01/20/2011 7:59 PMDrakeld wrote: "There can be a balance. I remember when certain dungeons in vanilla basically gave you a core dungeon raiding set. As you progressed through harder and harder dungeons you were able to replace that set with T1, then T2 and so forth. Almost all dungeons has some type of rep gain built into them, whether this was through the wear of a trinket or collecting bijous etc. I don't see why normal dungeons cannot be done this way."
Posted by Mop
I just want to point out that this is wrong. In Vanilla each class only had one dungeon set, and itemization was terrible until Dire Maul (which had no set items). Tiers beyond 1 all came from raids.
Vanilla had a lot going for it (mainly that it was exciting and new and nobody knew what they were doing), but smooth gear progression was NOT one of those things. Imagine running Stratholme 60 times because your pants just won't drop, but there is no other option if you can't raid. Hell, I was in a guild that had Ragnaros on farm for about a year, and I never got his dagger or those damned bloodfang pants. :P
Actually... that seems similar to how people are saying things are now. Would it be so bad if normal bosses gave JP?
TBC was like this too.
Was trying to get Heroic-Ready back then (which is why I am so vocal now, I am having very BAD sessions of deja-vu in which I am remembering very UNfond memories of the game, to a time I nearly quit, back in TBC).
I played a Warrior tank. Well, I tried to play a Warrior tank.
I was a late-comer, I reached Lv70 about the time of The Black Temple's release. I did everything I could to get geared up, but I hit that Brick Wall known as the "Normal Dungeon Lottery", in which the only way
to progress your character involved praying for the right drops from the right mobs.
For example, I ran Shadow Labs 8 times.
Zero Murmur's Shoulder drops.
If it hadn't been for SWP, I would have never gotten into Karazhan; their Sword and Shield made me barely good enough for Karazhan off-tank.
I joined a small backwater "just starting out" raiding guild, and we killed Moroes 3 times before 3.0 went live, and failed another 3 attempts, so that's 6 runs of Karazhan before 3.0 went live.
Plate Tank item drops: zero
Making it so that you have to play the Lottery to gear your character up is a terrible
way to do things.
That is obsolete and should not be a part of WoW's main gearing method, especially not when better systems (JP) have been invented.
Normals need to give at least some JP, and there need to be dailies somewhere (Tol Barad!) that give 333 gear, and there should be a full suit of 333 or better scattered across the rep vendors instead of 3-4 pieces only.
Don't force us to play the RNG Lottery to gear up our characters. That is so 2005. Nobody enjoys doing that. Nobody enjoys running (x dungeon here) to kill (y boss here) hoping he will drop (z item here) and praying that you actually win the roll on it.
Edit: Oh, and BTW, I'm sick of seeing tanks (or healers) drop in normals because they killed a boss and it didn't drop the specific item they were looking for. That is really getting on my nerves.