Topic (Sticky) Shadow Beginners Guide for PvP: Itemization
Merrik
Argent Dawn
Merrik
85 Goblin Priest
11660
Edited by Merrik on 3/29/11 4:55 AM (PDT)
UPDATE! (29MAR11)
    -Added Epic Set Itemization and 2200 Weapons.
    -My Armory now matches this Guide for your reference.



***This post will only cover Itemization, not Talent Specs or Arena/RBG Teams.***

Stat Priority
1) 4% Hit
2) 195 Spell Penetration (Arenas) or 240 Spell Penetration (Rated BGs)
3) INTELLECT > HASTE > CRIT > MASTERY


Itemizing using 100% PVP Gear:

Note: The reason a Shadow Priest uses 4/5 Mooncloth, 1/5 satin is for the powerful Mooncloth 4-Piece set bonus of "Snare Suppression for four seconds after casting PW:Shield". The one Satin piece we use is the Helm as it has +Haste which is great for us versus Mooncloth +Mastery.

Note #2:: You MUST have 2/2 [Twisted Faith] for this to work, which you should anyway. Your +Hit will come from your +Spirit gear. This guide does not cover how to spec.

RARE SET

One Piece Satin
Bloodthirsty Gladiator's Satin Hood enchant with Arcanum of Vicious Intellect

Four Piece Mooncloth
Bloodthirsty Gladiator's Mooncloth Mantle enchant with Greater Inscription of Vicious Intellect
Bloodthirsty Gladiator's Mooncloth Robe enchant with Enchant Chest - Mighty Resilience
Bloodthirsty Gladiator's Mooncloth Gloves enchant with Enchant Gloves - Haste
Bloodthirsty Gladiator's Mooncloth Leggings enchant with Powerful Enchanted Spellthread

Haste Items
Bloodthirsty Gladiator's Pendant of Alacrity
Bloodthirsty Gladiator's Treads of Alacrity enchant with Enchant Boots - Earthen Vitality

Additional +Spirit Items to Reach 4% Hit (via +Spirit)
Bloodthirsty Gladiator's Band of Dominance

Spell Penetration: +195 Arenas or +240 for Rated Battlegrounds
Bloodthirsty Gladiator's D!@%@ of Diffusion enchant with Enchant Cloak - Greater Spell Piercing
(More information further down concerning Spell Penetration)

Second Ring, Belt and Bracer
Bloodthirsty Gladiator's Band of Cruelty
Bloodthirsty Gladiator's Cord of Cruelty enchant with Ebonsteel Belt Buckle
Bloodthirsty Gladiator's Cuffs of Prowess enchant with Enchant Bracer - Mighty Intellect
(Use Enchant Bracer - Speed if you cannot afford the Maelstrom Crystal for Bracers)

Trinkets
(If you are Human, do not use the CC Breaker. Use double +Resilience.)
Trinket Slot #1) Bloodthirsty Gladiator's Badge of Dominance
Trinket Slot #2) Bloodthirsty Gladiator's Medallion of Tenacity
or if Human, use
Trinket Slot #2) Bloodthirsty Gladiator's Insignia of Dominance

Weapons
Vicious Gladiator's Spellblade enchant with Enchant Weapon - Power Torrent
Vicious Gladiator's Endgame enchant with Enchant Off-Hand - Superior Intellect
Vicious Gladiator's Touch of Defeat

Note: If you cannot afford the Maelstrom Crystal needed for the Weapon enchant, a great alternative is Enchant Weapon - Hurricane.

Note: Why choose a MainHand/OffHand (MH/OH) combo over a Staff? When you enchant your OH with +40 Intellect, you get -7Sta, +35 Int, +69SpellPower, -4 Crit and -4 Resilience versus a Staff. Except for very trivial stat losses, the MH/OH is a much better choice.

Finally,
Reforge the Chest and Shoulders from +Spirit to +Haste.
Reforge the Bracers from +Mastery to +Spirit.
Reforge Pants, Belt, CritRing, MainHand, OffHand and Wand from +Crit to +Haste.


Why +195/+240 Spell Penetration?
We have two "Schools of Magic", those being Holy and Shadow.

Holy: As Shadow Priests, we rarely cast offensive Holy spells (such as Shackle Undead on a Death Knight with Lichborne active). Luckily Holy spells are the ONLY "School of Magic" that cannot be influenced by Resistance; it DOES NOT exist.

Shadow: The two main Classes we deal with that require Spell Penetration are Priests and Paladins. Both can buff their teammates through a Spell and Aura respectively, that provides +195 Shadow Resistance. This would be the minimum except a Mage with [Mage Armor] active receives an additional +45 Resistances to all "School of Magic" (again, not Holy). This buff stacks with the Priest/Paladin buffs adding up to +240 Shadow Resist, although this is more commonly seen in Rated Battlegrounds versus Arenas.

If you do not have +195 Spell Penetration (Arenas) or +240 Spell Penetration (RBGs), your Shadow spells' damage can be reduced dramatically.

Gemming/Enchanting
Meta Socket: Burning Shadowspirit Diamond
Red Socket and Belt Prismatic: Brilliant Inferno Ruby
Yellow Socket: Reckless Ember Topaz
Blue Socket: Purified Demonseye

Your final +Hit percentage should be ~4.03%, putting you slightly higher than needed. And it will only compound as you transition to the Epic Itemization.
Merrik
Argent Dawn
Merrik
85 Goblin Priest
11660
Edited by Merrik on 3/28/11 6:32 AM (PDT)
The following Epic Set will be a summary as the same rules, gemming and enchanting apply (for the most part). I assume at this point a summary is enough versus breaking everything down in detail as you have gained experience and knowledge since gearing your Shadow Priest. The items will be listed in order from Helm down. If there are any changes to item enhancement, it will be noted.


EPIC SET INCLUDING 2200 WEAPONS


Vicious Gladiator's Satin Hood
Burning Shadowspirit Diamond, Arcanum of Vicious Intellect, Brilliant Inferno Ruby
======================================
Vicious Gladiator's Pendant of Alacrity
======================================
Vicious Gladiator's Mooncloth Mantle
Greater Inscription of Vicious Intellect, Reckless Ember Topaz, Reforge Spirit to Haste
======================================
Vicious Gladiator's D##!! of Diffusion
Enchant Cloak - Greater Intellect
======================================
Vicious Gladiator's Mooncloth Robe
Enchant Chest - Peerless Stats, Brilliant Inferno Ruby,
Reckless Ember Topaz, Reforge Spirit to Haste
======================================
Vicious Gladiator's Cuffs of Prowess
Enchant Bracer - Mighty Intellect, Reforge Mastery to Haste
======================================
Vicious Gladiator's Mooncloth Gloves
Enchant Gloves - Haste, Stormy Ocean Sapphire
======================================
Vicious Gladiator's Cord of Cruelty
Eternal Belt Buckle, Timeless Demonseye,
Brilliant Inferno Ruby, Reforge Crit to Haste
======================================
Vicious Gladiator's Mooncloth Leggings
Powerful Enchanted Spellthread, Brilliant Inferno Ruby,
Timeless Demonseye, Reforge Crit to Haste
======================================
Vicious Gladiator's Treads of Alacrity
Enchant Boots - Earthen Vitality, Reckless Ember Topaz
======================================
Vicious Gladiator's Band of Cruelty
======================================
Vicious Gladiator's Band of Dominance
======================================
Vicious Gladiator's Badge of Dominance
======================================
Vicious Gladiator's Medallion of Tenacity
Vicious Gladiator's Insignia of Dominance if Human
======================================
Vicious Gladiator's Spellblade
Enchant Weapon - Power Torrent, Reforge Crit to Spirit
======================================
Vicious Gladiator's Endgame
Enchant Off-Hand - Superior Intellect, Reforge Crit to Haste
======================================
Vicious Gladiator's Touch of Defeat
Reforge Crit to Haste
======================================

NOTES OF INTEREST

Final +Hit Percentage
4.05%

Enchants that changed from Rare to Epic Upgrading
Cloak, Chest

Gems that changed from Rare to Epic Upgrading
All Blue Socket, Gloves, Belt, Pants

Reforging that changed from Rare to Epic Upgrading
Main Hand Weapon, Bracer

Trinket Discussion
By this point your Resilience is much higher than when you had a Rare set. There is no rule that says you must have Resilience in both or any Trinket slots. But you should stay above at least 3,000 Resilience, (4.0.6 = 31.50% Damage Reduction). However if you do not use at least one Resilience Trinket, you will fall below 3,000 Resilience.

Another non-Human option is to use (Less Resilience, more damage),
Trinket Slot #2: Vicious Gladiator's Medallion of Cruelty Reforge Crit to Haste

For Humans, popular alternatives for Trinket Slot #2 are,
Vicious Gladiator's Insignia of Dominance
Tyrande's Favorite Doll
Darkmoon Card: Volcano Reforge Mastery to Haste

======================================

I hope this Guide continues to help you. Thank you very much!

Battlemaster Merrik
Former Rank 13 Alliance
Current [High Warlord]
Resonate
Icecrown
Resonate
85 Undead Priest
5135
2/2 Twisted Faith is actually a relatively prominent choice among top PvP shadow priests. Aside from the obvious 1/1 Spi-Hit conversion and the added OOC regen, many consider it superior to improved mind blast. I personally prefer the added 2% shadow damage over imp MB which, in its current comparatively low-damage state, is very mediocre. Come the patch, this may change, but I don't find myself counting down the seconds on my MB cooldown like I did in wrath.

Aside from that, great guide. You might include the desired 4% hit cap in your early itemization as I see a lot of people requesting information on that in the forums at times.
Hotladee
Blackrock
Hotladee
1 Blood Elf Priest
0
Thanks

Would be good if we could get a comprehensive shadow PvP guide stickied, not sure if they do that for PvP though, and it'd mean you'd have to write alot more on other basic pvp things ( consider it plz :p )
Merrik
Argent Dawn
Merrik
85 Goblin Priest
11660
Edited by Merrik on 1/29/11 6:21 AM (PST)

2/2 Twisted Faith is actually a relatively prominent choice among top PvP shadow priests. Aside from the obvious 1/1 Spi-Hit conversion and the added OOC regen, many consider it superior to improved mind blast. I personally prefer the added 2% shadow damage over imp MB which, in its current comparatively low-damage state, is very mediocre. Come the patch, this may change, but I don't find myself counting down the seconds on my MB cooldown like I did in wrath.

Aside from that, great guide. You might include the desired 4% hit cap in your early itemization as I see a lot of people requesting information on that in the forums at times.


Thanks for your input! I can see how a flat 2% would prove useful, I just believed a quick CD MB that can maintain a Heal Debuff would be more useful.

At the very least, I will admit my being jaded as I really only play Rated BGs these days and that may be why I leaned more towards my choice. By having great input like, it will negate my subjectivity.



Awesome post. Voted for sticky and all that stuff.

Some thoughts:
  • From what I can see, most priests do take Twisted Faith.
  • The only time 240 spell penetration is necessary is against mages with a paladin resistance aura. I don't see that very often and feel perfectly fine at 201 (the cloak without the enchant or any gems), but I also only play arena.


Dusknoir, glad to see ya'.

Can you elaborate the choice to take 2/2 [Twisted Faith]? Besides the obvious +2% percent damage, is there itemization difference that allows us to tighten our stats closer, OOC Regen or just a more static way to keep constant DPS compared to having those points elsewhere?

As for the Spell Pen, I wasn't going to go into detail but I figured the extra effort might help explain the "bare minimum" +195 and the common +240 Mage. People could then have a better understanding and make their choice. I mainly do Rated BGs myself.

I will go adjust a few thing right now as well as add Weapons to the list. Thanks for your input!
Trayus
Argent Dawn
Trayus
85 Undead Warlock
6790
Very good read, Merrik!
Kravoc
Argent Dawn
Kravoc
85 Tauren Death Knight
5645
Good read.
Initiator
Argent Dawn
Initiator
85 Blood Elf Priest
10930
Good guide.
Kreecher
Argent Dawn
Kreecher
85 Goblin Priest
11750
01/28/2011 11:36 PMPosted by Merrik
If you do not have +195 Spell Penetration (Arenas) or +240 Spell Penetration (RBGs), your Shadow spells' damage can be reduced dramatically.


That is interesting. Normally I forget Spell Penetration and wonder why my damage is also tanking when trying to kill other players sometimes, aside from the constant "resist, resist, resist"

-----------------------------------------------

High Damage vs. Survival, is there a magic percentage or amount of resilience where you would notice yourself staying alive much longer through one or two people?
For Example: Could after reaching a certain amount of resilience gem int perhaps?
I myself would prefer the Survival route because I hate dying more than anything but just curious.

As for Twisted Fate with the Twin Disciplines thats an excellent 8% increase. Aside from that it gives me more room to play with gems as well instead of always having to worry about reaching a hit cap. Granted I pvp with some PvE gear because my main spec is Holy PvE and there is spirit all over it, I haven't completely grinded out my entire PvP set for shadow yet but it sure does feel nice not worrying about hit at all.
Merrik
Argent Dawn
Merrik
85 Goblin Priest
11660
01/29/2011 10:34 PMPosted by Kreecher
If you do not have +195 Spell Penetration (Arenas) or +240 Spell Penetration (RBGs), your Shadow spells' damage can be reduced dramatically.


That is interesting. Normally I forget Spell Penetration and wonder why my damage is also tanking when trying to kill other players sometimes, aside from the constant "resist, resist, resist"

-----------------------------------------------

High Damage vs. Survival, is there a magic percentage or amount of resilience where you would notice yourself staying alive much longer through one or two people?
For Example: Could after reaching a certain amount of resilience gem int perhaps?
I myself would prefer the Survival route because I hate dying more than anything but just curious.

As for Twisted Fate with the Twin Disciplines thats an excellent 8% increase. Aside from that it gives me more room to play with gems as well instead of always having to worry about reaching a hit cap. Granted I pvp with some PvE gear because my main spec is Holy PvE and there is spirit all over it, I haven't completely grinded out my entire PvP set for shadow yet but it sure does feel nice not worrying about hit at all.


To answer your first question, those "Gem Specs" I listed are a foundation for the individual to build off of. How to Gem in Arenas and RBGs can vary as Dusknoir possibly insinuated. But there is a solid truth to it. You can build off of those specs for your own play style too, which is also what they can be used for. I'm personally sitting at 4130 Resilience and loving it.

As for the [Twisted Faith], it can give you more breathing room to itemize, but only slightly. When I began building my set before purchasing any item, I first figured out which items would get me as close as possible to Hit, the SPen. After that, I chose all the Haste items and built around that. Anything Crit or Mastery I was left with was to be reforged.

I don't use [Twisted Faith], I'm mainly a RBG'er. My mentality s staying alive as long as possible (situational speaking) versus being able to burn someone down. And when I do worry about burning someone down, I have the help of my team. But that doesn't make me right or wrong. Come next patch when [Mind Blast] damage is substantially increased, people may shift their points back into [Improved Mind Blast] to cast it more often.
Sahira
Argent Dawn
Sahira
85 Human Priest
8630
Nice read, but you'll never make me competent at pvp. Also, voted for sticky.
Reckrage
Sargeras
Reckrage
85 Blood Elf Death Knight
2170
no mention of the possibility of 4/5 mooncloth for the new 4p bonus?
Adetitte
Eldre'Thalas
Adetitte
85 Undead Priest
1990
You mention the both a high damage spec and survivability spec. Could you provide a link for each?
Ajin
Argent Dawn
Ajin
85 Human Priest
9045
Sticky this naow! Very nice and complete guide.
Merrik
Argent Dawn
Merrik
85 Goblin Priest
11660
Edited by Merrik on 2/1/11 9:55 AM (PST)
01/31/2011 7:51 PMPosted by Adetitte
You mention the both a high damage spec and survivability spec. Could you provide a link for each?


By "spec" I meant "Gemming spec". I'm not happy with my current spec. I have Apparitions but I'm unsure I like them for RBGs. I'm still sorting through Recount numbers.

I'll get back to you soon though once I research more Arena folks.
Extrameaty
Nazgrel
Extrameaty
85 Tauren Druid
3140
+40 resi on chest really worth giving up +20 all stats?
Annasthesia
Alterac Mountains
Annasthesia
85 Goblin Priest
7880
You should also provide a list for when double 2pc bonus is being nerfed. Which is when shadow is going to favor 4pc mooncloth instead of satin. Since we will force to take a piece of spirit gear (spirit-hit) we can remove a piece of hit off-piece :)
Merrik
Argent Dawn
Merrik
85 Goblin Priest
11660
02/01/2011 4:44 PMPosted by Extrameaty
+40 resi on chest really worth giving up +20 all stats?


The preferred method is +40 Resilience Chest for flat damage reduction versus 200 HP coupled with 20 Int / 20 Spi.

02/01/2011 5:07 PMPosted by Annasthesia
You should also provide a list for when double 2pc bonus is being nerfed. Which is when shadow is going to favor 4pc mooncloth instead of satin. Since we will force to take a piece of spirit gear (spirit-hit) we can remove a piece of hit off-piece :)


My "Double Dipping" discussion will be reworded for clarity. I tried to say that, lol.

Also I don't want to discuss the 4-Piece Mooncloth Bonus until it goes live as it may confuse new players. Wish they would put that on the Satin pieces.

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