02/03/2011 1:18 PMPosted by LylirraFor Cataclysm, we wanted to create more immersion with better storytelling, and we wanted your characters to feel connected to ebb and flow of Azeroth. This was something we hoped to accomplish through a number of mediums including quests.
Overall, we think we were successful in achieving those goals and making the leveling experience more story-driven, but we realize we may not have hit the nail perfectly on the head. For example, we've received a lot of feedback that suggests we made questing a bit too linear this expansion, and we're not in total disagreement. It's cool that your character has a visual impact on the world and can watch as key events unfold, sure, but sometimes it can feel a bit awkward when you're unable to explore content at your own pace because you're still locked to a particular phase. We also hear your concerns about cut-scenes, tradeskill nodes, and the effects phasing has on groups.
We're taking all these criticisms in stride and will be using them to improve the questing experience for future expansions and, to an extent, future patches. When it comes to questing, it's matter of finding a good balance between story and gameplay, and that tightrope can be a hard one to walk. Your feedback keeps us from swaying too far in any one direction, though, so we greatly appreciate threads like this one. Keep it up.
I personally love the new questing system. I have never been a fan of quests in the past. I have mainly leveled through PVP and Dungeons.
Now, however, I love the quests! I love having an actual story that I feel I am making a difference in.
While I don't agree with many of the changes made in CATA - mainly nerfing healers - but I love the quest changes!
I actually wish I could roll my druid back - he's lvl 45 now - to like lvl 20 or something to redo the earlier quests. I would reroll, but I already have 53 noncombat pets on him. :D