Is it confirmed that these have a drop rate of 1%? I see people speculating this all over the forums. If this is the drop rate, then if the entire population of World of Warcraft did archaeology (12 million) for a specific rare, then thousands upon thousands would be left trying after 350 solves (as in days of their life gone FOREVER). This seems kind of cruel given that upwards of 90% will find it in just hours or a much more reasonable amount of time. Why do they have to suffer so much?! Although posts on the forums and word of mouth make a tiny data pool, it seems as though most people get it sooner, so perhaps the drop rate is higher than 1%. I'm trying to figure out just how unlucky I am...
At 1% drop rate and 348 solves for "rare awesome item of awesomeness," I figure I have about a 3% chance of not receiving it by now. This makes me double unlucky. If the drop rate is .5% this goes up to about a 17.5% chance, which seems too high.
Whether it's just a few or thousands of unlucky people, there needs to be some sort of RNG cap.
Calculating failure. Another way to make archaeology more interesting.