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01/11/2011 10:26 AMPosted by BioshockI dunno if this was said in here, but if you just simply adjust your monitors gamma and brightness settings, you can have a "darker" Azeroth at night... Which is pretty much all that is going on in these photos.
01/11/2011 10:21 AMPosted by SkylifeSome of the glow effects are too dark. The Charred Vale is too dark overall and the embers to not glow enough.
01/11/2011 3:17 AMPosted by VaelkyriI would actually prefer this- it wont happen but would be cool if night was.. night.
bit like morrowind/oblivion where ya had to carry torches in dungeons/nighttime unless it was a full moon :)
01/11/2011 9:16 PMPosted by BeefsangerThere would be 20 pages of "OMG BLIZZ, nerf night!"
It is designed this way so you can see what is happening all the time. With dark lighting arrangements comes a responsibility to make sure over exposure of the player to the lighting arrangements doesn't begin to have an effect on them (Eyes, migraines etc)
It would complicate things dramatically for the developers to have to factor ergonomics and risk assessment into their zone designs. It's easier to just make sure the light is adequate all the time.
01/11/2011 9:28 AMPosted by FexIn addition to the more obvious reasoning behind having a brighter world (letting people see so they can perform well in combat, even at night), there is also a very clever psychological/biological reason for having bright nights in online games.
The human body is designed to react to transitions between light and darkness. For most people, a transition to darkness is an instinctive reminder to become tired. Others, like myself, have trained our bodies over the years to invert this response, yielding a nocturnal lifestyle (I worked the graveyard shift for 5 years throughout college). But even for those people, the inverse remains true: a sunrise or a sudden increase in daylight causes yawning, tiredness.
By keeping the game world at a relatively even level of brightness at all times, gamers are not exposed to dramatic environmental shifts between light and darkness. This helps us to "lose track of time," since there are no in-game cues to how long we've actually been playing. By replacing a realistic day cycle with a more subtle one, Blizzard can diminish our realization of how much time we're sinking into the game.
It's a very clever element of game design that has been used by plenty of other games before WoW.
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