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LOL Yes... this! Be kind to your healer :) I'll never forget the absolute gratitude I recieved when I stopped before a boss on my DK Tank & said, "healz you ok for mana?" - simple question yes, but we appreciate it SO much that you've taken 2 seconds to look up, see our blue bar is down and asked if we're ok :)
I'll also ask at the start - "I'll give you guys a second to loot, if I'm going too slow, tell me to pick up the pace and I will". Few simple questions, but people appreciate it all the same.
Yeah...Great guide alot of learnig material for noobs. But lets face the facts. As another long time tanker I can say from exp. Modern WoW has no room for all this skill garbage. If we attempt to tank like this (the right way) we get shat on over and over and over. The remove us for being too slow, the remove us for wanting to LOS, they remove us for not skipping a boss, they remove us for skipping a boss, they remove us for telling them to watch their aoe on next pull, they remove us for not holding agro because we didn't warn them to watch their aoe on next pull...u get the point. Tell me this OP and Blizz for that matter. Who the hell decided that the tank has to be the only person in the whole Fing party responsible for actually knowing how to play correctly and not being an impatient shatchild of whims? Either find a way to make others own up to their end or take our end away. I'm tired of doing all the work and being cussed out by party after party for trying to do their part of the work. If I ignore their parts I watch them die behind me. Where is my good choice? Posting a similar message in a fresh thread.
Edited by Amehyo on 7/11/2011 7:28 PM PDT
My Death Knight was my first melee class after a long line of boomkins and resto trees. After getting a bit bored with frost DPS I decided to up and try tanking, and it was a huge rush and tons of fun. Definitely looking forward to countless practice runs to hone up my tank skills, and probably multiple more reads through this thread.
Never even though of binding things to scroll wheel either. >_> Hello D&D and Blood Boil binds, haha.
up thru BC, I felt I was doing a great job at tanking. .barely lost threat.. could hold aggro, despite any mages in group. yet with Wrath , I was lucky to keep ONE mobs attention. I did Devastate, Shockwave and the other threat making attacks, but to very little avail. Thank goodness the group I was in had uber DPS so the mobs died quickly. Any ideas as to why aggro wasn't held? I even asked DPS to wait til I could grab aggro. Granted, i don't use macros, add-ons and yes, I am a clicker, but after reading the first post in this thread, I am considering trying them.
My main concern will be heroics. I have the intention of freezing xp and doing all the cheevos I can in heroics. any advice on keeping threat?
I don't know your specific rotation, or the people you're playing with. I don't know if you mark targets, employ CC, or what other factors come into play. So, please take the following with a grain of salt.
1) Get a helmet. (If that hat is just for forum posting, ignore this point).
2) The armory may be bugging, but I don't see any glyphs on you but two majors. Glyph of revenge and shield slam will up your damage, and accordingly your threat. Also, personal choice, replace glyph of sunder armour with cleaving. I hit cleave a lot more than devastate.
3) I don't think 2 points in the safeguard talent is doing you any favours. I can't imagine who you're using intervene on in a 5 man. Drop two points into Heavy Repercussions. If you mark the main kill target with a skull, and hit shield block while you're charging at the pack, by the time you land your first shield slam it is going to do MONSTER damage, which means monster threat. Your party will be hard pressed to peel it off you.
4) Learn to keybind. And if you're a keyboard turner, stop it. Like, for reals. No matter how fast you click, you'll never be able to charge, shield block, and spell reflect simultaneously, and that's something that helps with survivability and threat.
5) Mark the main target. Always. I'm used to be so compulsive about marking a skull that when I was soloing content, I'd mark a skull. One player, one boss, and it's got a skull. OCD ftw.
6) Do the dungeon quests for all northrend dungeons. At your level I think that's Nexus, UtK, AN and OK. That should be 5+ pieces of solid tanking gear. Do each of the dungeon quests as you go.
7) Armour kits are your friend. This isn't at threat thing, just a tip. A lot of people forget that 5 of those equals a nice chunk of health.
So, that's all I could think of off the top of my head. I hope it helps. Good luck, and have fun!
ps: This is likely to be my last bit of input on this thread, as I've cancelled my subscription. I may be back some day, but I somehow doubt it. Good tanking!
It mostly is preference. It has been commonly broken down to;
Thats an unfair assessment of the feral tank and it leads me to believe you don't know anything about the class.
I only tried tanking a couple times but never really grew the confidence to become a full-time tank. It's quite intimating a role especially as a newbie to tanking as the chances of wiping is there. I think I should get some tanking gear and run some dungeons soon.
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