Rift > WoW
just like I enjoyed old school brand new servers.
Reroll locust reporting in! :P
I'm totally down to buy a collectors Edition of Rift. haven't decided buy from Gamestop pick up in person or order from Amazon if its still there.
Do I think RIFT is better than WoW? Depends on what you mean. If you are asking if I think it is better for me then yes. Is it the answer for everyone? No.
I would assume like new MMOs the hype will be to high for a lot of people and they will either return to WoW or go elsewhere but for some like me, I think it could be my new home for at least the time being. I am for one excited to see the new Blizz MMO and what that has to offer. Diablo 3 has my attention!
While the actual visual character customization leaves much to be desired, the talent and class system is amazing. They ripped the multi-class system from SWG (for good reason) and are putting it to good use. The variations and choices allow for multiple BiS builds depending on situation. It really is a great concept.
The gameplay is slow, it feels slow, it moves slow, it is slow. This is due to the outdated graphics engine they are currently using. I think Cowlevel may have mentioned it above but I'm too lazy to scroll up. The actions of your character are not fluid, more-so robotic actually. They use a 'haze' effect to fade out objects that are far away, however in any game the horizon and beyond accounts for roughly 50% of your screen. When half your screen is constantly fuzzy, it makes the game really look bad. Those of you who are going to respond with 'Oh your computer is just terrible!' its not. I run on an Alienware M17x fully loaded. The higher you turn the graphics up on Rift, the more obvious its deficiencies become.
In group combat such as the 3-4 dungeons they now have released, combat is slow. It just doesn't have the bells and whistles that are expected to be included in MMOs today. They're relying too much on their class system to carry their clunky mechanics. While yes it is a beta, and many of you are going to stress this point, it is very close to release. It is highly unlikely that they will be able to pull a 180 and fix all of the game's issues before release.
As someone who has played nearly every MMO to date and been psyched for many games, played their betas, and eagerly awaited their releases I'm going to have to call it a Flop. Flop means that it will come out, lack either the support necessary to continue the game or the content to keep its players interested, and fail. While Rift did some amazing things with the class mixing, they did equally as many things wrong with combat systems, dungeons, and general mechanics. So while it does have some innovations, it is definantly not the 'next gen MMO' that they are trying to push it out the door as. So once again, I call Flop.
P.S. if you are looking for a game that isn't WoW I would suggest Star Wars: The Old Republic. While I have been unable to secure a beta key (god do I want one), I have been following the game religiously and have very few concerns as of yet. Its bringing a new standard with the introduction of full phasing and story telling, which I would have expected nothing less from Bioware in the first place. Its something like a WoW/Mass Effect(or Dragon Age)/Star Wars mix. I think its definantly something worth your time to look into.
02/19/2011 9:22 AMPosted by Soulswornif you are looking for a game that isn't WoW I would suggest Star Wars: The Old Republic.
Have any suggestions of games that are actually out?
Personally I've been in a lot of betas and the rift beta so far has been entertaining. I don't think the game has enough for me to sink my life into it like wow, but it's a really solid game that I'm hoping wow takes notice of and steals any good ideas from.
It's nice to play an mmo that isn't all about endgame content for a change.
However it is one of the games that WoW based itself upon so you'll nearly find yourself in the same situation with EQ2. Really the only difference between the two is realism. EQ2 takes on a more realistic tone with combat complexity, super indepth class/talent systems that require you to kill certain bosses/explore/craft/quest in order to unlock more points to dispose, and housing. In short I guess its even more of a life consumer? I'm not quite sure how to describe it accurately. It requires more of the player I guess, you have to devote more time to it than WoW in order to play competitively.
Not gonna lie I'm a fan of the housing >.> call me whatever.... but I like to have a nice house. If nothing else it serves as a fantastic place to dump all the crap out of your bags. I really wish WoW would sway their stance against player/guild housing and at least give us rudimentary Guild Halls.
I will say though, as far as the dungeons they have released - for low level dungeons they are way harder and involved than basically anything I've seen in WoW. They are actually "hard". Some of them have some pretty interesting mechanics, so if that is just a preview of what is to be had endgame, I think I could get over the clunkyness of the combat - for now.
I'm also eagerly awaiting the release of SW:TOR. I don't even think they are into a "beta" phase yet, they are just releasing portions of the game to game journalists for "game testing". The companion system sounds awesome, a cover system, and entirely voice-overed questing sounds amazing. From what I hear though, the game will be less of an MMORPG and more of a "Single player game you play online with friends" - which I'm fine with.
As someone who basically has quit playing WoW entirely, I've just been playing Black Ops lately - and honestly I've prestiged enough. It's not exciting anymore. I just want to play something new.
Rift comes out March 1st, Dragon Age 2 comes out March 11 (or 13th?) - then SW:TOR is said to have a Spring release date (a lot of people are saying May 4th .. get it? May the 4th be with you ...) and then Mass Effect 3 in Sept-Nov.. Should be a good year for epic game releases either way.
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