It's true. A bunch of 70s working their way up to 85 can contribute a huge amount, but most of it will come from questing in the 80-85 zones.02/01/2011 12:48 PMPosted by BankytooSo its looking like there is no point to running the dungeons with level appropriate characters. All that matters is getting as many people to 85 asap.
Sucks that all the low level players who joined our guild can't really contribute at all to the guild-level.
5.2 Guild XP guide: How to earn it
02/02/2011 9:46 AMPosted by MelyndaDoes Arena work? I've 2v2 Arena'd in a guild group (even had the little icon up top) and we didn't seem to earn any guild xp as far as I could tell.
I don't think Arena awards GXP yet, just rated BGs.
See this smoking gun here:
Of course that same slide lists:
Rated BG wins / Arena wins
In reality, it ended up being only 1.5 of those 5 things. So was it meant to be 2 out of 5 instead of 1.5 out of 5? Who knows. I honestly can't say if arena not awarding Guild XP is intentional or not.
If you're 85, you can currently complete 4 daily quests for the holiday each day.
One daily quest, Crushing the Crown, is bugged and not available. (I don't know how much Guild XP that quest offers to those who are 71 to 80; if you know, please contribute.)
Another daily quest is bugged for one of your faction leaders who is no longer available (Cairne for Horde, Magni Bronzebeard for Alliance).
1. Random (1 of "A Cloudlet of Classy Cologne" or "A Perfect Puff of Perfume" or "Bonbon Blitz")
2. A Gift for the Warchief
3. A Gift for the Banshee Queen
4. A Gift for the Regent Lord of Quel'Thelas
2. A Gift for the King of Stormwind
3. A Gift for the High Priestess of Elune
4. A Gift for the Prophet
Queuing for the Apothecary Hummel boss and beating the encounter awards zero Guild XP, even if you are in a full guild group of 5.
EDIT: It was fixed with 4.0.6 to allow each 85 to do six daily quests each day -- the missing faction leader was added back in, and the Ulduar wagon/mob kill quest was added back in.
Sorry, it was quite unclear before. I've tidied it up, please let me know if you find anything that's still unclear.02/01/2011 11:20 AMPosted by IshamaellMy apologies, I didn't do the math and see thats how you got the numbers you got in the 3, 4, or 5 person guild dungeon groups.
I believe Guild XP is *NOT* affected by any of the following:
* Battle standards
* Reputation racial bonuses (human)
* Experience bonus guild perks (5% or 10%)
* Heirloom items
* Anything else that grants bonuses to personal experience or reputation
My evidence is that the amounts granted seem completely fixed, regardless of what perks we've unlocked.
Anyone got any definitive proof one way or the other?
I have also read that the guild standards will apply their bonus to guild rep, but I'm yet to investigate personally.
... maybe once we unlock the epic standard.
We should test the standard earlier in the week when we're not capped!
"The amount of guild reputation and guild experience gained from killing a raid boss has been dramatically increased, as the previous rate felt too low compared to the difficulty of progressing through raid content. This change will require a realm restart to take effect, which will be next Tuesday's weekly scheduled maintenance at the latest."
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