DPS and you - A guide
A great many of us don't like being second tier, and making things harder is not a solution to experienced players burning through content like a rocket.
It would be possible to create a quest "wizard" along the lines of the MS server wizards for setting up complex things, where you would make your own quest along perhaps 200 preset lines with several hundred possible junction points and joinings, giving a possible tree with branches yielding hundreds or thousands of paths to various leaves. Add in some high class gear as prizes, but set it so you MUST go through certain junction points, a number of them, and they have to add to a certain value or point total or you don't get the prize, and you could make questing interesting again, not just a mechanical slog. It would require returning to the same questgiver repeatedly, but that's easy enough to arrange, just do a godlike TP to them when the quest is finished (a Titan? Horde leader or master Mage?) and then pick ONE of several new points to jump off of - without hints of what the reward will be for choosing that branch. Could be interesting to make say, more points for a paladin if they choose "noble" quests, more for a warrior if they take the "dangerous" quests, more for a warlock if they take "evil" quests, more for a mage if they do "brain bending" quests and so forth, with points adding up towards whatever the goal(s) would be. That would make it much harder for the WOW "advisors" online to crack the quests too, they'd have to play it through over and over with every possible set of characters and take every branch of the tree with each of them, if you did it right. And if I take that any further, Blizz will have to start paying my rates for system design.
I'm reluctant to just walk away from a game I've played for years, but I can't say I like the new content as well as WOTLK. And quite a few of my friends have left for greener pastures.
What we really need is some kind of in-game guide or tutorial for grouping.
Still, I appreciate that you took the time to write such a nifty "guide". Even if it is preaching to the converted. :)
Dear Tank: Don't break my moon early with thunderclap/consecrate/swipe/diseases or I no longer CC 4 U.
FEAR DOESN'T REMAIN ON A TARGET THAT HAS DEBUFFS.
Leveled my warlock from 1-60 and fear never broke from damage or debuffs.
So it was repetitive and pretty much focused on telling DPS players to Crowd control, but thanks to this I now know what CC'ing is and how to better conduct myself while working cohesively with other players.
In closing, stop hating and whining about how it doesnt belong here and all that jazz. Get back to playing the game, ur wasting ur money by ranting about it here. Off I go now, back to the game :)
P.S. I AM IN NO WAY WHATSOEVER ATTEMPTING TO OFFEND ANYONE OR FURTHER ANY ARGUEMENTS. PLEASE TAKE MY WORDS WITH A GRAIN OF SALT AND MOVE ON. THANK YOU.
needs to be put down,going in blind is like a house cards pull the wrong one an they all fall, if everyone knows what's has to be done then you finish faster instead of finding fault with that person that is messing up just tell him what he/she not doing right you as the leader should know that.
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