01/19/2011 3:03 PMPosted by ZarhymHeroic Strike was never 93% damage. That was just bad data-mining. You can't always trust the automated tools of third-party websites to correctly extract and organize all of the client data being sorted through. This type of misleading information has come out several times now over the course of testing patches 4.0.3 and 4.0.6, so it's a really good idea for players to be suspicious of data-mined material.
We brought down Heroic Strike to 60% (20% decrease in overall damage from live realms), and it has stayed at 60% throughout 4.0.6 development.
We did buff Raging Blow (and some other stuff) to compensate for the Heroic Strike nerf, since the intent was to make Heroic Strike a clear rage dump and not to lower warrior damage. We were concerned our initial buff of Raging Blow was too high, leading to possible (but realistically pretty unlikely) burst scenarios, so we took it down a little (but still higher than on live realms), and buffed Slam instead to make the Bloodsurge proc something you actually want to take advantage of.
In this vein, is Slam being buffed to 145% as indicated from the last patch note update, or is the 175% datamined number from MMO-Champ correct? A difference in 30% weapon damage is pretty large and can make the difference in how Slam interracts with both Fury and Arms rotations.