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The Phasing used in Icecrown and transfered to the new Cataclysm zones is a terrible idea . Once through the quests in an area a player is no longer able to aid guild members who haven't done those quests yet. This forces members to look outside the guild for help and is another negative impact on guilds. I for one find it very frustrating as a guild leader not to be able to come to the aid of our members. I don't know what the reasoning is behind this system but I certainly would appreciate Blizzard's removing phasing from these zones.
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I agree. I understand that phasing allows an area to appear different to a certain player or players like appearing to be under attack, on fire etc..but it's not worth the trade off of not being able to help out a friend or guild member. I'll take social interaction over flash.
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Edited by Alscest on 1/31/11 5:19 PM (PST)
Phasing is good story-wise and and for immersion IMO, but maybe they should add an option to synch with the phase a party member is on if that party member is on an earlier phase of an area. After you disband you return to your later phase.
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Aye, thinking hard I really can't come up with a quest that isn't easily solo-able besides the Crucible of Carnage, and that's not affected by phasing. Well, maybe some of the quests in the Maw, but those you have NPC help and buffs, so that's kinda moot. |
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Phasing was an excellent idea, and the only change I see that would improve it is if all party members are in the leader's phase. Then people could assist each other with quests while still gaining the benefits of phasing.
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People say omg omg star wars is going to have such a good story which is why i will quit how for that, and then when wow adds features that let them tell stories better, people complain!
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I like the way quests used phasing but I have 2 problems with it:
1) When hunting for mining nodes they sometimes show up on the mini map but are "un-mine-able" because of being phased out. B) When flying by quest objectives (or gather points) sometimes they won't "appear" until you double back, sometimes twice 4) Can't go back to old phases to help a player or even simply show them where something is |
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My face when a pyrite node is unobtainable. Actually, any node for that matter. First times I ran into phased nodes, I ran in circles for hours trying to figure out where it was.
I love the phases otherwise. Totally awesome. |
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^^^ i completely agree |
Well, in the case of Hyjal, there isn't much of a problem. The final phase for areas will change some of the nodes (particularly in the Inferno or whatever it is near the Shrine of Malorne) from Cinderbloom to Stormvine, but I haven't noticed any particular drop in herb (or ore) nodes in the area due to phasing. If anything, I like farming in the phased area because once you heal the Inferno and it becomes the Regrowth, there are no more hostile mobs there to contend with. In truth, the only times I ever have trouble with an herb on the edge of a phase are in Uldum. I haven't noticed any real problems in other zones. Same with mining nodes (well, a few mining nodes in Twilight Highlands are susceptible to this too). I do understand that husband's annoyance, though I think that's not that big a deal enough to cancel one's own account. There are zones afterwards he could quest with his wife with afterwards. But to each their own. I do recall Blizzard talking some time ago about trying to work in an ability to pull someone to your phase for a time. So that may happen in the future. But phasing itself is here to stay, as it does allow for Blizzard to progress some stories and move areas along. |
