01/04/2011 8:28 PM
Posted by Zarhym
Sort of. One flaw with the current system, is if players fail in a pick-up group, they aren't told why they failed. People then tend to play the blame game, often directing malice at the healer(s).
So while I'm speaking more about class roles, I think the idea still lends itself to your question. It'd be helpful to get more information than just through trial and error. Groups could benefit if they knew they didn't wipe because the healer didn't manage mana well enough, but because the DPS wasn't high enough, or boss adds weren't properly rounded up, etc.
I'd like this idea. And it would be even better if you could extend it to raids too :)
I think part of the problem with healers being blamed more now than they ever were is just some people being in the Wrath mentality still. Perhaps in a few months this will be better, and the players who don't accept the game is different then are probably so closed-minded that I'd be surprised if they didn't suck.
On the other hand, some people just might not get it. It would be nice to be able to help those players in some way (provided they're willing to accept it; see what I said about closed-minded people), instead of just shunning them, which brings me to...
We would love to implement better ways for Dungeon Finder to detect if players know what they're doing in dungeons beyond just the gear they've accumulated. We have some long-term design goals in mind for this we're not quite prepared to share this early on though. ;)
I like this but it feels dangerous to me. I'm very concerned that such a system (like you have "x" kills of "y" bosses) would hurt new players greatly. You've certainly thought of ways to implement that?
I think a lot of the concern against this in this thread is from players who know they should shape up themselves but are comfortable in their own little place and don't want to change.
If a new player actually wants to get something done, they'll figure out a way to do it, because they already put the time into leveling to 85 and the money into getting the game, paying the monthly fee and getting three expansions. This is no small investment.