Cataclysm Questing is So Linear
there's no incentive to level an alt thru those levels anymore, due to the linearity of the whole experience you already know what will happen because you experienced it "all" with your Main character
even in BC and WOTLK content you could level a main and leave a lot of quests out and most zones unexplored, and you could level your alt to experience what your main left behind at some point
this is not the case with cataclysm
However, the only thing that really bothered me was how if a single quest was bugged, you were likely stuck, unable to keep questing in that zone until they fixed that ONE quest. The worst offender was Twilight Highlands which had a bugged quest about three quests in.
02/04/2011 12:14 AMPosted by Aurgelmirreven in BC and WOTLK content you could level a main and leave a lot of quests out and most zones unexplored, and you could level your alt to experience what your main left behind at some point
this is not the case with cataclysm
You definitely do not have to complete all the quests in the 80+ zones if you don't want to. I hit 85 without finishing a single zone. So far, I've only finished two. I did a bit of questing, some Archaeology and a chunk of dungeon running. Finishing all 5 zones is, in fact, a choice you made that was unnecessary.
In BC and Wrath, I did every single quest in every single zone on this one character. Because I wanted to. Because I wanted to see all the quests without having to make a second character. Because I wanted the achievements. For me, more zones with more quests isn't a reason to make an alt. I'll just do 'em on Skarn.
You can definitely choose to skip whole zones in Cataclysm if you so desire. There are options. Perhaps not as many as in previous expansions, but they do still exist.
Hearing the quest from the quest giver - with their race's accent and all - would be super immersive. I love the lore, and I want to experience it in the game. I'm just tired of reading quest text. Please help. At least make it an option. =)
01/20/2011 1:02 PMPosted by ThakjrYou didn't feel like you made a difference when you were killing all the major MC bosses, or when you Fight with thrall against Deathwing?
Not when I knew everything was on rails and it was impossible to die. Nothing I did would change the outcome, participation was purely cosmetic. Yes it's a static MMO so ultimately I change nothing anyway but these narrative events strip the issue naked and push it out into the spotlight. And it's ugly and has cankles.
There are also times I think back and I wonder if the old quest that takes you from tanaris to booty bay and back and forth wasn't so bad. I think there's some immersion there in exploring and journeying the world, seeing how various npcs across different zones are related to each other via quests.
I have enjoyed the expansion somewhat but man could the questing be any more linear? I can't skip any quests because if I did, I would not be able to do any more quests in that zone. Every zone is one big linear story. And with so many cutscenes like in Uldum, you feel like you are are watching and not a participant.
Blizzard's overuse of linear phasing has killed the one thing they were trying to give us: more immersion and the feeling that our characters can make a difference.
Both Goblin and Worgen starting areas are the same. Quest hub, quest hub destroyed, quest hub, quest hub destroyed, quest hub, quest hub destroyed.
Anyone else agree?
I COMPLETELY AGREE.
We need more stuff like EPL. That place was amazing, and felt very fun in a story telling type way.
If that is "by design", the player should have been offered a warning to confirm this choice knowing that this will end your questing in this zone. No such warning was ever presented.
And my petition was declined. I would like to experience every Cataclysm quest but I can't. The only thing I haven't tried is to start a second account, create a new character, group with my main, and attempt to go through all of the Uldum quests again and share each one with my main. That has some possibility of picking up the thread again but that's a lot to ask.
What if World of Warcraft sold a consumable object in their store which was a Big Favor token - maybe for US$100. Then I could attach that to my petition and ask them to make me eligible for quests again... maybe at the very beginning if necessary.
In the past, sure you might have way too many quests spread out and not complete some of them, or not want to take the time to fly here and there to finish them, but at least we had a choice. This time was total frustration and very poor planning in my opinion. I hope in the future the dev's think more about the quest line and how they implement them. To have all the people on the same quest, on a new expac at the same time, was probably the most ridiculous thing ever. Especially on a tilted faction PVP server. The camping/griefing was absolutely over the top. People transferred off just to be able to level and that should never happen, but when you go to a quest area and there is 20 to 1... how do you expect to complete the quest, let alone level.
Please think before you do anything like this again!!
I dislike the new linear quests of course. I think Blizzard has strayed too far from making questing a game where we planned our course and made choices, enjoyed learning the quests so we could do them better next time, and had to think and plan to come up with a good order for them. The new questing experience is almost as passive as television, or an amusement-park ride. It may be entertaining, but it's not gaming.
For Cataclysm, we wanted to create more immersion with better storytelling, and we wanted your characters to feel connected to ebb and flow of Azeroth. This was something we hoped to accomplish through a number of mediums including quests.
We're taking all these criticisms in stride and will be using them to improve the questing experience for future expansions and, to an extent, future patches.
In my view the only way to create that attachment to the player is to use Phasing combined with Instanced missions, single player or group. You can literally tell a story in those missions that fully engages the player and can even tailor drops etc. just to that player or players. Much better method in my view for storytelling.
The missions in Cata were fairly varied and interesting nevertheless though. And I played through them Solo so grouping and running ahead or behind my partner was not an issue but I see how it could be.
Another method could be a new way to obtain quests, and turn quests in. If you join a group and are out of phase you could automatically be given the quests you are missing for the previous phases. At least you know what you have to run.
I'm really eager to know how Star Wars the old republic handles this, since they are focusing on storytelling and engaging the player in their storyline.
from 1 to 58 is fun cause its all new cata content and yes its pretty linear which gets boring at times but you still run into the occasional fun new quest in the usual heap of farming and errand boy quests.
after 58 though it just sucks and doesn't stop sucking till you get 80 i mean seriously even with leveling gear and exp reductions that 58 to 80 bracket has made me swear off alts all together.
i dunno it just seems like the more blizzard tries to "fix" this game they just make it worse.
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