12/26/2010 2:00 PMPosted by TyrazsunHAHAHAHAHAHAHAHAHAHAHAHAHAHA Funny guy, here.
I don't want it to be DOT focused. I just want our dots to deal some kind of descent dmg.have an instant 10k than a gradual 13k.
That's 30% more effectiveness. not even counting secondary effects (which you can't ignore although, rogues always do. If it's not damage, you view it as worthless. It's not). How much more do you want?
And although you did have hemo up, you also have 14% extra evis damage.
The problem is that there are not one, but TWO tradeoffs with rupture's use. Getting a 5CP rupture comes at the cost of a 5CP recuperate, pretty much always. You cannot keep a SND/Recup/Evis rotation up, it's not possible (it should've been, and could've been easily had Blizzard been smart about the Sub recup nerf and changed the mastery on recup to duration rather than intensity, but they just went with "Your mastery doesn't actually affect what it's supposed to, deal with it").
The loss of frequency of yellow attacks when sacrificing recup for rupture makes up for, within the margin of error (roughly 1%), any damage including ALL bonuses from Sanguinary Vein AND hemo. This doesn't even take into consideration the massive benefit that having a heal on your the whole time gives you, nor the innate opportunity advantage of having energetic recovery up while ShD is active.
Because of this, it's easy to conclude that Recuperate is far better overall than rupture as a finisher. The damage is roughly the same without considering ShD benefits, and you still gain a powerful regen.
Rupture with my level of mastery comes out to roughly 8870 total damage per use at max CP's. I just had a feral do triple that AFTER I killed him with one bleed, which had NO setup, no stealth or positional requirements. There's a dramatic difference between "not quite as good of DPS as a self heal" and "3 times the damage with no setup", and rupture should come out closer to where ferals are at than compared with a self heal.