- When your crusader strike and divine storm deal damage to their primary target, they have x% to grant the hand of light effect.
Now of course a few other things would need to be tweaked as well. Divine storm need to generate holy power. That way it works just like hammer of the righteous for an actual aoe rotation.
Art of war could also benefit from the grand crusader treatment as well, here's an idea:
-When your "filler" attacks deal damage/crit? to their primary target, they have x% chance to grant the art of war effect.
Hopefully those changes would put us in a better position, especially in pvp. I'm pretty sure everyone hates depending on auto attacks and the trouble it causes for not being in range in a pvp setting.
Just a couple more things that I'd think would smooth out the jagged edges of the spec:
-Seal of Truth: stacking censure via auto attacks is t3h suck. Our ramp up is long enough as it is...make our abilities stack it, get rid of stacking, reduce them....something.
-Inquisition has got to go. As prot I find it totally useless..not sure about holy, and for ret its still bad. Make it some sort of filler attack that does damage to a single target, and increases holy damage by x%. Still has a bit of its old flavor, but now used single target to replace holy wraths senseless murder of critters and robbing our dmg. Holy wrath would now become a part of the aoe rotation and go back to it's old effect, no more meteor.
-Just give cs/ds the 3 sec cd they deserve. Ds should proc a holy power as stated above.
-Sanctity of battle to reduce cd on hammer/repentance to reflect cs cd change. A bit more control in pvp would be nice.
-Retribution aura is very lack luster, maybe make it like the old Sanctity Aura
-Seal of justice is balls...make all melee attacks(inc. cs/ds/tv) slow the target by x/y/z and prevent them from moving over 100%.
-Selfless healer...again...not very well liked, and since our survivability is rather low as it is right now just have it increase the effectiveness of our WoG's as a whole. This also gives a bit more choice in the tree as opposed to the choice of not taking it.
-zealotry...does the same thing, but hand of light procs extend duration by x seconds, making them not feel like they are robbing you.
-deadzone on long arm of the law removed, resistant to snares for x sec of its duration
-mastery redone to holy damage again.
-divine purpose would work like the grand crusaer talent
So our basic rotations would be:
cs,judge,cs,inq,cs,tv ...single target not including procs
ds,judge,ds,hw,cs,tv ...multi-target not including procs
Hope you like my ideas. Feel free to add whatever i missed/comment, and sorry for the long post. Hopefully blizz gets on the ball and gives us some proper fixing soon.