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Frost PvP Guide (Updated 9.20.11)
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Edited by Darkcore on 10/8/11 11:37 AM (PDT)
UPDATED: 9/20/2011
Alright well with the new patch 4.2 there have been a couple changes to Frost. I have laid out the changes below. Our damage is still strong so what the spec brings is very strong pressure against the opposing team. Main Changes for Patch 4.2 - Spec ChangesUpdate 8/25/11 -Due to a lot of people asking all the time best times to use Obliterate has now been added by the rotation section. Update 9/20/11 - Due to most people being in full ruthless I have moved away from bladed barrier into bladed armor with regards to the spec. I think 4200 resil should be enough to let you spec into more damage. If you have problems staying alive go back to bladed barrier. Frost PvP Guide Spec Alright well with the changes to killing machine now proccing from the OH as well in DW expect DW to pull slighly more dps than 2H. Due to this I have made slight changes to the specs. I am going to keep the 2H spec since a lot of us still have our weapons from last season, but as soon as possible you are going to want to pick up DW pvp weapons. 3/31/7 http://www.wowhead.com/talent#j0hZGhRrfzRdczfM:Mac0VqM0mThis variation goes further into the unholy tree to pick up desecration. I would say most of the top rated DK's use this spec over anything else. Make sure you notice this is now the best DW spec. Keep in mind due to this spec you will only need 2% hit due to Nerves of Cold Steel. 3/31/7 http://www.wowhead.com/talent#j0hZGcRrfzRd0ufM:MamV0qMm0This is going to be the best 2H spec to use. Stick to this spec until you are able to pick up some new DW PvP weapons. Glyphs Your prime glyphs are always the same -Frost strike Your major glyphs do have options. The difference is how much you are getting targeted. If you find that you are usually the target then go AMS(anti-magic shell) or Dark Succor. Dark succor is usually the best one of the deal, but keep in mind in order it to be useful you have to be in range of someone on their team. If you are getting kited a ton this might not be so great. If you find one of your other teammates is usually the target then go Strangulate. -Hungering ColdMinor glyphs are also always the same -Horn of WinterStat Priority DW Hit to 2% -> Spell Pen to 195 –> Strength –> Mastery –> Haste –> Crit2H Hit to 5% -> Spell Pen to 195 –> Strength –> Mastery –> Haste –> Crit1) Hit is pretty obvious why we want it. If you are missing all the time you are doing much less damage. 5% is the hit cap for PvP since we are not going above level 85. Note that it is only 2% with DW due to Nerves of Cold Steel. You only go for more hit rating in PvE (raiding) because the bosses go up to level 87 and 88. 2) Spell Pen is due to Mark of the Wild and Kings. These two buffs increase magic resistances and if they are up on a player they will be resisting any magic damage you do. On top of this they can also resist things like death grip. So all in all this is very necessary. Strength again should be pretty obvious. 3) Mastery actually has taken the lead over haste now due to the buffs to frost strike and howling blast. Since both abilities are consisted of frost damage each point of mastery actually counts for more now than it did before. On top of that you are going to be running a necrotic strike howling blast rotation most of the time. Not to mention that you are running a different rotation. 4) Haste is the best stat because of Might of the Frozen Wastelands. This is because haste more so scales with the amount of runic power you generate. Due to this simple talent it pushes haste ahead of mastery for 2H frost. 5) Crit is where you would expect it to be. Not all that great. Gemming You will be targetted so I would highly suggest going resil gemming over strength gemming. If you find your healer is not having a problem keeping you up then you might want to change to a bit more offensive gemming. Defensive Red Socket - Strength/ResilienceOffensive Red Socket - Strength
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Edited by Darkcore on 8/25/11 9:08 AM (PDT)
Rotation
Now please please please keep in mind that there is no set rotation in arena. This is a basic concept that you are going to basically adjust around. With the new changes in the recent patches you will now be using a Necrotic Strike/Howling Blast rotation. You basically want to get as many Necrotic Strikes in as possible. Your strongest opening usually goes something like this. Make sure you do not waste runic power meaning that you should use frost strike if you are getting close to 130 runic power. Outbreak – Necrotic Strike - Necrotic Strike - Necrotic Strike - Necrotic Strike - Howling Blast - Howling Blast - Frost Strike DumpThis is the basic idea of what your rotation per say will be. You should really never have to worry about diseases since you will always be howling blast. Some people worry about getting plague strike up on the target. For me it is really dependant on the situation. Your normal rotation will be pretty much your opener minus the outbreak unless it is up. If the target gets out of range you want to be using howling blast as much as possible to keep up pressure. I will say though that sometimes it is just good to save your runes for burst when you get back up to them. As long as they still have a frost fever up on them. If you find you are getting kited way too much or he gets out of your range right before a kill use the rotation below. Howling blast - Howling blast - Death Coil - Howling Blast - Howling Blast - Death CoilBasically this is going to allow you to put out a good amount of ranged damage. If they get out of your range and you are clearly not going to kill them dont bother using this rotation because you will just waste your runic power. Also keep in mind that if your you get thrown off you rotation you can stagger frost strikes in between your runes to keep up pressure. <strong/> Best Times to use Obliterate Best Times to use Necrotic Strike Since the changes Necrotic Strike has become more useful, but I think this part of the thread is still quite useful with regards to is information. It is good to know that the absorb is not effected by certain things. 1) To slow down incoming damage from a caster. Usually this is going to be in 2’s against a double dps team. Generally speaking if you are needing to go so defensive that you need to use necrotic strike you should be using death strike to keep yourself up, however it is good to throw out a necrotic strike just to slow the caster down a bit. It will greatly decrease there damage done. 2) When the person you are attacking pops a cooldown which will in turn make them take less damage. I just want you to know during these times that Necrotic Strike is EXTREMELY useful since you do not have to pull off the target if they pop a cooldown. In fact you can keep up a considerable amount of pressure going even with these cooldowns popped due to necrotic strikes absorb going right through. Shadow Priest – DispersionI am pretty sure there are a couple more, but you get an idea. |
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Edited by Darkcore on 7/6/11 10:02 AM (PDT)
Focus Macros
Focus macros are absolutely imperative to any Death Knight who would like to be successful in arena. If you do not have focus or mouse over macros you have destined your team to fail in arena. The concept behind focus macros is that you can be doing 2 things at the same time to 2 different players while never changing your target. Now before we actually go into the focus macros what you need to do is go into your key bindings and under TARGETTING FUNCTIONS you will find a set focus. You want to bind this to a button you can remember. Focus macro can be used in multiple ways, but the main two way are for peeling, and for crowd controlling. The most basic focus macro is as follows #show StrangulateOnce you have set a focus what this will do is strangulate that person as long as they are in range of the strangulate. Make sure you are also facing that person. This is a great macro when you pull off a great hungering cold or if you see that your target is about to die. Make sure you get that strangulate off on the healer. This can however also be used defensively against DK’s, Paladin’s, and Caster’s. #show Chains of IceThis is best used against a DPS if you are trying to peel for your healer. For all of you that do not know peeling means pulling that DPS off your healer so that your healer has a chance to catch up on healing. You can just throw this out anytime you have a free frost rune and keep that person pretty annoyed all the meanwhile beating on your target. Keep in mind that this can be used against casters to help your healer get out of line of sight of them. #show Death GripThis has a couple applications. One of the obvious ones is to help peel. Every time it is up just death grip them in and chains of ice them in place. This is great against casters or warriors to get them out of line of sight of your healer. This is also great against any melee dps that will pretty much be forced to use cooldowns if they wish to get back to your healer. This can also be used to pull in for a hungering cold. If you want to get a guaranteed 2 people with a hungering cold while there whole team is spread out this is the way to do so The last way it can be used is as an interrupt. If you are up against a healer that is casting to heal you can death grip them in mid cast to interrupt their casting. #show Mind FreezeThis is great if you are close to a healer or if you just death gripped a healer to interrupt their cast. I cannot tell you how many times after the death grip they will just stand there and spam heals. Many good healers will watch your target to see quick switches so if you are not targeting them they assume they are good to just spam casts. /target [target=arena1, exists, nodead, harm] arena1This I will go into more detail a bit later in this guide. Set "BT4Button4" to whatever button you have dark simulacrum attached to. I use bartender so I have it set differently. Hungering Cold Well we all know what happened to Hungering Cold. It was an amazing ability now it is pretty much sub par. The best way to use this is by using it after another CC....so stun into a hungering cold. One of the best ways to use this ability is the Tauren War Stomp. It is an AoE stun that gives you just enough time to get off hungering cold. I have seen this being used very effectively, by death gripping in - war stomp - hungering cold. Do not expect hungering cold to be a game changer though. |
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Edited by Darkcore on 7/7/11 2:26 PM (PDT)
Dark Simulacrum
Now that I have gone over focus macros, this is a great way to put those focus macros to use. There is a way to take the luck out of it and look for things using focus macros. Just make a focus macro for dark silum. Then pick the class that has to cast their Mage - PolymorphAnyways essentially this is the best way to use DARK SILUM Start of the match storm in and hungering cold their team (they are usually grouped up in the beginning) MAKE SURE NOT TO LINE OF SIGHT YOUR HEALER...Just get an immediate chain of CC going after this in my case warrior fear into a hex into a stangulate. This will absolutely force the healer to blow his trinket. If you do not get a kill immediately then you will have one 1 minute later. I set one of the above classes as my focus... The second my hungering cold is back up I watch for his cast. While they are your focus you can see their cast bar even if you do not have them targetted. I dark silum their cast and use it to CC the healer. Now here is the CC chain...MAKE SURE YOU CHANGE YOUR FOCUS FOR YOUR FOCUS MACROS TO THE HEALER Dark Silum - Death Grip, Hungering Cold (usually you can nab a dps at the same time) - Teammate #1 CC - Teammate #2 CC - strangulateI play TSG with a shaman so in that case teammate 1 is my warrior with a fear and teammate 2 is my shamans hex. This takes a bit of practice yourself and a lot of practice to get it down with your team...but once you have it down you will win a TON of games. After you have this down the only teams you will have trouble with is teams with double dispel. Enchants Head - 60 Strength/35 ResilenceHelpful Links
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Great read, great information. I might add that in 4.0.6 and beyond, the succor glyph is an excellent choice for major's. It's probably a much bigger defensive boon in 3v3 than the AMS glyph. We'll probably end up with HC, Dark Succor, and choice of Strangulate or Death Grip for final 4.0.6 2h frost major glyphs. I'm personally leaning towards dropping strangulate as I'll often use the spell in 2h frost as a blanket silence to follow hungering cold, or chaining it right after another CC like throwdown. I feel like as frost I hit an active cast less often with strangulate than I do with unholy and it's more often used for blanket silence following another CC. If using the cd in this fashion, you aren't getting any benefit from the glyph anyways. Glyph of Death Grip while often underappreciated on the other hand has won me more matches. Being able to grip a healer into a HC from 35 yds away when they thought they were safe and peaked out from the pillar to heal just a bit..... it's nice. |
110% certain he meant strangulate when HC breaks due to duration expiration or trinketing. |
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Edited by Darkcore on 1/21/11 1:05 PM (PST)
In reality you can use strangulate multiple way's...i most likely like to use it to force a trinket. I do not always have the luxury of great partners so a lot of the time they mess up the CC chain. If I can put together a dark simulacrum CC, death grip into a hungering cold, into strangulate i can always force the trinket myself. If your team is good at CC chains however you can just use hungering cold and a CC chain in the first minute to force the trinket and can then just use strangulate defensively. Unless you are really close to getting a kill or have a couple more CC's that to throw out do not bother using strangulate as it would just be a waste...you already forced a trinket. |
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Edited by Darkcore on 1/21/11 1:10 PM (PST)
Please let me know any suggestions you might have I would like to keep updating this and adding to it. Great suggestion about the glyph...i completely forgot about it while i was writting this up. It is added now thanks. As for everything else...what i try to convey in the post is this is just a guide that you have to adjust to your playstyle and comp....it is not a bible of exactly what to do with frost in PvP. |
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It is true for both now and pst patch 4.0.6 |
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/bump
good info/read, should get this stickied. Now if someone knowledgeable would just do this for unholy. |
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Hey great write up, thanks. I have to say I'm leery regarding your downplay of Necrotic Strike's usage. Even with the current hotfix it still "feels" very strong to me. Granted "feel" =/= actual numbers, but do you have a more in depth number crunch of why you support moving back to Obliterate as a primary choice over stacking NS?
Not saying you're wrong per se, I'd just love some more info supporting your view. Thanks again though, I got alot out of this. inb4 lol1600 |
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Perfect I was waiting for this. I saw you mentioned earlier in the 2.3k thread that we should compile this information, and I was about to work on it like you said, but you beat me to it :). Great info, good read. Just a couple things I'd like to add.
-Pillar of Frost can be used defensively with Lichborne heal. If used while you're lichborne healing, it'll increase each heal ~4-5k depending on your strength. -Minor glyph of Death's Embrace will be dropped next patch, just pointing this out. I'll keep bumping this because this is what I was trying to accomplish, and now with all the questions that have been asked in previous threads, this has been a perfect guide. Well done mate. |
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Edited by Gingerkiller on 1/22/11 9:12 AM (PST)
Question, Andry in your post you strongly supported NS spam and on this post we see Obliterate focus. I'm wondering in both your opinions where NS actually falls in importance in comparison to Obliterate. I just hit 85 and plan on hitting arena in not too long. I've found the information both of you have provided to be EXTREMELY helpful and already started implementing a lot of it in BGs to very good effect. There is just this 1 issue I am wondering about and would love to see it cleared up. I can see by previous posts I'm not the only one wondering.
Edit: You guys also varied on your opinions of Mastery. What's up with that? Thanks again guys, you're a great help to the DK community. |
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So much this. |
