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Do what I do, find a friend with a tank/healer and a dps, take turns filling those roles, problem solved. I use my pally for this reason and in fact it is why it was created, so I can take my turn.
85 Undead Priest
But the lever is RIGHT THERE. there is no reason for anyone to not want to pull it except no one feels like it. Your customers would be complaining because THEY didn't feel like taking the necessary steps to solve the problem.
The whole reason behind 45 minute queues is that people are bloody LAZY. No one wants to take up a leadership role as a tank or the the responsibility of a healer. Everyone wants to play DPS because they don't have to worry.
Did the tank just die? Oh, it must be the healers fault. Lets curse him out and votekick him even though the tank was standing in three forms of fire and 2 of the DPS were tanking adds.
Adds are running loose? Must be the tanks fault. It doesn't matter that all three DPS were attacking different targets, lets just quit and let the next batch of DPS/heals deal with him.
But what happens when spells arent interrupted, adds aren't CCd, and the boss doesn't die fast enough? It certainly wasn't the DPSers fault, even though that's their role in the group. Obviously the tank and healer weren't geared enough to survive the encounter. Lets votekick one of them and then leave on the next wipe.
You see, DPSers in general believe they have no responsibility, only an entitlement to the rewards of the dungeon. And most groups only exacerbate this problem as the tank is usually the one to blame the healer, and the DPS just sides with the tank. No one bothers to blame DPS players and this leads to the role being very stress free compared to tanking and healing. It's naturally more appealing and the only way to counteract this is to make DPS play a bigger part in team dynamics... Which is exactly what Cataclysm is doing.
It's not like blizzard just set a the dps wait time to 45 minutes, that's solely a result of the class/spec make up of the players queuing up. Instead of complaining about it, *cough*, mister paladin why don't you off spec tank or heals and help solve the problem.
This is one of those things that really needs some explanation on the part of the people making the demand.
There's a false perception that we don't want to change things or iterate on things regularly. This is not true. We are always looking at ways to improve the game and the systems within it. Finding the right solution though doesn't always happen as quickly as some would like, and when trying to account for human nature, things get a bit more difficult to predict. We can only provide the tools, see how things go, iterate on them, and see if things improve for you. But, these things take time and there's an awful lot of differing opinions out there.
No one is saying, "This is it, take it or leave it", we're simply saying, "This is our intention. Here's how we designed this to work/play out. Try it out and let us know how it goes."
We're still going to keep pushing to do better, to make things as balanced as possible, and to provide an epic and entertaining gaming experience. We just won't be able to do it overnight.
The Looking For Dungeon queue times are understood to be of issue for some people. If/when we find a better way to get you in to a dungeon quicker, we'll let you know.
Edited by Nethaera on 2/3/2011 9:27 AM PST
8 Draenei Priest
Maybe another way to explain it is this:
You go to get in line for a prize, there are 2 lines, in one line you'll win a new car, the other line you'll win a new tricycle.
The line for the new car is looooonnng, the line for the new tricycle is fast, so fast that anyone in that line gets the prize instantly.
Now you come along and demand that the car line gets shorter.... in essence demanding that the sponsors of the game MAKE people move from the line you want to be in to the other line.
How do you propose they make the other people do what you don't want to do?
nothing is broken. the mjority of users like the game and the LFD tool. The minority that is qq on the forums does not make up the majority of the player base.
why do people post nonsense like this when they really have no idea whatsoever.
Edited by Rasputîn on 2/3/2011 9:27 AM PST
If a multitude of customers call us complaining that something doesn't work, we don't say "well then tell us what WILL work". We re-evaluate it and come up with a solution.
If someone bought a widget from your company and called to complain that it doesn't fit properly up their nose would you then design a nasaly-insertable widget?
Nothing Blizzard can do can change queue times.
Part of the problem is that Tanking requires a lot of things that DPS does not.
2) Understanding Threat/Agro/Mob Mechanics
4) Thick Skin
5) Enjoying the Spotlight
6) Patience/Thick Skin
8) Patience/Thick Skin
The more of the above list a person has the better / more capable tank they will be; and the more desire to tank they will have.
And, yes I am going to say it, back in the day just about everyone had that list.
I have noticed a huge shift towards
1) Need it now get it now
2) Stop yelling at me it makes me sad
3) What do I do guys, where do I go?
4) What does this button do?
5) Do I pull the one on the left, or the one on the right - let's discuss
6) Stop yelling at me it makes me sad
7) Cmon kill it already
8) I'm picking up my toys and going home.
How does blizzard fix that? Hell if I know.
ive got a great fix for this!
every time a dps comes to the forums to say how they don't like the long que times and how blizzard needs to fix it
blizzard replaces their toon with a randomly selected tank/healing class of the same race gives them = ilvl tanking/healing gear and changes their spec to a tank/healing spec which they can never change and stops letting them que as anything other then tank/heal it would lower the que times for dps a lot!
Maybe Blizzard's issues comes from listening to Forums for suggestions and not thinking of enough of them on their own.
Like when they Released Cataclysm data into Wrath. "Whoops, people hitting 14k dps when Health pools are 32k?"
I almost quit WoW altogether then until i came back and saw damage was fixed accordingly.
They don't test enough data or try and handle things on their own. In a way they do appease to the consumers like you, Manufacturer, except they dont respond to it with their own drawing boards. They just look on the forums for alot of their suggestions...
if that were an option quite frankly i would not run with any group anymore and just solo instance unless it was extremely inefficient. and even then, it might be worth it.
Then, odds are, you know why there are so few tanks.
You are expected to be geared enough to properly tank the instance. You are expected to lead the run. You will split the blame with the healer if anything goes wrong (regardless if the blame should be assigned to someone aside from the tank or healer).
I have yet to tank an instance, but I'm getting close. I'll finish up as a healer first as it gives me a chance to experience the mechanics and pulls without having to be responsible for leading. Once I know the pulls and have the gear, I'll tank.
So, based on my point of view, here's a potential solution:
A new version of the heroic dungeons that drop no loot. The four other players are NPC's in 337 iLvl gear. The DPS will respond to marks to do cc and focus fire. The healer will keep me up and provide group healing on unavoidable damage. The group will engage when I issue a ready check.
There. Now tanks would be able to learn instances in a stress free environment so they won't have to worry about learning mechanics/pulls while trying to lead a group of semi-hostile players.
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