I know I'm not alone here when I say PvE in WoW is dead when a single part of the game designed to enhance the abilities and fun for pvpers is and has completely taken over.
You can track from the start, (http://www.arenajunkies.com/), of arena when this game became solely based on arena and not on pve anymore. I have been playing this game from day one and have seen it progress, growing from dungeon to dungeon and raid to raid, never worrying about BG’s or pvp. Only if you had the Gump to spend your time farming grand marshal or high warlord did it matter.
You didn't have to worry about class's or whether you healed too much or did too much damage, or if your pvp based talents were OP or too much. We all know blizzard and the WoW dev team have had a love affair with curtain classes, yet nothing has ever been done about it. We all know that is most cases alliance has been favored over horde, though we go on playing the game we love and work out the difference in our play style.
In my opinion blizzard is going to far killing pve and raid based guilds when one class's gets nerfed over there others because arenaers and pvpers say so.
Where did blizzard go wrong, for me it was arena? Now I personally love arena my complaint is when it thoroughly affects the game play of pve. No one said Cataclysm was going to be easy and I don't want it to be, but when you nerf curtain classes so much (that you cant heal anymore, or want to change spec's) based off one area of a game (pvp/arena) in most cases your losing a huge core base in which this game was based and founded upon.
I love WoW and will most likely go on playing, dealing with the nerfs, the buffs and watching this game go from a pve/raiding online game to much more a pvp/arena based online game. I don't see how or why blizzard can't combine the 2 elements which people love so much and have 2 totally different spec trees. One spec completely for arena/pvp and one completely for pve/raiding.
Now you will say but they have, I will respond; no they haven’t. In my world in one spec your spells and talents are based on what you doing, if this is pvp, then there aligned with this in a way as not to affect anything in pve/raiding. Thus allowing those that want to pvp/arena the ability to w/o affecting those that want to raid. Same goes for pve/raiding. Those that want to pve/raid will have the same spells yet there conformed and aligned to their designed role, not just randomly nerfed b/c one part of the game thinks one class is OP, or one class has a spell that is to strong.
Some of you are thinking that with duel specing you accomplish this, yet that is not the case. When you nerf a class overall you nerf both pvp and pve. What I’m talking about is making it so when you nerf or buff one are such as pvp you don't affect the overall outcome of the other. Duel specing was a step in the right direction, yet never solved the total nerf/buff of a class.
I've leveled and played many classes, roles, and areas of this game. Though the one issue I still see and hasn't gone away since blizzard release arena is the fact that it controls all or almost all aspects of pve now, and the same can be said for pve. If it is too strong for its role then people want pve nerfed b/c its affect on pvp. There needs to be a line drawn and something set, so this isn't making one class totally obsolete, yet giving another the edge. Blizzard talks about equality and balance yet, when it comes to curtain class's the users, players, and pvpers of this game have complained about this for a long time.