CM's > GC > Devs > GC > CM's

I think it would go a long way if we could get a layout on this process a little more. From what I understand, CM's read the forums, crawl through it, pick up the information and then pass it to Ghostcrawler. He in turns takes that, sorts it more, pretties it up, and hands it to Devs who begin looking at it and making decisions. Once they have been made, or looked into or work load shifted to said project, they get back in touch with GC who in turns delivers the messages to the CM's to pass on to us if/when it is necessary/relevant.

If I do not have this process correct, please correct this.

So, in the hopes of getting a little more detail on how the setup works, the time it takes, etc etc could we please have some more information on the process.

For instance:
1.) How much time is spent on these forums?
2.) Is there a mandatory time spent?
3.) What constitutes something as noteworthy?
4.) In what format do you submit forum "buzz", suggestions, etc
5.) Do you report general overriding tones or do you site specific examples
6.) How often do you report/send in findings to GC
7.) How often does communication between CM and GC happen?
8.) How often does GC and Devs communicate.
9.) How can we make your job, GC job, and Devs job easier (possibly suggestion format etc)
10.) What examples are best to use to give GC and the Devs an accurate depiction of what has/has been happening?
11.) Is this list too long?
12.) Any idea on how/why dev workload is distributed?
13.) Does each (group of) CM(s) have a speciality?
14.) Do you often confer with each other? If so is there a set time to do so to catch certain posts?
15.) Do you submit reports individually or as a group?
16.) Is the absence of evidence the evidence of absence?
17.) Do you know how the eu/other fourms?
18.) Is there a method you guys use to observe/read other forums here? If so, what kind?
19.) What type of notes do you take if any?
20.) When you aren't allowed to talk about things, is that restricted to what the devs are doing (like "They are looking into it, and that is all I can say") or is it more like a complete gag order?

To the people below, feel free to RESPECTFULLY and POLITELY ask your own questions. For anyone that really knows these answers, please feel free to share.
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90 Night Elf Hunter
7975
Agree, would love to know.
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85 Night Elf Priest
4680
Interesting.

11.) Yes.
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21.) How often are you given a time frame when a "fix" will happen?
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I'd love to know too, but I don't think they will tell you because there are too many people who would turn it around and nail them to the wall with it, especially right now.
Edited by Cheiza on 2/4/2011 1:05 PM PST
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85 Night Elf Priest
4680
True. It would be too scary to talk about these things as a Blizzard employee.
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The goal is not to provide fuel for fire, but instead to promote understanding of the system as it currently is, facilitate understanding, and help to speed the process along. This has all been slightly fuzzy, though by design, ignorance, or by lack of someone actually asking the question has yet to be seen.

If no one wants to answers, we have asked. Nothing really lost. However, some will know we have asked. If this thread is overlooked, that is one thing. If it is ignored, that is another. If they tell us no... well answering in some form will tell us one way or the other :-)
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90 Night Elf Hunter
7975
Why would some report this? Maybe some people like to live in the dark.
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and redblueblurr... You can't get rid of all the trolls :-)
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22.) Do you have rotating times to look in on the forums or is it more of a free-for-all thing with everyone going when they can?
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MVP - World of Warcraft
90 Gnome Warrior
12365
I don't believe that GC is the sole funnel the CMs talk to. They seem to talk to everyone.

GC is largely the person who talks to us. But I don't think he's the person through whom everything must pass.

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Thank you for that Crepe, duely noted.

However that raises another question.

23.) Who is this "everyone" that they talk to?
also
24.) How much of the CM and GC's own observations, suggestions, etc play a part on what is reported to.... whomever it is reported to

Edit: By "everyone" I was refering to job titles. As in do they speak directly to devs? other CMs (see above)? or who, not necessarily a proper noun who.
Edited by Rhinhart on 2/4/2011 1:31 PM PST
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85 Worgen Hunter
5730
02/04/2011 1:25 PMPosted by Crepe
I don't believe that GC is the sole funnel the CMs talk to. They seem to talk to everyone.

GC is largely the person who talks to us. But I don't think he's the person through whom everything must pass.


What this half-MVP says sounds more correct.
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Community Manager
Some things I can answer for you, somethings would take far more time and explanation that I'd probably care to give.

Ghostcrawler is a designer so doesn't have to take things to designers necessarily, but takes things to his team to discuss. He also reads these forums along with the other developers. So the process isn't quite as linear as you think. Sometimes we take things to them, sometimes they see something and bring us some information to share out to you.

1.) How much time is spent on these forums? Lots. As much as we can, but we have other duties too that can sometimes take us away from them.

2.) Is there a mandatory time spent? No. We don't mandate the time spent. It's just not necessary since it's a part of our jobs. We spend what time we can so that we're on top of the current topics and discussions.

3.) What constitutes something as noteworthy?
That depends on too many variables to simply define it for you.

4.) In what format do you submit forum "buzz", suggestions, etc

This varies. It could be an email, a phone call, in person, a meeting, instant messages, etc. We communicate with each other on a constant basis.

5.) Do you report general overriding tones or do you site specific examples

Yes and yes.

6.) How often do you report/send in findings to GC


See # 4

7.) How often does communication between CM and GC happen?


See #4- btw.. Communication goes to more than one single developer. We are in constant contact with the developers, producers, customer service, etc. We work with a variety of teams.

8.) How often does GC and Devs communicate.

All the time.

9.) How can we make your job, GC job, and Devs job easier (possibly suggestion format etc)

Post as constructively and clearly as you can. Abide by the Code of Conduct and Forum Guidelines. Have patience with the process. When you're concerned about something, don't be afraid to tell us. Understand that sometimes, we won't have an immediate answer or one that you'll love. Let us know when we're off the mark and on the mark both. It helps us greatly to understand what your personal experiences are.

10.) What examples are best to use to give GC and the Devs an accurate depiction of what has/has been happening?


Information about your class, your playstyle, the types of issues you're running into such as whether you're using a certain spec or certain spells and abilities when you're running into issues. The more specific you can be, the better really. Numbers are good on one level, but sometimes the numbers don't say whether you're having "fun" or not.

11.) Is this list too long?

Does it end? ;)

12.) Any idea on how/why dev workload is distributed?

Yes, but it's not for me to share detailed internal processes. I know it's a non-answer, but somethings we like to keep to ourselves.

13.) Does each (group of) CM(s) have a speciality?

Define specialty? We all pitch in on a variety of things and while one of us may have more experience on one thing or another, we try to learn from each other as much as possible so that we're all on the same (relative) footing.

14.) Do you often confer with each other? If so is there a set time to do so to catch certain posts?

All the time. We sit with each other every day. We talk all the time. We have meetings, share insights etc.

15.) Do you submit reports individually or as a group?


All of the above?

16.) Is the absence of evidence the evidence of absence?

If a tree falls in the woods and no one is around to hear it, does it make a sound?

17.) Do you know how the eu/other fourms?

eh? We work with our international teams all the time as well. We are a global company and they're great people that I'm privileged enough to work with.

18.) Is there a method you guys use to observe/read other forums here? If so, what kind?

We read as much as we can on a variety of forums and sites, I also tend to listen to different podcasts even when I have the time. (Usually while driving during my commute back and forth from work.)

19.) What type of notes do you take if any?
The type that can be used to share information with others? Are there different types of notes I don't know about? :)

20.) When you aren't allowed to talk about things, is that restricted to what the devs are doing (like "They are looking into it, and that is all I can say") or is it more like a complete gag order?

This is an odd one to address. We have methods to the madness and all things have their time and place. We try to work toward finding that right time and place based on a variety of variables. It's what we do as Community Managers. There is more to what we do than simply following "orders" and we actively work cooperatively with a variety of teams to discern what the right time and place should be. We work as an entire entity and respect each other as professionals.
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90 Dwarf Hunter
5230
=O
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21) do you view the "tank issues" in LFD as a LFD system issue or a "toxic LFD community" issue?
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