Warlocks + Blade's edge arena = OMG
He did. Several times. In fact, it's the reason the warlock was at 60% and not at 100% when he jumped down the last time.
My point is that if he'd had a healing partner, we wouldn't even have touched him.
Then what's the problem. He wasn't do anything other than annoying you. Your healer went after him several times and only got him down to 60%. You killed a warrior in how many seconds?
Oh wait, I see what this is.
Complaining about someone having mobility. By a Ret paladin.
sorry, carry on with your QQ
brb balancing the game around 1500 rated warlocks.Posted by Stoutfist<blockquote data-quote="15364262961"><div>Posted by Zing</div>affliction damage DOES need a buff.
It definitely doesn't.</blockquote>
Considering he did about 100k damage to me and my healer while I did about 300k while barely being able to keep up with him, I'd say affliction damage might be a tad low.
12/15/2010 7:33 AMPosted by KazakofHow Soul Harvest and Glyph of Evocate managed to retain 40-45% healing when everyone else had their self heals gutted, I'm not sure.
Even the OP notes that all the lock accomplished was dragging out the fight, there was simply no way he was going to kill double paladin on his own.
Christ, a rogue could drag the fight out even longer with less risk if they really wanted to, should we nerf rogues too?
Posted by Mireina<blockquote data-quote="15363462437"><div>Posted by Flura</div>[quote="null"]15364262651</blockquote>Rofl yes, brilliant solution. Or maybe you should just realize that any class has the potential to drag out a 2v1 on most arena maps if they feel like being an !%%%#@!, and just call it a day.
Absolutely anyone can drag out a 2v1 or 1v1 if they feel like being a @%*@head. Maybe not quite as effectively as the warlock on Blade's Edge, but they can drag it out by playing passively. That was my point. All it results in is you being frustrated, and if you still win the match, like the OP did, then why are you still coming to the forums to complain about an isolated incident like that?
12/15/2010 12:17 PMPosted by KaikouI think it's pretty widely acknowledged that warlock self healing is *way* too strong right now. Expect a nerf, who knows when though.
I think it's pretty widely acknowledged that mages need to be before locks in the nerf line. In fact, I think locks are in the acceptable range and that the mana regen on ele shammies, shadow priests and boomkins need to be buffed a bit so their mana can last in a fight with a mage or lock. From my experience, mages and locks have much better mana regen than boomkins, s priests and ele shammies.
Who's the one that should really be complaining?
12/15/2010 7:06 AMPosted by StoutfistThe problem comes mainly from Soul Harvest healing them. The reason it lasted so long wasn't because I wasn't doing damage to him, it's because he could heal it back quite easily with soul harvest after demonic teleporting out of LoS. Maybe the heal on Soul Harvest is superfluous? Maybe Demonic Teleport needs a longer cooldown? I don't know for sure, but it certainly needs a fix.
Station one person at his Portal.
Other person chases him.
He cant get OOC, and one of his main escapes is partially nullified.
Honestly, i've had fights against healers in arena where we both lose a partner go on for more than half an hour. This isnt new in any way.
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