Omfg. I just wrote a huge response to this with some ideas and it apparently did not post. :/
Anyways, I was also recently booted.. Twice. First time was for lowest DPS, which wasn't even that bad. Someone's gotta be on bottom. Second time I don't even know why, since I wasn't lowest DPS, knew the fight, and there were no chat/loot disputes.
Seeing as how I wait almost an hour for every queue, I was really miffed. I also specifically selected that dungeon because it drops a main hand dagger I really want. Not only did I not get to see if my dagger dropped, but I couldn't even requeue because I was then locked from that dungeon - thanks to the awesome instance restrictions. -.- (Which brings to mind, Blizz... can you change that to people who COMPLETE the dungeon, at least? So people like me don't get screwed by other players? :/ )
People have way to much control over kicking, and "who" can play in their special game-space. Some maybe ideas are:
1. Not permitting kicking, unless for a harrassment or poor-play complaint, which can be traced through the chat log. Provided there is communication, as there should be in all groups. Which brings me off on a tangent, but I usually KNOW if it's going to be a good or bad group, simply by who (if anyone) says hello.
EDIT: I also think there should be a reporting system for people who pull mobs and then leave dungeon, in order to wipe the rest of the group. These people deserve a 2day suspension, IMO.
2. Requiring a minimum DPS output/mana %/health level for people to be removed. Don't give the kicker a secret "talk crap" window that the subject is unaware of. Require a drop down menu for reasons, and make the computer-technology you guys have to decifer if the reason is legit. If it's a poor-play complaint, make the kicker provide the chat log. If a mod decides later that the kicker was also at fault for poor-play, then suspend them from the dungeon tool. Therefore, people will be detoured from abusing the option.
3. Maybe make a "Personalized Dungeons" in the Dungeon Finder tool. Here, people could specify the item level minimum (or whatever) of the people who they play with. If they for-go this option, and just go with the "Easy-finder" (like it is now) ..they can only kick for poor-play reasons. Nothing else.
...These ideas probably need major tweeking, but I'm not a game creator. I just know that everyone does randoms for the same reason: to get rep and better gear, so they can become a better player. They shouldn't have to pay the price for the impatience of others. If they don't like their random group, they can leave.
Edited by Msshinkicker on 2/13/2011 7:46 PM PST