Warrior tears are flooding the forums and the outlook of PvP Arms is bleak. Druids are spamming Soothe, Rogues are sitting on you with Shiv screaming "SAPPED GIRLS CAN'T SAY NO, TAKE IT LIKE A B*&%#," and Hunters are spamming Tranq Shot like it's Patch 1.11.1 and your name is Magmadar. BUT THERE IS STILL GOPE.
It's called Single Minded Fury and you should be spec'ing into it. Here's why:
1) Sustained Damage
There's no denying that Titan's Grip has larger burst potential, but the reliance on Enrage to use Raging Blow (the spec's primary means of dealing damage) completely gimps it against any team with a Druid, Hunter, or Rogue who knows what MSBT is. All they have to do is set up a little alert that goes "BEEP" every time you get a buff and *poof*, it's gone. SMF, on the other hand, deals its damage primarily though Bloodthirst and Bloodsurge'd Slams.
Here's some napkin math for you (I'm currently at work and don't have access to my parses from last night's games):
BT Damage: (AP * 80/100)
SMF Damage Bonus on BT: (AP * 80/100)*20/100
I'm rocking close to 12,000 AP arena buffed without any procs. To make this relevant for those who are less geared or gem differently, let's say 11k AP buffed.
BT Damage, No Enrage, Pre-Resil, Non-Crit: (11,000 * 80/100) = 8800 + (8800)*20/100 = 10560
Crit, with 3% Meta: (10560 * 203/100) = 21436.8
Let us also not forget that BT scales directly with AP. Pretend you're rich and are rocking double Landslide Enchants, for a total of 13,000 AP when both are up:
(13,000 * 80/100) = 10400 + (10400)*20/100 = 12480
Crit, with 3% Meta: (12480 * 203/100) = 24334.4
So, assuming a close to worst case scenario against 40% resil:
BT Crit: 12862.08
BT w/procs: 7488
BT Crit w/procs: 15200.63
(Please note that the above damage is also without +% damage increases from stances (Battle/Berserker) and Enrage.)
YOU CAN DO THIS EVERY 3 SECONDS! Basically, inside of Colossus Smash your sustained damage is close to on par with pre-4.0.6 Arms pressure. I don't know about you guys, but when I played Arms I was hitting for around 15k-24k MS and Overpower during my CS.
As SMF in arena, I frequently also see RB and Slam procs hitting for around 20k+ with only ONE of my weapons getting a critical strike.
2) Heroic Strike: Still Usable
4.0.6 reduced Heroic Stirke Damage by roughly 20%. SMF increases all damage you do by 20%. Heroic Strike is a completely AP based attack. I don't need to do the math here for you guys, right?
3) Battle Stance is still viable
Getting trained a lot? Sure, you could dance into Defensive Stance and take 10% less damage, but you can also sit in Battle Stance. BT and Slam are both usable in either stance, allowing you to cycle through defensive cool-downs while still putting out some pressure. Oh, and you can Overpower like a champion 'cause I can pretty much guarantee that at least one of your white swings is going to get dodged.
4) You can break your own roots
5) You have almost as much control as pre-4.0.6 Arms
Throwdown is great, there's no denying that. Glyph'd Intercept into a TD with chain Sudden Death procs was absolutely brutal, but back-to-back Intercept isn't half bad either. Additionally, you can't dodge or parry an Intercept stun (:
6) Your snares suck, but you have some amazing synergy with classes that CAN put up a better snare than Hamstring anyway
-SMF + Hunter: Feel like DK with frost traps ALL AROUND and a (now) dispellable freedom from pet
-SMF + DK: Un-heable Burst! Who needs to spam-string when there's Desecration all around?
-SMF + Rogue: lol Crippling Poison + Smoke Bomb
The list goes on…Enhancement, Frost Mage…you have more options than you think.