMPosted by WhynotThank you everyone for all the positive feedback, all the likes and all the great information.
Omfg, an awesome christmas present from Blizzard.
On the subject of interrupts... Gosh it's so difficult to know how some things behave against mobs--because many tooltips aren't quite clear. Hammer of Justice, *I think*, is an interrupt without a spell lock on raid bosses. It stops them from casting interruptible casts (it didn't used to) even if, like all raid bosses, they're stun-immune.
Fc* -14 Fear - 20s dur
Notable because this is the only player caused fear with no CD
F* -34 Howl of Terror - 8s dur/30s cd
Nearly identical to psychic scream
G+ X+ I- S- L- 15 Pursuit (Felguard) - 4s dur/15s cd
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