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85 Blood Elf Paladin
I'm bored at work so lets have a discussion! Obviously we can't keep the trolls out but it's all good.
I'm concerned about the following:
-Feral damage buffs
-DK's NS dropping desecration
-Nerfing smoke bomb and combat readiness for rogues
Things I think are awesomesauce (warning, very opinionated):
-Holy and prot pallys get rebuke
-Warriors losing some mobility. With all healers getting full cleanse now they seemed to have too much.
-Ring of frost nerf
-Lock's drain mana is gone
-I just respecced my alt drood to feral. Way too much fun
This is what specifically upsets me. (pvp related)
Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
Now back to being chain feared by locks... QQ
Rake damage has been reduced by 10%.
Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
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