Topic (Sticky) The Mathias Manuscript: Mutilate PvE (4.3.0)
Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 11/30/11 6:41 PM (PST)
Mathias is really busy running SI:7, and asked if I could disseminate this to you all.

    Actually it was in a locked compartment of his bunk inside his room at SI:7 headquarters, but I think we can agree it’s obvious he wanted me to save him the trouble of having it delivered. I’ll skip the parts about his mother and his ranting about getting even with VanCleef; and honestly, “READ THIS AND DIE” scralled on the cover was really just absolute overkill on so many levels.

    This guide is intended for level 85 heroic- and raiding-geared assassination rogues. Much of the information will be useful for others as well, but the details may be slightly off. Practically all of this is straight from Elitist Jerks (of course), and I highly suggest frequently visiting their forums for the latest class news and developments ( http://elitistjerks.com/f78/ ).

Table of Contents
Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 1/28/12 9:32 AM (PST)
I. PTR and Patch Notes
    Nothing that hasn't hit live servers is guaranteed, many things can change on the PTR.

Patch 4.3.0 (11/29/2011):

    • Nothing relevant.

Patch 4.2.0 (6/28/2011):

    • Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds.
    • In addition, Cloak of Shadows is no longer on the global cooldown.
    • Combat Readiness and Cloak of Shadows now share a cooldown.
    • Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
    • Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.

Patch 4.1.0 (April 26th, 2011):

    • Non-damaging interrupts are off the hit table, and now can never miss (aka: kick).
    • Baseline recuperate now heals 3% per tick, up from 2%.
    • The Improved Recuperate talent has been slightly reduced to break even with this change.
    • Stealth CD is 6 seconds, down from 10.
    • No movement speed penalty when stealthed.
    • Nightstalker reduces Stealth's CD by 2/4 seconds, and increases stealthed speed by 5/10%.
    • The speed increase from Nightstalker stacks multiplicatively with other speed boosting effects.
    • Tricks of the Trade now has a 100-yard range, up from 20-yards.
    • Assassin's Chestplate is being buffed.
    • Belt of Nefarious Whispers is being buffed.
    • Lots of new gear, etc. from the recycled 5-mans (352/353s from heroics).
    • The Firelands raid is being postponed until patch 4.2.0 to give more time for current progression.

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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 10/3/11 7:24 AM (PDT)
II. The Basics
Talent Builds:

            31/2/8 (2/3 Precision, 3/3 Opportunity):
            http://www.wowhead.com/talent#fcIfzsMdoGo0bZbhc

            31/3/7 (3/3 Precision, 2/3 Opportunity):
            http://www.wowhead.com/talent#fcIfzsMdoGo0hZbhM

            These specs are extremely similar in DPS, making deciding between them rather arbitrary. The 31/2/8 spec is usually preferred if you are having no trouble reaching the spell hit cap with reforging (which is covered in post III, below: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#4 ).

            The only filler point we have in either talent build is the point in deadly brew, which can also be put into deadened nerves to reduce damage taken by 3%. This also depends if you're working on an encounter where a 70% slow would be useful or harmful based on the encounter mechanics.

Glyphs:


Professions::

            Alchemy Improved effects from elixirs/flasks.
            Blacksmithing Two additional gem sockets.
            Enchanting Unique ring enchants.
            Engineering On-use agility tinker.
            Inscription Improved shoulder enchant.
            Jewelcrafting Unique epic gems.
            Leatherworking Improved bracer enchant.
            Tailoring On-use attack power embroidery.

            Herbalism, mining, and skinning are decidedly subpar professions in terms of PvE utility. All other professions are perfectly acceptable raiding professions even from a highly critical, min/max'ing perspective. Know what your profession perks are and use them appropriately.

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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 3/22/12 1:36 PM (PDT)
III. Assassination Stats
Equivalence Points:

            Equivalence Points (EPs) converts each stat into a raw attack power value. For example, if agility is 2.6 EPs, then it's equivalent to approximately 2.6 points of attack power. This way we can compare the relative worth of different stats directly, using a common currency (AP).

            The table below lists approximate EP values based on BiS for specific gear levels. EP values are dynamic, and highly dependent on your gear and raid composition. If you want a more precise idea of what your personal EP values are, use ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ).

            Generic EP Values:
            Item Level: 346 359 372 +2pc +4pc 397

            Agility: 2.55 2.60 2.65 2.65 2.65 2.70
            Spell Hit: 1.30 1.50 1.50 1.50 1.50 1.65
            Mastery: 1.15 1.20 1.30 1.25 1.35 1.50
            Haste: 1.05 1.10 1.20 1.20 1.30 1.35
            Expertise: 0.95 1.05 1.13 1.13 1.13 1.35
            Crit: 0.85 0.85 1.00 1.05 1.13 1.15
            White Hit: 0.65 0.75 0.75 0.75 0.75 0.80

            Mainhand DPS: 3.20 3.20 3.10 3.15 3.15 2.90
            Offhand DPS: 1.00 1.00 1.00 1.00 1.00 0.90

            Be aware that the EP value of expertise doubles up to the dodge cap when you are attacking a boss from the front, due to parries being added to dodges. From the dodge cap to the parry cap, it falls back then to its usual value. More information on expertise and hit rating can be found directly below.

Expertise and Hit:

            Assassination rogues are not significantly concerned about expertise, and it is recommended that you avoid it in favor of more valuable stats. 80% of the energy from a dodged attack is refunded, and bosses cannot dodge while casting, so interrupts are also not a point of concern.

            The exception is when you are attacking a boss from the front, where you when you are also incurring parries. To my knowledge, hardmode Al'akir remains the only intensive encounter where this is significant. Note that expertise caps vary between heroic dungeons and raids.


            Expertise Caps:
            Dodge: w/ Racial:
            Heroic Dungeons: 721 (24/24) 631 (21/21) Gnomes get a racial
            Raid Bosses: 781 (26/26) 691 (23/23) bonus with daggers.

            Assassination rogues are primarily concerned with the special and spell hit caps; the first uses your melee hit chance and stops your special attacks from missing, while the second uses your spell hit chance and does the same for poisons. Caps differ between heroic dungeons and raids.

            After reaching the spell hit cap, the value of hit rating drops dramatically. It is highly recommended that you do not exceed the spell hit cap. The amount of hit rating required is also dependent on how many talent points you have in Precision (first tier of the combat tree).

            Heroic Dungeons:
            Specials: Poisons: White Hit:
            Base Hit Caps: 721 (6%) 615 (6%) 2884 (24%)

            2/3 Precision: 241 (6%) 205 (6%) 2403 (24%)
            3/3 Precision: 0 (6%) 0 (6%) 2163 (24%)

            Raid Bosses:
            Specials: Poisons: White Hit:
            Base Hit Caps: 962 (8%) 1742 (17%) 3244 (27%)

            2/3 Precision: 481 (8%) 1332 (17%) 2763 (27%)
            3/3 Precision: 241 (8%) 1127 (17%) 2523 (27%)

Rating Conversions:

            Correct for level 85 rogues, taken to the second decimal. Despite arbitrary rounding on the character profile, neither mastery or expertise rating is truncated, so every point is an improvement on the one before it (until a cap is reached, in the case of expertise).

            Also note that the hit rating required for 1% melee hit (which governs special attacks and white hits) differs slightly from the hit rating required for 1% spell hit (which governs poisons). Your melee hit chance is on the melee tab of your character profile, while spell hit is on the spell tab.

            1% Melee Hit: 120.11 rating.
            1% Spell Hit: 102.45 rating.

            1% Crit: 179.34 rating, or 324.72 agility.
            1% Haste: 128.13 rating.

            Per 1 Mastery: 179.28 rating.
            Per 1 Expertise: 30.04 rating.

Return to the Table of Contents:
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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 3/7/12 12:52 PM (PST)
IV. Gear
Weapons & Poisons:

            Mainhand: Offhand: Ranged:
            Weapon: Dagger Dagger Throwing Weapon
            Speed: 1.8 1.4 N/A
            Poison: Instant Deadly Deadly*

            You should rarely, if ever, deviate from the above matrix. Instant poison is a PPM mechanic, increasing its chance to proc off a slower weapon. Deadly poison is a PPH mechanic, which makes a faster weapon ideal. The slower weapon goes in your mainhand for higher damage from abilities.


            There aren't many throwing weapons to chose from, but if you have a choice, a faster one would be ideal for an increased chance to proc deadly poison. You can use instant poison on your throwing weapon in AoE situations where your targets are likely to die in under 10-15 seconds.

Tier Sets:

            2pc-t11: Increases the crit chance of backstab, mutilate, and sinister strike by 5%.
            4pc-t11: Auto-attacks can proc deadly scheme, making your next envenom or eviscerate a crit.

            2pc-t12: Auto-attack crits cause 6% additional damage over 4 seconds (overlaps with itself).
            4pc-t12: Casting tricks of the trade increases your crit, haste, or mastery by 25% for 30 seconds.

            2pc-t13: After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 seconds.
            4pc-t13: Increases Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 seconds.

Trinkets:

            Fundamentally, rogues use two kinds of trinkets: on-use or proc trinkets, that then have a cooldown, such as Darkmoon Card: Hurricane, and trinkets which stack a constant buff with no cooldown, such as Fluid Death. The graph linked below (from EJ) illustrates how they vary in DPS.

            http://i.imgur.com/YxCHv.jpg

            Trinkets with an on-use or proc effect have significant DPS at the start, and then fall gradually as the encounter unfolds. Stacking trinkets start lower, and build up to their full potential. While optimizing these mechanics is irrelevant to most gameplay, it's worth understanding, at least.

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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 11/25/11 10:10 AM (PST)
V. Rotation
Single-Target:

            Opening: Begin with garrote, or mutilate if garrote isn't possible (feel free to sprint into position). Get rupture and slice and dice up as immediately as possible, then build up into 4-5 combo-point envenoms. Always attempt to begin a fight from stealth, because of the overkill buff. Example:

            Garrote > Rupture > Mutilate > Slice and Dice > Etc.

            The underlined mutilate can be skipped if you get a combo-point from rupture from a ruthlessness proc to start slice and dice. This is the most efficient opening for assassination rogues, both in terms of energy, damage, and GCDs. After this, the rotation becomes a simple priority system.

                      Pre-Potting: This refers to the practice of using a potion ( Potion of the Tol'vir ) immediately before a boss pull so you can effectively use two potions during the course of a boss encounter. This simple macro can streamline this practice considerably.

                      /use Potion of the Tol'vir
                      /cast stealth

            Mutilate Phase: From 100-35% health, mutilate is your combo-point builder. Use envenom at 4-5 combo-points, and rupture at 1-5. Higher combo-point ruptures are better, per se, but even a second of downtime negates that value, so use whatever you have to keep it up.

            Backstab Phase: At 35% health, backstab replaces mutilate as your combo-point builder. You will also aim for perfect 5 combo-point envenoms when using backstab, although you can switch back to mutilate if you're having energy capping issues (like during bloodlust/heroism).

                      Clipping Envenom: Try to avoid clipping (or overlapping) the buff from two envenoms. You CAN do this if you're in danger of capping energy, but envenom timing is important to maximizing your DPS. This is something to keep in mind all the time.

            In review, get rupture and slice and dice up as quickly as possible, and keep them up constantly. Slice and dice is easy since it's automatically refreshed by envenom, but rupture requires your attention. You can also overwrite rupture at equal or greater strength with 1-2 seconds remaining.

            Lastly, be VERY aware of your energy bar – NEVER let it get all the way full ("energy capping"). If you're at 4-5 combo-points and you're just too far away from refreshing rupture to get it off before you cap energy, cast envenom. Then rupture as quickly as you can with whatever you have available.

Multi-Target:

            Your goals here are simple: get as much energy return as you can while getting off as many fan of knives as you can. If you're in stealth, garrote and rupture into fan of knives spam. During long AoE phases you can sometimes keep rupture rolling with ruthlessness procs if you're lucky.

            If you're not in stealth, the cost of using mutilate to start rupture is counterintuitive to the energy you'd stand to gain, so simply spamming fan of knives would most likely yield better results (personal opinion). Also, do not AoE unless you're dealing with at least 4 targets, if not more.

            Since most AoE damage for assassination rogues is from our poisons, we bypass most the AoE damage limitations. For most AoE situations, use Deadly Poison on your throwing weapon. If it's unlikely that your targets will live longer than 10-15 seconds, use Instant Poison instead.

Cooldowns:

            Cold Blood: "Generates 25 Energy and increases the critical strike chance of your next non-periodic offensive ability by 100%." Use quickly, and often, ideally on 5 combo-point envenoms. You can also simply macro it to envenom if you don't want to keep track of it.

            Tricks of the Trade: "Increases your target's damage by 10% for 6 seconds." This ability is a DPS cooldown. Cast it on the tank when required for threat, but otherwise give it to a party or raid member who can handle being a threat dump. Use it quickly, and often.

            Vanish: "Allows the rogue to enter stealth while in combat." This does two things; it refreshes overkill (30% increased energy regeneration for 20 seconds) and allows you to garrote for additional venomous wound procs. Night elves can also use stealth abilities out of Shadowmeld.

            Vendetta: "Increases your damage on the marked target by 20% for 30 seconds." Timing is everything with this cooldown. You want to use it when you'll have uninterrupted time on your target, but you also don't want to delay it too long and risk not using it as often.

Return to the Table of Contents:
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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 3/7/12 12:53 PM (PST)
VI. Optimization
Gems:


Enchants:


Consumables:


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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 3/7/12 2:52 PM (PST)
VII. Reforging
Introduction:

            Reforging is a service offered by Ethereals in Stormwind and Orgrimmar which allows you to convert 40% of a secondary stat on a piece of gear into another secondary stat not already present on the item. You can only reforge items at or above an item level of 300.

            Before raiding, reforging is a simple optimization process. You are practically guaranteed to have the 6% melee hit required for heroic dungeon bosses, so your only goal is to maximize mastery and haste while downplaying other stats. Raiding adds some complications, however.

ShadowCraft:

            http://shadowcraft.mmo-mumble.com/
            While this is far from its only use, ShadowCraft is a very handy reforging calculator when you are ready to aim for the 17% spell hit cap for raids. Simply upload your character from the armory, hit the Auto-Reforge button on the left, and carry out the instructions that follow.

Complete Rogue Reforger Tool:

            http://elitistjerks.com/f78/t115053-complete_rogue_reforger_tool/
            While technically out-of-date, this application still works perfectly fine. ShadowCraft works off a series of preset optimization guidelines, so if you want near-perfect optimization under more unique circumstances, you should download this program from Elitist Jerks.

Return to the Table of Contents:
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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 10/3/11 7:35 AM (PDT)
VIII. Pre-Raiding Gear (Part 1)
            Gear listed is between item levels 346 to 378 and is obtainable without raiding. The values listed are approximations based on a constructed pre-raiding BiS gear set using ShadowCraft, with no gear being used that was over item level 359. Let me reiterate that these values are APPROXIMATIONS.

            For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ).

Helms:


Amulets:


Shoulders:


Return to the Table of Contents:
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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 10/3/11 7:36 AM (PDT)
IX. Pre-Raiding Gear (Part 2)
            Gear listed is between item levels 346 to 378 and is obtainable without raiding. The values listed are approximations based on a constructed pre-raiding BiS gear set using ShadowCraft, with no gear being used that was over item level 359. Let me reiterate that these values are APPROXIMATIONS.

            For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ).

Cloaks:


Chests:


Bracers:


Return to the Table of Contents:
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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 10/3/11 7:37 AM (PDT)
X. Pre-Raiding Gear (Part 3)
            Gear listed is between item levels 346 to 378 and is obtainable without raiding. The values listed are approximations based on a constructed pre-raiding BiS gear set using ShadowCraft, with no gear being used that was over item level 359. Let me reiterate that these values are APPROXIMATIONS.

            For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ).

Gauntlets:


Belts:


Leggings:


Return to the Table of Contents:
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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 10/3/11 7:37 AM (PDT)
XI. Pre-Raiding Gear (Part 4)
            Gear listed is between item levels 346 to 378 and is obtainable without raiding. The values listed are approximations based on a constructed pre-raiding BiS gear set using ShadowCraft, with no gear being used that was over item level 359. Let me reiterate that these values are APPROXIMATIONS.

            For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ).

Boots:


Rings:


Trinkets:


Return to the Table of Contents:
http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1
Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 10/3/11 7:38 AM (PDT)
XII. Pre-Raiding Gear (Part 5)
            Gear listed is between item levels 346 to 378 and is obtainable without raiding. The values listed are approximations based on a constructed pre-raiding BiS gear set using ShadowCraft, with no gear being used that was over item level 359. Let me reiterate that these values are APPROXIMATIONS.

            For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ).

Mainhands:


Offhands:


Throwing Weapons:


Return to the Table of Contents:
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Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 8/28/11 6:18 PM (PDT)
Reserved.
Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Edited by Verelyse on 8/28/11 6:19 PM (PDT)
Reserved.
Knifed
Drenden
Knifed
85 Worgen Rogue
9035
12/23/2010 11:54 PMPosted by Orlÿ
C-C-C-COMBO BREAKER


So mean but I admittedly laughed really hard when I saw this.
Verelyse
Malygos
Verelyse
85 Night Elf Rogue
8185
Reserved.
Killayou
Frostwolf
Killayou
85 Troll Rogue
2480
nice writeup GJ~

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