4.2 Enhancement DPS Guide.

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85 Tauren Shaman
6495
Shaman PVE DPS in Cataclysm, a guide.
A Totem Eclipse of the Heart vs. 4.2!

1. Introduction

It’s been two years since Shaman first stepped into Naxx for the second time. In those two years, we’ve seen highlights and pitfalls along the way. We’ve fought liches and abominations, old gods with tentacles and teethy maws, became PvP gladiators in PvE content, and finally came back from the brink of death itself to defeat the Lich King. And, we did it all for purples.

Now, the Shattering of Azeroth has happened. Deathwing woke up, and like one of those days in high school where you woke up and it turned out you only had a delayed opening, he’s pissed. Your purples are all gone, replaced by quest greens and heroic blues. Your talent tree has been destroyed, your victory over the Lich King is woefully underrated by every NPC you ever meet, and you’re no longer able to pick up insignificant others at parties by showing them your awesome World of Logs parses because you’re clueless about how to play your spec.

That’s fine, and that’s normal. It gets better. I, Elam, am here to rescue you from your DPS woes. Nominated “Nerdiest Shaman of the Year” two years running and voted “Most Attractive Male Cow of the Decade,” I’m here to teach you how to play an enhancement shaman in PvE content.

Edit: I am now "Elamqt" of Proudmoore, so don't get freaked out by the lack of me showing up on armory. You can also find me on The Twitter @Elamqt, and read my weekly Totem Talk article at wow.joystiq.com on Saturdays.
Edited by Elam on 9/13/2011 11:03 AM PDT
85 Tauren Shaman
6495
2. Why choose Enhancement?

Asking yourself "why should I choose enhancement?" is a good question, especially after our subpar showing within the first tier of Cataclysm raid content. Fortunately for us, enhancement will be seeing some buffs in 4.2. Coupled with the nerfs to some of the better classes in the game, enhancement has a chance to make a real showing in Firelands.

Beyond DPS, you might be wondering what an enhancement shaman brings to his/her raid. Here's a short list:

-Powerful instant heals through Maelstrom Weapon

-Good offensive dispelling in Purge, mediocre defensive dispelling through Cleanse Spirit

-Wind Shear is the best interrupt in the game. You will almost get a raid spot due to your six second cooldown (five talented!) interrupt alone, provided you know how to use it.

-Good crowd control. Hex handles the mob type that is most plentiful in the game (humanoids) and has the added boon of working on beast types too. Bind Elemental is a spammable, cooldownless CC that is usable on elementals, which you will see a lot of in Cataclysm trash packs.

-A fixate. (Like a taunt, but the aggro you gain from using it is subtracted at the end of the fixate effect.) Anyone who argues the usefulness of this ability has never had to take an add off the tank on Nefarian.

-Excellent defensive capabilities. Through Shamanistic Rage, glyphed Stoneclaw Totem, and instant heals on yourself you are one of the most survivable members of your raid.

-The most potent array of buffs from a single source in the game. While you don't offer them all at the same time, you offer:

    6% Spell Power
    4076 armor
    579 Strength and Agility
    30% less Casting Time Reduction
    326 mp5
    195 Elemental Resistance
    Party-wide five-minute long Heal Over Time
    5% Spell Haste
    10% Melee Haste


in addition to situational cooldown buffs like Grounding Totem, Tremor, and Earthbind Totem. While it's true that every one of these buffs can be provided by another class, there is no class like the shaman for filling the holes in the raid buff network.

So, why should you play an enhancement shaman? Play an enhancement shaman because you want to be a bloodthirsty, dual-wielding berserker who mixes might, magic, and a good pair of axes to bring some serious pain...all while wielding some of the best utility in the game. Cataclysm is a great time to be enhancement in PvE.
Edited by Elam on 9/13/2011 10:58 AM PDT
85 Tauren Shaman
6495
3. Standard things DPS should know:

A. It’s your job to stay alive as much as it is your healer’s job to keep you that way. If you have a holy priest in your raid, and you die because your healers went out of mana and you never clicked the Lightwell or popped a damage reducing cooldown during a boss’ AoE, you’re as much of the problem as they are. Standing in bad things, not healing yourself through Lightwells/Healthstones/hybrid heals when low on health, not popping Glyph of Stoneclaw Totem when a boss is about to AoE of doom- these are all issues with you, not with your healers. Learn to stay alive if you want to down new bosses.

B. Learn your cooldowns. Manage them effectively. If you know Magmaw’s head always becomes vulnerable when you have 5-10 seconds left on your Feral Spirits timer, it might be a good call to pop them 5 seconds before engage so you have your highest DPS cd available when he takes 50% more damage. If you know Arcanotron will be up in 15 seconds and will be giving you a blue swirl to boost your damage, popping a Potion of the Tol'vir on the tron you’re fighting is a bad idea. If you know Professor Putricide goes into a DPS burn phase at 35%, don’t be irresponsible and pop your cooldowns at 40%. Damage cds are awesome: use them responsibly. Earth Elemental Cooldown can also be utilized as a small DPS cooldown (about 600 DPS while it is up), as the taunts it uses do not work on bosses. Don't use Fire Elemental though!

C. Manage your movement effectively. If you ever play a caster you will find out that movement is death to your DPS. If you know the boss is about to do an ability you need to move out of, such as Magmaw’s Lava Spew, you should have it planned where you’ll be moving to and the quickest/most damage efficient way to get there. Once you are there, you should stay until the next thing you need to move out of- don’t waste casting potential shifting a few feet unless you have to to avoid an ability or move into an AoE heal. As melee, movement is more predetermined for you--if the tank moves to avoid an ability, the boss will move with him. Some fights like Atramedes have abilities you can avoid while staying within melee range; if this is possible, do it. There is no shame in running out of melee range to prevent your death, though.

D. Stand in the Good Things. Avoid the Bad Things. Wrath of the Lich King (and most of our WoW careers) have conditioned us to try and avoid bad things. Void zones, fire, and defiles all are bad news, and consequently we tried to escape them. Cataclysm introduces a new dimension to raiding: Standing in the good. A druid’s Efflorescence, a shaman’s Healing Rain, a priest’s Sanctuary or Power Word: Barrier, or a death knight’s Anti-Magic Shell are all abilities that you WANT to stand in. Take some time wowheading these abilities and learning what they look like so you know where to move when you start to die.
Edited by Elam on 9/13/2011 10:59 AM PDT
85 Tauren Shaman
6495
4. Talent Choices:

The Blizzard design intent was to allow choices in picking talents, but in order to maximize your DPS you end up with every single talent being mandatory for maximum DPS. Sorry.

A. Maximum DPS talent build:
http://www.wowhead.com/talent#hhr0hZffG0s0hRGo.

Enhancement Tier 1: Focused Strikes is mandatory for buffing your Stormstrike, which is becoming considerably better in 4.2. Elemental Weapons buffs your weapon imbues and your level 81 Unleash Elements ability, which together make up a significant portion of your damage. Two ranks in Improved Shields is suggested because you can't get past tier 5 without spending two points earlier in the tree, and even though Improved Shields is really low damage it's the best choice.

Tier 2: Through Stormstrike's debuff and the crit on your gear, you'll have a solid chance to crit with Earth Shock and Lightning Bolt. Those spell crits are turned into 9% melee crit through Elemental Devastation, a talent you need to max out. Flurry is good because it gives you a fair amount of melee haste. Ancestral Swiftness is positively required, as every experienced melee player knows how important maximizing time on target is. With Ghost Wolf being usable indoors, this talent will make your life. That's not even mentioning how tremendously good the 15% movement speed increase is for small distances. It's excellent for chasing mobs that are running after a moving tank.

Tier 3: Stormstrike is a key part of our rotation, moreso in patch 4.2. Skipping it is a worse idea than starting a war with Russia in the winter. Static Shock is nice damage on top of abilities you're already using, and is mandatory for top DPS.

Tier 4: Searing Flames is the only talent worth considering in this tier, and it's a good one. It gives you a damage over time effect off your Searing Totem bolts, which is nice damage. Even better, though, is you need Searing Flames to buff your Lava Lash's damage.

Tier 5: Unleashed Rage provides an incredibly good buff to your melee and hunters, but is also brought by pesky Paladins, mangy Marksman Hunters, and boring Blood Death Knights. The real benefit comes in the 8 expertise it gives you, cutting down on the rating you need to hit expertise cap. Shamanistic Rage is not a DPS talent, but one talent point for 30% reduced damage heavily outweighs maxing Improved Shields. A dead DPS does no DPS.

Tier 6: Every talent in the sixth tier of the enhancement tree is required for maximum enhancement DPS. Improved Lava Lash and Maelstrom Weapon are two of the best talents in the tree. Improved Lava Lash makes Lava Lash deal huge amounts of damage, while Maelstrom Weapon gives us instant cast Lightning Bolts to hurt our enemies or instant heals to help our friends.

Tier 7: Feral Spirits is honestly a really terrible cooldown ability, but it's our only one. Despite poor scaling and dealing the same damage it did in Wrath of the Lich King, the puppies are still a slight increase over 3/3 Improved Shields. You should invest in them, just don't count on them to do anything more than look pretty and attack like a wild Rattata.

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Elemental Tier 1: Acuity is really good, and should be maximized. It's 3% crit to every single ability you use. Every one of them. Concussion, on the other hand, is only a 6% bonus to a few of our spells, so the last two points aren't needed. Convection shouldn't be considered; we have no mana issues.

Tier 2: Call of Flame is a loaded talent, giving us extra fire totem damage and allowing Fire Nova to lengthen our Flame Shock's durations. You want this talent. Elemental Precision is also very good, as the 3% elemental damage is the exact same as our mastery bonus. The spirit->hit conversion is also nice, since we use the +20 stats to chest enchant. Reverberation isn't worthwhile as a DPS talent- Ele Precision and Call of Flame both give more DPS point-for-point. That said, if you're struggling with solo interrupting fights like Alysrazor or Cho'gall, the five second wind shear cooldown can be a nice buffer.
Edited by Elam on 9/13/2011 11:00 AM PDT
85 Tauren Shaman
6495
5. Priority Systems.
Nearly every spec in the World of Warcraft works off a priority system now, rather than a cut and dry rotation. A priority system is a system where every ability is given a priority rating, and when two abilities are available you choose the one with the higher priority rating. In the case of most casting priority systems, your lowest priority ability will be a filler spell that is cast when every other higher priority move is on a cooldown-- for our elemental brethren, this would be Lightning Bolt. For enhancement, there is no filler ability, but with Maelstrom procs and staggered cooldowns on abilities, you’ll often find yourself with two conflicting abilities that are ready for us. Choose the higher priority one.

A. Enhancement Priority:

Searing Totem (if not up)
Stormstrike
Lava Lash
Maelstrom Weapon 5-stacked Lightning Bolt
Flame Shock w/ Unleashed Flametongue up
Unleash Elements
Earth Shock
Feral Spirits
Searing Totem if still up.

Searing Totem is highest on priority, but that is only for when Searing Totem is not active. If you’re good at monitoring your totem timers, this should almost never happen--there are enough gaps in the enhancement priority that you should be able to refresh Searing Totem within 15 seconds of it expiring with no problem. If by some chance you manage to lose Searing Totem due to needing to run out of the fire, tunnel visioning, or even needing to force it to switch targets, it is your highest priority ability. Between the Searing Flames DoT and the bolts itself, ST will do 14-15% of your damage.

Stormstrike was buffed in patch 4.2, and its damage combined with its chance to proc Maelstrom Weapon charges, Static Shock, Weapon Imbues, and more makes it slightly higher in the priority system than our next ability. Lava Lash, which once did damage like a left hook from Betty White is now more like a Mike Tyson sucker punch, is our hardest hitting ability now. Since Searing Totem should almost always be down, this should effectively be second in our normal priority system.

The rest of the priority system is fairly straightforward. MW5 Lightning Bolt isn't as high damage as Lava Lash or Stormstrike, but it does respectable damage. Flame Shock_UEF means that you cast Flame Shock immediately after casting Unleash Weapons, except for a higher priority ability comes off cooldown. The high initial damage of Flame Shock means that waiting for it to tick to 0 doesn't matter. UE and ES are next. Feral Spirits comes in last because you have enough GCD gaps that you can use it while the rest of your abilities are on CD. Also, it's really bad damage.

AoE: Magma Totem should be kept up, use Fire Nova on cooldown. Instead of using 5stacks of Maelstrom Weapon on Lightning Bolts, use it on Chain Lightning. The most important part of our priority is keeping Flame Shocks rolling on as many targets as possible, and there's an art to multi-dotting as enhance that takes time to learn. Make sure you're also maintaining your normal single target priority in between Flame Shocking/Fire Novaing, as our AOE is not good enough to give up any single target damage!

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Note: The thing to remember about enhancement is that its priority is very fluid and gear dependent. This is a very basic, bare-bones priority that should work for people with normal gear. It's worth simming your own gear to find out what is best for you, especially if you can grab an Eye of Purification for your mainhand weapon.

(There's a lot of discussion going on this patch about the usefullness of Spellpower weapons. This generally is restricted to Eye of Purification, which has a delicious mixture of excellent speed (for a spellpower weapon), great stats, and some fairly nice weapon DPS. Using this spellpower weapon makes the priority system slightly more confusing- you have to add in abilities like hardcasting Lava Burst, as well as making MW3 and 4 stacked Lightning Bolts more appealing. If you can get your hands on one of these, it's vital you do some research to understand how to best utilize it.

You also need to remember that the priority system can vary based on your gear, and this is only a very basic skeleton. Think of your priority system as a résumé: you wouldn't use the same résumé for every job, you tailor it to what you're applying for. Our priority system is the same. Use enhsim.codeplex.com to sim your priority and find out what works best for your gear.)
Edited by Elam on 9/13/2011 11:00 AM PDT
85 Tauren Shaman
6495
6. Glyphs
Glyphs are awesome in Cataclysm. Prime glyphs are your generic “use this to make your abilities hit harder” and provide measurable DPS increases. Due to the measurable nature of the bonuses given by these glyphs, there are definite “right and wrong” choices for both enhancement and elemental. Majors are useful additions, but rarely provide actual DPS increases. Since glyphs are no longer consumable items, majors are able to be switched out if needed for a specific fight. Minors provide no DPS increase and are up to your personal opinion. I like the ones that make your spells reagentless.

A. Prime
1. Glyph of Lava Lash--Mandatory
2. Glyph of Stormstrike--Near Mandatory
3. Glyph of Windfury Weapon

B. Major
1. Glyph of Chain Lightning- DPS increase on AoE fights. Carry around Dust of Disappearance to use this effectively.
2. Glyph of Ghost Wolf- 5% runspeed. Useful in movement intense fights, but not a glyph I prefer.
3. Glyph of Stoneclaw Totem- 16k Damage absorb, 20second CD. Stupidly good healer-mana-saver.
4. Glyph of Healing Stream Totem- Combines your resist totems and Healing Spring! A really solid choice.
5. Glyph of Shamanistic Rage- Cleanses magic debuffs. Not as useful in PvE. Fight specific.
6. Glyph of Lightning Shield- Saves global cooldowns like a boss.
7. Glyph of Hex- Great for heroics, less useful for raids.

My preferred choices are Glyph of Stoneclaw Totem (which lets you prevent incoming damage every 20 seconds, helping healer mana), Glyph of Healing Stream Totem (needed raid buff, but if you have resto shaman in your group they’ll probably have it), and Glyph of Lightning Shield (you only have to refresh LS every 10 minutes, rather than every time you take AoE damage for the third time). This last glyph is most likely mandatory- with the amount of unavoidable damage in current content, your Lightning Shield will be constantly falling off without the glyph.
Edited by Elam on 9/13/2011 11:01 AM PDT
85 Tauren Shaman
6495
6. Totem Choices.

A.) Fire: Searing Totem is the totem of choice for both specs of shaman. For elemental, Fire Elemental provides a DPS increase, but the lack of boosted Lava Lash damage and the Searing Flames dot makes it a DPS loss for enhancement. Fire Elemental has some use for AoE for enhancement, but don’t use it for anything longer than the AoE phase lasts. On a fight like Maloriak, my FE stays up for about 10 seconds before I switch back to Searing Totem. For both specs, Magma Totem is used in AoE situations.

B.) Strength of Earth Totem is always your number one choice for an earth totem. It buffs your damage, it buffs your raid's damage, and it gives your tanks some slight armor and dodge. It's amazing. However, we do share the buff with other classes. If you have a DK or Warrior present, Stoneskin Totem is your earth totem of choice. On any fight where the boss does a fear effect, you will want to be twisting in Tremor Totem during the fear in order to break it. Remember that with patch 4.0.6 it now has a minute long cooldown and can be used in the fear but has a short duration- use it as a fear trinket and remember to twist your Strength of Earth or Stoneskin back in.

C.) Water: Mana Spring Totem is one of the most important buffs for your healers to have. If there is no paladin around to buff mp5 make sure your healers have this totem. If your healers are already buffed with mp5, drop down a Healing Stream Totem, preferably glyphed for resist if you have no other resist aura in your raid. Totem of Tranquil Mind is good, but not the most useful PvE totem. It might be worthwhile on specific fights.

D.) Air: This is largely dependent on your raid comp. Both 5% spell haste and 10% melee haste are really good buffs. If you have a frost dk or a survival hunter (very likely) in your raid and you’re enhancement, drop Wrath of Air for your casters. Windfury is still the ultimate totem for us as enhancement-- keep it down if you don't have a frost dk or survival hunter buffing your melee and hunters.
Edited by Elam on 2/8/2011 12:34 AM PST
85 Tauren Shaman
6495
7. Totem Choices.

A.) Fire: Searing Totem is the totem of choice for both specs of shaman. For elemental, Fire Elemental provides a DPS increase, but the lack of boosted Lava Lash damage and the Searing Flames dot makes it a DPS loss for enhancement. Fire Elemental has some use for AoE for enhancement, but don’t use it for anything longer than the AoE phase lasts. On a fight like Maloriak, my FE stays up for about 10 seconds before I switch back to Searing Totem. For both specs, Magma Totem is used in AoE situations.

B.) Strength of Earth Totem is always your number one choice for an earth totem. It buffs your damage, it buffs your raid's damage, and it gives your tanks some slight armor, as well as giving your druid tanks a small amount of dodge. It's amazing. However, we do share the buff with other classes. If you have a DK or Warrior present, Stoneskin Totem is your earth totem of choice. On any fight where the boss does a fear effect, you will want to be twisting in Tremor Totem during the fear in order to break it. Remember that with patch 4.0.6 it now has a minute long cooldown and can be used in the fear but has a short duration- use it as a fear trinket and remember to twist your Strength of Earth or Stoneskin back in. (Also keep in mind that if you use Glyph of Stoneclaw Totem, you also need to twist your other earth totem back in, unless the buffs they give are already covered.)

C.) Water: Mana Spring Totem is one of the most important buffs for your healers to have. If there is no paladin around to buff mp5 make sure your healers have this totem. If your healers are already buffed with mp5, drop down a Healing Stream Totem, preferably glyphed for resist if you have no other resist aura in your raid. Totem of Tranquil Mind is good, but not the most useful PvE totem. It might be worthwhile on specific fights.

D.) Air: This is largely dependent on your raid comp. Both 5% spell haste and 10% melee haste are really good buffs. If you have a frost dk or a survival hunter in your raid and you’re enhancement, drop Wrath of Air for your casters. Windfury is still the ultimate totem for us as enhancement-- keep it down if you don't have a frost dk or survival hunter buffing your melee and hunters.
Edited by Elam on 9/13/2011 11:02 AM PDT
85 Tauren Shaman
6495
8. Gearing. Enhancement's tier 11 two-piece bonus is really good, but the four piece is lackluster. Fortunately for raid-progression minded enhance shaman, both of our tier 12 bonuses are incredibly good. You really want to be on the lookout for these pieces. Be sure you’re beating on Occu'thar weekly so you can get frustrated when your tier pieces don’t drop!

Cataclysm gearing is a stranger beast than Wrath of the Lich King gearing. The main thing to remember: Agility rocks. Agility rocks hard. If Agility was a band, Agility would be Daft Punk. Since you can't reforge into Agility, this means that you will be reforging your gear into other desirable stats. As a result, the general gemming rules you can follow are:

Red: Delicate Inferno Ruby
Yellow: Adept Ember Topaz
Blue: Glinting Demonseye

As for the rest of the stats on your gear, there are three you're looking for: Hit rating, expertise rating, and mastery. Of these, reaching the spell hit cap is your utmost priority. For non-Draenei, this means 1742 (17%) hit rating. For the squid faces, 1639 is needed. If you are specced 3/3 into Elemental Precision (you should be), remember that you'll get 15/20 spirit from your stats to chest enchant, which counts as spell hit for you. After you cap your spell hit, you want to aim for expertise capped at 6.5% dodge avoidance. This is 541 expertise for cow/draenei/troll shaman. For orcs with axes/fists or dwarves with maces, it’s 451 expertise. You will be reforging/enchanting for this, and not gemming. Reforge everything you have that aren't these stats until they're both capped.

Of the three secondary stats left over, only mastery is worthwhile. Once you have your caps achieved, you want to be pouring everything you have through enchanting/gearing/reforging into mastery. Remember that band analogy we used for Agility? Well, if Agility is Daft Punk, crit is Justin Bieber and haste rating are Miley Cyrus. Though Patch 4.0.6 increased Haste's rating slightly, it's still plain awful. Try and avoid these stats as much as possible, and if you need to grab them make sure the piece they're on has some other useful stat. Any item with crit/haste on it (like the vomit-inducing Voltage Source Chestguard) should be given to your hunters. They'll enjoy it, you won't.

Note: If you're intimidated by reforging, check out wowreforge.com. You have to do some work; unchecking spirit/dodge/parry as reforgable options or making sure the hit cap accounts for your spirit to chest enchant, but it makes reforging a cinch. Be sure to avoid their default EPs though, and go with the enhsim ones. Default EPs are almost always wrong. You can also use the addon ReforgeLite, found on Curse. It allows you to easily reforge without ever logging out of the game!

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Basic stat priority: Agility >>>>> Spell hit to cap> Expertise to cap> Mastery>>Crit/Haste
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Our general setup requires using a melee mainhand/melee offhand imbued with Windfury/Flametongue. With your mainhand, weapon speed isn't terribly important, so make sure you're using an agility weapon and bear in mind that Weapon DPS upgrades will be your strongest damage upgrades. With your offhand, speed matters some; Cookie's Tenderizer made an excellent offhand weapon in heroics at the start of Cataclysm because of its speed. Keep in mind, though: Your best weapon should always be in your main hand. While having your best weapon in your offhand will help with Lava Lash damage, you lose out on Windfury/Stormstrike/Auto-attack damage, which is significantly more. Put any weapon upgrades you get in your mainhand.

9. Enchanting. Maelstrom Crystal recipes are included in parentheses for those with the discretionary income to make Donald Trump jealous.

A. Enhancement.
Head: (Item not found), Ramkahen Revered.
Shoulders: Greater Inscription of Shattered Crystal, Therazene Exalted.
Cloak: Scroll of Enchant Cloak - Major Agility. Wrath of the Lich King Enchant.
Chest: Enchant Chest - Mighty Stats. (Enchant Chest - Peerless Stats)
Bracer: Enchant Bracer - Precision or Enchant Bracer - Greater Expertise if under caps. (Enchant Bracer - Agility)
Gloves: Enchant Gloves - Mastery (Enchant Gloves - Greater Mastery)
Belt: Ebonsteel Belt Buckle w/ Delicate Inferno Ruby.
Legs: Dragonscale Leg Armor
Boots: Enchant Boots - Major Agility
Weapon Enchants: Enchant Weapon - Avalanche is looking like it’s outperforming Enchant Weapon - Hurricane at the moment. Formula: Enchant Weapon - Landslide is ridiculously better than both, though. If you have the Maelstrom Crystal for any one enchant, this is the one you want.
Edited by Elam on 9/13/2011 11:02 AM PDT
85 Tauren Shaman
6495
10. Thank yous and such.

There are entirely too many people who I’ve met and talked to over the past few years to thank. Rouncer, Levva, Ziff, Cochice, Binkenstein, and Masanbol are all excellent people over at Elitist Jerks who are working all the time at providing excellent theory crafting on their specs.
Beyond that, Des, Matuk, Palioh, Alkari, Weererah, Pewter, Liax, Gistwiki, Yuuzu…pretty much the entire Sentry Totem community all deserve thank yous, as does everyone over at TotemSpot. I’d also like to thank Neil Patrick Harris because…well, because he’s Neil Patrick Harris. ‘nuff said. Oh, and my boyfriend for being the best editor ever. Things are properly capitalized because he exists.

If you like this post, be sure to check out my writing for WoW Insider at http://wow.joystiq.com/bloggers/josh-myers/
You can also follow me on Twitter at twitter.com/elamqt and check out my personal website at ShamanOnRamen.com, which I have unfortunately been neglecting as of late.
Edited by Elam on 9/13/2011 11:03 AM PDT
90 Tauren Shaman
6230
i don't get it.
100 Tauren Shaman
12945
01/07/2011 9:10 PMPosted by Amak
i don't get it.

Incoming Enhancement guide.
85 Draenei Shaman
10760
HURRAY! Elam's guide returns!

I <3 you man.
85 Goblin Shaman
10270
ITT: Elam gives me his realID.
85 Draenei Shaman
10760
01/07/2011 9:22 PMPosted by Ranixxi
ITT: Elam gives me his realID.


I don't have his realid.

:<
85 Tauren Shaman
6495
@Des and Trui, talk to Yuuzu. He'll give you it!

@Everyone else. There we go. It is up, finally. I was a little ambitious going for both specs, and the humor definitely suffered for it. I've been working on this for about ten hours now, so I'm going to go and play SC2 or level my warlock or something. This is only a first draft and all, so there is definite room for improvement!
85 Troll Shaman
10410
01/07/2011 9:03 PMPosted by Elam
http://www.wowhead.com/talent#hhGMGRfkzGobhMb


I'd have to say that a higher DPS spec (by a stupidly small margin) doesn't include EQ unless the fight requires AoE

01/07/2011 9:04 PMPosted by Elam
Earth Shock if over 7 charges of Fulmination.


Actually this should say 7 or over (or "over 6 charges").

B. Elemental
Prime 1. Lava Burst
2. Lightning Bolt
3. Flame Shock
4. Flametongue Weapon- This isn’t really an option, Flame Shock outperforms it.


Correct except it should be mentioned that glyph of Fire Ele is outperforming LvB if time in the fight allows 2 fire eles.

And watching searing totem timer is also a priority.

1. Glyph of Chain Lightning- DPS increase on AoE fights.
2. Glyph of Elemental Mastery- Incoming damage decrease during your main damage cooldown.
3. Glyph of Hex- Great for heroics, less useful for raids.
4. Glyph of Stoneclaw Totem- Good for reducing incoming damage, but eats a global cooldown.
5. Glyph of Healing Stream Totem- Combines your resist totems and Healing Spring!
6. Glyph of Thunder- Good for mana regen.


I can't tell what this is? Is it supposed to be like an assortment of major glyphs?

The ones I recommend are lightning shield, stoneclaw, and thunderstorm. I'd also suggest the minor thunderstorm glyph too. I use stoneclaw on a decent rate depending on the fights I've been on. Healer mana is tight, and it isn't a dps race so reducing any damage is quite the perk (it also goes well with engineering belt to absorb a ton of damage).

01/07/2011 9:07 PMPosted by Elam
7. Gearing


For both specs I think you should put at the top of the section something along the lines of the priority system of "hit > int > haste > mastery > crit" to make it easier to understand. Paragraphs for expansion and such.

Also, many people don't seem to understand that with reforging you use the priority system (and you didn't talk about reforging for ele either? T.T) as well. Essentially taking your lowest stat priority and reforging it into the highest priority stat (which is either hit unless capped, or haste).

01/07/2011 9:10 PMPosted by Elam
Liax


*Squeal*

I would note as well that the format feels like it could use some brushing up.

Also wasn't there an ele guide made already just not stickied?
Edited by Liax on 1/7/2011 9:40 PM PST
85 Orc Shaman
3500
/likehard
100 Tauren Shaman
12945
01/07/2011 9:13 PMPosted by Matuk
i don't get it.

Incoming Enhancement guide.

Oh snap, I was only half right!
85 Tauren Shaman
6495
@Liax- Definitely good changes. In the am, I'll look into making them!
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