01/21/2011 11:11 AMFirst and foremost it is not a system we want to encourage people to grind out by making certain activities either give rep, or give more of it. We realize that this is contrary to what is possible for most NPC rep factions, but this isn't an NPC rep, and it's deliberately different. Secondly, and most importantly, we are ok with this continuing to be a very slow moving rep that you can't quickly progress. These are bonuses, and not requirements to ensure a fun or properly progressing gameplay experience.
Posted by Bashiok
It seems like it would be better overall to look at guild rep exactly the same as an NPC faction, at least from a player standpoint, not necessarily from a design perspective. In essence that is exactly how it plays right now. Sure, there's no tabard so you can grind out the rep, but there are lots of NPC factions that have no tabard and only allow you to do dailies to gain reputation, so are in essence gated just the same way.
Just like those factions that you might have to do dailies to max out your rep with, this is also OPTIONAL... if you don't think it's worth it, don't worry about it. I haven't seen anything that rep is going to be required for that is game changing. Fun yes, required to do a good job in the game, not at all...
Best part of the whole thing, if you just keep doing stuff in game you will keep getting rep, so unlike having to travel to Ogri'la every day to do the same quests over and over you can instead do what you enjoy and eventually get there. Wanting it to be easier or different is understandable but it doesn't make it "stupid" just because you don't happen to like it.