Topic Focused Will Activation Feedback
Edited by Emanatis on 12/20/10 7:49 AM (PST)
Amidst all the talks of general healing efficiency/fun in Cataclysm, I wanted to bring up something that has been bothering me as a PvP focused Priest. I apologize if this isn't the most appropriate forum for this topic (I recall blues mentioning the role forums as the places to post balance concerns, so I figured this would be the best place for it).
My issue is with the talent Focused Will. It seems like a great talent for PvP on paper, especially with the recent hotfix buffs to make it 20% damage reduction with two stacks. The problem is that it very, very rarely comes up compared to its pre-cataclysm incarnation, which happened whenever the Priest with the talent was hit by a critical strike. It now only occurs when the Priest takes more than 10% of their max HP in damage from a single attack or tick of an attack.
As of right now, my Priest has just short of 119k hp with Fortitude and Mark of the Wild or Blessing of Kings, and also has 2140 Resilience. Both of these numbers are increasing very fast as I gain more PvP gear. Yet, I've been paying a lot of attention lately and it's already very rare for me to see Focused Will activate in PvP situations.
I know there are a good number of attacks that can hit me for over 12k damage to proc it, but it doesn't seem to be happening too often at all. it seems like more often I'm getting hit with a mass number of high four digit damage in a very short period of time and end up dying from that. I can only see it getting worse as my resilience and max HP climb ever higher, despite the fact that I know damage dealers will be getting stronger weapons and more spellpower too.
This situation is making the talent very lacklustre in my opinion. Against a lot of classes that lean more towards a large number of attacks/damage ticks or damage over time abilities rather than fewer attacks with larger damage hits (feral druids, non destruction warlocks, shadow priests, rogues, etc.) it will probably never proc.
There are a number of ways I believe Blizzard could change the talent to make it occur more often. An obvious one would be to revert it back to happening whenever the Priest gets hit by a critical strike, which wouldn't be biased in favor of DoT classes like it was before since they can all crit now too. Assuming Blizzard doesn't want to go back to that though, they could also have it occur on a % chance that is based on the amount of damage taken relative to the Priest's max HP, rather than ONLY when a certain max % HP damage is dealt in a single attack or tick of an attack.
I feel like this talent would be in a much better place if something was done to cause it to occur more often in PvP scenarios. Even if Blizzard has to reduce the effectiveness talent down from 20% damage reduction at max rank with two stacks to keep it balanced, I think it would be better than the current situation where it feels like it rarely comes up, and only gets worse as the Priest gears up more defensively.
Anybody else have any thoughts on this right now amongst the general discussion of healing in Cataclysm? Would it be possible to get a response from Blizzard on how they feel about the talent's proc mechanism at this time?
I agree, this feels like a big oversight, primarily because it gets less effective as you gain more of the two primary PvP stats (resil, sta). On the other hand, being able to proc something that can potentially amount to Barkskin is huge.
If it is intentional, I think the design intent could be clearer by polarizing its effect a little more, like higher reduction on a shorter duration. As is, it just feels really crappy. =[
Edited by Venaliter on 12/18/10 10:33 PM (PST)
I kind of hate the fact you have to take this talent to be even remotely viable in pvp; unlike every other class. I use the word viable loosely.
You either have this talent or you're roadkill. It would be nice if the spec was at least semi-viable( but obviously not optimized) in a normal pve setup.
Changes needed to be made to the base class, but once again Blizzard's design team was not up to the challenge.
Edited by Emanatis on 12/18/10 11:06 PM (PST)
In the time since I've made the original post, I've thought of a list of things that work against this talent that Priests can give themselves that is considered beneficial.
Power Word: Barrier
Power Word: Shield
Power Word: Fortitude
Inner Fire and associated talent/glyph
Focused Will itself
Any stamina on your gear
Any resilience on your gear
Battlemaster trinkets on use effect
Each and every one of these makes it even more rare or even impossible for Focused Will to proc. That's quite a long list considering how much each of those items on the list encompass. This list also does not include beneficial effects that others can give you. I hope I didn't make this post at a horrible time for it to reach blue eyes considering it was made on Saturday, and I don't believe they respond to forums on weekends and probably don't read them as much either. This goes especially for this time where there's so much discussion about the general state of healing going on right now.
I was thinking about it a little, and if they want it to be some kind of ramp-up/occasional proc that isn't up as much as the practically passive Focused Will of yesteryear, maybe it could be a proc on damage with a really short duration - like 1 second.
The current model is very much anti-burst, and Discipline's problem isn't with burst. Discipline's pretty well-equipped to survive (one) Warrior, or Mage, or Paladin, or Hunter. Where Discipline struggles is the constant damage from classes like Rogues, Warlocks, Death Knights, and Feral Druids.
So what if it was like 2% damage reduction on being attacked that only lasted 1 second and stacked to 10, for 20% damage reduction? It would only kick in against certain classes – and fall off quickly when you Scream or get peels – or when you're getting the beat down from several enemies. With a stack that high, it would probably have to be changed to a physical buff (or dispelling a Discipline Priest would be ridic).
The point of a super-short duration is so that it's not just a free pass to X% mitigation after Y sec. It would only reliably kick in if you have multiple people on you, or sometimes against more DOT-focused classes.
Of course, all this is really just to give a hint to any official peoples reading what role I'd personally like to see Focused Will play. They're going to come up with whatever they see fit. =)
Glad to see this has gotten more responses. Maybe now that it's Monday it will fall on Blizzard eyes and if we're lucky we can find out how they feel about the activation.
I've been continuing to pay attention to it as I've started doing arenas over the weekend (in addition to more battlegrounds) and while I do notice it activating slightly more often in arenas, it's still not very often at all.
The more I think about it, aside from the issue of anything defensive you can have applied to your character scaling against this talent's activation, 10% max HP seems way too high to begin with. I can only imagine how fast I would be dying despite this talent if a higher percentage of the large number of times I get hit per second in many fights actually took 10% or more of my max HP in a single hit. With the way healing has been retuned, it would make healing completely pointless in PvP.