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The Mathias Manuscript: Mutilate PvE (4.3.0)
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Edited by Verelyse on 11/30/11 6:41 PM (PST)
Mathias is really busy running SI:7, and asked if I could disseminate this to you all.
This guide is intended for level 85 heroic- and raiding-geared assassination rogues. Much of the information will be useful for others as well, but the details may be slightly off. Practically all of this is straight from Elitist Jerks (of course), and I highly suggest frequently visiting their forums for the latest class news and developments ( http://elitistjerks.com/f78/ ). Table of Contents
http://us.battle.net/wow/en/forum/topic/1658707015?page=1#2 II. The Basics: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#3 III. Rogue Stats: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#4 IV. Gear: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#5 V. Rotation: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#6 VI. Optimization: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#7 VII. Reforging: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#8 Pre-Raiding Gear ListsVIII. Pre-Raiding Gear (Part 1): http://us.battle.net/wow/en/forum/topic/1658707015?page=1#9 IX. Pre-Raiding Gear (Part 2): http://us.battle.net/wow/en/forum/topic/1658707015?page=1#10 X. Pre-Raiding Gear (Part 3): http://us.battle.net/wow/en/forum/topic/1658707015?page=1#12 XI. Pre-Raiding Gear (Part 4): http://us.battle.net/wow/en/forum/topic/1658707015?page=1#13 XII. Pre-Raiding Gear (Part 5): http://us.battle.net/wow/en/forum/topic/1658707015?page=1#14 |
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Edited by Verelyse on 1/28/12 9:32 AM (PST)
I. PTR and Patch Notes
Patch 4.3.0 (11/29/2011):
Patch 4.2.0 (6/28/2011):
Patch 4.1.0 (April 26th, 2011):
Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 10/3/11 7:24 AM (PDT)
II. The BasicsTalent Builds: 31/2/8 (2/3 Precision, 3/3 Opportunity):These specs are extremely similar in DPS, making deciding between them rather arbitrary. The 31/2/8 spec is usually preferred if you are having no trouble reaching the spell hit cap with reforging (which is covered in post III, below: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#4 ). The only filler point we have in either talent build is the point in deadly brew, which can also be put into deadened nerves to reduce damage taken by 3%. This also depends if you're working on an encounter where a 70% slow would be useful or harmful based on the encounter mechanics. Glyphs: Prime Theorycrafting shows Professions:: Alchemy Improved effects from elixirs/flasks.Herbalism, mining, and skinning are decidedly subpar professions in terms of PvE utility. All other professions are perfectly acceptable raiding professions even from a highly critical, min/max'ing perspective. Know what your profession perks are and use them appropriately. Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 3/22/12 1:36 PM (PDT)
III. Assassination StatsEquivalence Points:
The table below lists approximate EP values based on BiS for specific gear levels. EP values are dynamic, and highly dependent on your gear and raid composition. If you want a more precise idea of what your personal EP values are, use ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ). Generic EP Values: Item Level: 346 359 372 +2pc +4pc 397Be aware that the EP value of expertise doubles up to the dodge cap when you are attacking a boss from the front, due to parries being added to dodges. From the dodge cap to the parry cap, it falls back then to its usual value. More information on expertise and hit rating can be found directly below. Expertise and Hit:
The exception is when you are attacking a boss from the front, where you when you are also incurring parries. To my knowledge, hardmode Al'akir remains the only intensive encounter where this is significant. Note that expertise caps vary between heroic dungeons and raids.
Expertise Caps: Dodge: w/ Racial:Assassination rogues are primarily concerned with the special and spell hit caps; the first uses your melee hit chance and stops your special attacks from missing, while the second uses your spell hit chance and does the same for poisons. Caps differ between heroic dungeons and raids. After reaching the spell hit cap, the value of hit rating drops dramatically. It is highly recommended that you do not exceed the spell hit cap. The amount of hit rating required is also dependent on how many talent points you have in Precision (first tier of the combat tree). Heroic Dungeons: Specials: Poisons: White Hit:Raid Bosses: Specials: Poisons: White Hit:Rating Conversions:
Also note that the hit rating required for 1% melee hit (which governs special attacks and white hits) differs slightly from the hit rating required for 1% spell hit (which governs poisons). Your melee hit chance is on the melee tab of your character profile, while spell hit is on the spell tab. 1% Melee Hit: 120.11 rating.Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 3/7/12 12:52 PM (PST)
IV. GearWeapons & Poisons: Mainhand: Offhand: Ranged:You should rarely, if ever, deviate from the above matrix. Instant poison is a PPM mechanic, increasing its chance to proc off a slower weapon. Deadly poison is a PPH mechanic, which makes a faster weapon ideal. The slower weapon goes in your mainhand for higher damage from abilities.
http://us.battle.net/wow/en/forum/topic/1104340952 There aren't many throwing weapons to chose from, but if you have a choice, a faster one would be ideal for an increased chance to proc deadly poison. You can use instant poison on your throwing weapon in AoE situations where your targets are likely to die in under 10-15 seconds. Tier Sets:
4pc-t11: Auto-attacks can proc deadly scheme, making your next envenom or eviscerate a crit. 2pc-t12: Auto-attack crits cause 6% additional damage over 4 seconds (overlaps with itself). 4pc-t12: Casting tricks of the trade increases your crit, haste, or mastery by 25% for 30 seconds. 2pc-t13: After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 seconds. 4pc-t13: Increases Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 seconds. Trinkets:
http://i.imgur.com/YxCHv.jpg Trinkets with an on-use or proc effect have significant DPS at the start, and then fall gradually as the encounter unfolds. Stacking trinkets start lower, and build up to their full potential. While optimizing these mechanics is irrelevant to most gameplay, it's worth understanding, at least. Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 11/25/11 10:10 AM (PST)
V. RotationSingle-Target:
Garrote > Rupture > Mutilate > Slice and Dice > Etc.The underlined mutilate can be skipped if you get a combo-point from rupture from a ruthlessness proc to start slice and dice. This is the most efficient opening for assassination rogues, both in terms of energy, damage, and GCDs. After this, the rotation becomes a simple priority system.
/use Potion of the Tol'virMutilate Phase: From 100-35% health, mutilate is your combo-point builder. Use envenom at 4-5 combo-points, and rupture at 1-5. Higher combo-point ruptures are better, per se, but even a second of downtime negates that value, so use whatever you have to keep it up. Backstab Phase: At 35% health, backstab replaces mutilate as your combo-point builder. You will also aim for perfect 5 combo-point envenoms when using backstab, although you can switch back to mutilate if you're having energy capping issues (like during bloodlust/heroism).
In review, get rupture and slice and dice up as quickly as possible, and keep them up constantly. Slice and dice is easy since it's automatically refreshed by envenom, but rupture requires your attention. You can also overwrite rupture at equal or greater strength with 1-2 seconds remaining. Lastly, be VERY aware of your energy bar – NEVER let it get all the way full ("energy capping"). If you're at 4-5 combo-points and you're just too far away from refreshing rupture to get it off before you cap energy, cast envenom. Then rupture as quickly as you can with whatever you have available. Multi-Target:
If you're not in stealth, the cost of using mutilate to start rupture is counterintuitive to the energy you'd stand to gain, so simply spamming fan of knives would most likely yield better results (personal opinion). Also, do not AoE unless you're dealing with at least 4 targets, if not more. Since most AoE damage for assassination rogues is from our poisons, we bypass most the AoE damage limitations. For most AoE situations, use Cooldowns:
Tricks of the Trade: "Increases your target's damage by 10% for 6 seconds." This ability is a DPS cooldown. Cast it on the tank when required for threat, but otherwise give it to a party or raid member who can handle being a threat dump. Use it quickly, and often. Vanish: "Allows the rogue to enter stealth while in combat." This does two things; it refreshes overkill (30% increased energy regeneration for 20 seconds) and allows you to garrote for additional venomous wound procs. Night elves can also use stealth abilities out of Shadowmeld. Vendetta: "Increases your damage on the marked target by 20% for 30 seconds." Timing is everything with this cooldown. You want to use it when you'll have uninterrupted time on your target, but you also don't want to delay it too long and risk not using it as often. Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 3/7/12 12:53 PM (PST)
VI. OptimizationGems:
Meta: Enchants:
Helm: Consumables:
Food: Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 3/7/12 2:52 PM (PST)
VII. ReforgingIntroduction:
Before raiding, reforging is a simple optimization process. You are practically guaranteed to have the 6% melee hit required for heroic dungeon bosses, so your only goal is to maximize mastery and haste while downplaying other stats. Raiding adds some complications, however. ShadowCraft: http://shadowcraft.mmo-mumble.com/ While this is far from its only use, ShadowCraft is a very handy reforging calculator when you are ready to aim for the 17% spell hit cap for raids. Simply upload your character from the armory, hit the Auto-Reforge button on the left, and carry out the instructions that follow. Complete Rogue Reforger Tool: http://elitistjerks.com/f78/t115053-complete_rogue_reforger_tool/While technically out-of-date, this application still works perfectly fine. ShadowCraft works off a series of preset optimization guidelines, so if you want near-perfect optimization under more unique circumstances, you should download this program from Elitist Jerks. Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 10/3/11 7:35 AM (PDT)
VIII. Pre-Raiding Gear (Part 1)
For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ). Helms: 1721.11 Amulets: 774.07 Shoulders: 996.14 Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 10/3/11 7:36 AM (PDT)
IX. Pre-Raiding Gear (Part 2)
For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ). Cloaks: 894.24 Chests: 1690.33 Bracers: 897.87 Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 10/3/11 7:37 AM (PDT)
X. Pre-Raiding Gear (Part 3)
For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ). Gauntlets: 1309.16 Belts: 1215.15 Leggings: 1705.34 Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 10/3/11 7:37 AM (PDT)
XI. Pre-Raiding Gear (Part 4)
For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ). Boots: 1309.16 Rings: 913.07 Trinkets: 1428.60 Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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Edited by Verelyse on 10/3/11 7:38 AM (PDT)
XII. Pre-Raiding Gear (Part 5)
For customized accuracy, please refer to ShadowCraft ( http://shadowcraft.mmo-mumble.com/ ). Mainhands: 2304.73 Offhands: 1074.27 Throwing Weapons: 519.53 Return to the Table of Contents: http://us.battle.net/wow/en/forum/topic/1658707015?page=1#1 |
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nice writeup GJ~
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