08/04/2011 07:16 AMPosted by Shillenman this sounds like a lot of work for a game.
If it's a hobby you enjoy, it's no work at all.
Yes, the damage from the DMF:H proc was buffed by 40% in 4.2, so it's strengthened considerably as far as assassination rogues are concerned. Personally I'm showing Ancient Petrified Seed ahead by 39.0 DPS, but they're definitely very close.08/31/2011 11:48 PMPosted by SteijinSo, I could use some help. SC is modeling APS and DMC:H as more or less the same in value. Is it correct, or?
I'm glad! :)09/08/2011 08:39 PMPosted by HatedrougeAs a new rogue, i would like to thank you sincerely for the write-up. I had the general idea of priority from skimming around, but this has helped me substantially and created an overall DPS increase for me, as well as a fun factor increase.
[ul]Opening: Begin with garrote, or mutilate if garrote isn't possible (feel free to sprint into position). Get rupture and slice and dice up as immediately as possible, then build up into 4-5 combo-point envenoms. Always attempt to begin a fight from stealth, because of the overkill buff. Example:
Garrote > Rupture > Mutilate > Slice and Dice > Etc.
The underlined mutilate can be skipped if you get a combo-point from rupture from a ruthlessness proc to start slice and dice. This is the most efficient opening for assassination rogues, both in terms of energy, damage, and GCDs. After this, the rotation becomes a simple priority system.
I have a question regarding this. Wouldn't it be just slightly better to open with:The most significant problem is that an 8-9 second SnD isn't long enough for your opening rotation, you risk being forced to use a 2-3 point envenom or let it drop, and you don't have time to let DP stack to 5 if RNG is messing with you. It's just too short a time-table to optimize your opening, if SnD had a few more seconds on it I believe the opening you described would be ideal.
Garrote > SnD > Mutilate > Rupture > etc.?
Reason being is that for sure I will only waste 1 point on SnD in this opening, where as if Ruthless doesn't proc on your opening for the 1 point SnD, you basically have to waste 2-3 points from the Mutilate on it.
Now I see the other side as well, where you do get ruthlessness to proc, and thus you have a chance of getting venemous wounds going, but that's also hoping for Deadly Poison to apply withing the first 1-2 hits of the offhand, which happens more often than not, but not always.
Also with your opening, rupture is just a 1 point rupture, only lasting 16 sec vs 20, and doing less damage. I realize its only up for venemous really, but its still some dps loss as well.
I'm just thinking overall its probably safer and overall maybe a slight dps gain to go SnD second, unless you already have it up from a previous fight.
Wait a few seconds if you can do so without energy capping or dropping SnD, but in the end envenom. Direct damage from it will be lessened, but you'll still get the envenom buff which is also a significant source of damage and one of the main reasons we use that ability to begin with.09/14/2011 09:39 PMPosted by OmAlso, another question. Say I do either of those openings, and I've got a bit of time up on my rupture, and am sitting at 4-5 combo points, but my DP stack on the target is only 1-3 due to bad luck. Is it ok to envenom at that point, or should I evis instead?
I was wondering if Direbrew's Bloodied Shanker would be good for MH Mutilate PvE.
I heard slow MH daggers are great, but it's usually comparing 1.8 to 1.4.
Now that direbrew's bloodied shanker is 2.0, would it actually be an upgrade over 353s, 359s or even other 365s(if it exist).
09/24/2011 08:34 AMPosted by Verelysehttp://shadowcraft.mmo-mumble.com/
I've tried that link,
Direbrew's Bloodied Shanker is at the bottom of the list, with 0.0 base.
And the total weights(?) is 15.2.
Not sure if it's a bug or shadowcraft hasn't updated it yet.
Are the trink values correct?The trinket list I have is based on a 359 ilvl, EJ's should be based on BiS T12. The values of different stats have changed slightly on the way up, so there will be differences. Both lists are estimates, though; you should use http://shadowcraft.mmo-mumble.com/ to see what's right for you.
EJ stated Tia's Grace higher ep than Darkmoon Card: Hurricane also Ricket's Magnetic Fireball(from FL daily vendor) pulls alittle ahead.
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