12/27/2010 8:53 AMWhen people die, they blame the healer. I have given up trying to explain to people that every time they don't interrupt/cc/kill adds/move out of death they get to sit and watch me drink after EVERY pull. Either they don't understand, or they don't care.
Posted by Onit
^ This is where the problem lies, right here.
Blizzard (it might have GC himself) stated that they want the player base to move past the whole idea that "anytime someone dies, it's the healer's fault." While that would be great, there's just one slight issue:
People have been blaming others for their own mistakes for 6 years and counting.
The guy who doesn't move out of the laser beam or stands on the mines now? He's the same guy who used to blow up all of Group 6 with Living Bomb.
People don't learn because they don't want
to learn. And though its been said countless times, it still holds true: Wrath only made that attitude worse. Players went from not wanting
to learn to not having
And now that things are headed back the other way, groups are running into problems. Problems like players dying. And what happens when someone dies in this game?
Yep. Blame the healer.
And so we're right back where we started.
The problem with the Cata healing model is that healers have to rely on others to do their jobs effectively. Now I'm all for teamwork (this is a MMO, not a goddamn XBox), but as anybody who has ever PUG'd anything (in any MMO. Ever
.) can tell you, a lot of people just aren't team players. They don't want to clear an instance with a group; They want to "solo" the place while someone else keeps them from getting hit back, or another someone else keeps them alive...so they can enjoy the massive boost their role received (godly Health pools, massive damage output increases, and generally more utility).
We healers are not being coy when we say someone dies standing next to a Lightwell with 10 charges still on it, or bumrush giant trash pulls while wearing quest greens they got 3 levels ago.
Last expansion we could cover their mistakes. Partly because gear was handed out like candy, but largely because we simply had to...the game sure as Hell didn't encourage people to play better, just play faster
. In this expansion we can't. Which, when coupled with the fact that our heals hit for far less (as a percentage of total Health) than they did before and our spells cost five times what they used to, all adds up to a lot of healers glancing sideways at each other and asking, "Okay...when does the fun start?"
Those of you who enjoy the new model, I've noticed, have been having good experiences with the groups you were in. Those of you not enjoying it have been in bad groups.
Now I'm the first player to say that anything, (ANYTHING!
) is better than that sh!tstorm called Wrath of the Lich King. I really like the idea of groups being better, rather than faster. CC not just for PvP anymore? Yes please. Encourage people to have one decently-geared but well-played main, rather than 10 well-geared but pooly-played alts? Gimme some of that.
But right now, the WoW community as a whole isn't there yet. And in the journey to get there, a lot of healers (right or wrong, for better or worse) are feeling left behind.
A blue once stated that (paraphrasing this), "World of Warcraft is about improving your character. Players want to progress and feel stronger so they have something to show for the time they have invested."
Healers were once strong; I won't lie, being able to save somebody when they screwed up (even screwed up badly) was a great feeling. Saving lives is what healing is all about, no?
But of the 3 roles, healers currently are feeling the least strong. You can't blame them for being unhappy, annoyed, upset or perhaps simply a tad bit disappointed, by that.
edit: better formatting...paragraphs are good