5.2 Guild XP guide: How to earn it
There are only two caps:02/20/2011 2:15 PMPosted by MalvestiWhat effect, if any, does the weekly individual contribution cap have on the experience from heroic bosses?
1. The daily Guild XP cap for the entire guild.
2. A personal cap for weekly guild reputation (unrelated to Guild XP).
Early on Blizzard proposed that Guild XP would be limited to the top x contributors or by weekly cap, but nothing like that was ever implemented. A single person doing, say, every single level 80 to 85 quest in the game on a single day could hit the daily Guild XP cap by themselves. And then they'd still be able to contribute the rest of the week.
It also appears that pre-Cata raid bosses did NOT have their Guild XP boosted by the hotfix mentioned above; only Cata raid bosses were tripled in Guild XP.
What is the most efficient way for a level 23 guild to reach level 25?
Per http://www.wowpedia.org/Guild_experience, you need 53,070k to go from level 23 to level 24, and 54,730k to go from level 24 to level 25. So you need to earn 3,320k Guild XP. That's 107,800k Guild XP, and that would normally take more than 17 days at 6,246k Guild XP per day.
So mostly likely the most efficient way to reach that is to form 5-person heroic groups, and earn 232.5k (total for all 5 people) per boss kill. You need 457 boss kills total. The instance with the most boss kills is Halls of Origination, with 7 bosses. It'll take 65 total runs. A guild that can have five 5-person groups will need to have each of those groups do 13 HoO runs (and a couple of the groups will need to do 14 runs each).
The first level 23 guild groups should happen on or around April 4.
46,500 per person
x 5 people in the group
x 7 bosses in HoO
x 5 groups of 5 running HoO
x 13.25 runs in the day
= 107,821,875 (a bit more than the 107,800,000 required).
Of course a guild that has enough active players to form 65 separate 5-person groups (that is, a guild that can get 325 players to log on and run a heroic) can do that in an hour.
It'll be interesting to see how quickly the world first level 25 guild appears.
Is that a one-time bug? Has anyone else kill Halion in a guild group and noted the amount of Guild XP awarded?
For example, we always get quadruple Guild XP for killing the Omnotron Council, and last night when we took down the Conclave of Wind, we got triple Guild XP.
The same thing seems to be true in heroic dungeons as well. For example, the first boss encounter in heroic Shadowfang Keep seems to always award quadruple Guild XP (since the boss summons three werewolves).
In addition, it looks like some encounters, where you don't actually kill the boss, don't award any Guild XP. I'm thinking of the last two encounters in Throne of the Tides here.
That would mean I'll need to gather and confirm data, and revise the section of the guild where I list the Guild XP for each dungeon.
I've done the Twilight Highland dailies a little, and they all seemed to award 13k to me (I have them listed as such). Did I miss one that gives more, or were they buffed?
31k normal 5-man boss
Regular raid boss 78.7k
Hypothesis: Heroic raid boss 78.7k*1.5=~118k
I'll try and verify this later today. Considering 1 kill on 25 man would award a little shy of half the daily cap, and raids occur in the evening, verification is a bit unlikely.
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