I can't decide whether fabricating your own reality is suiting for a Blizzard employee or not...it's what you guys do for a living by creating video games, afterall.
Hm. There wasn't any fabrication. As noted, we didn't want every single Archaeology item to have the same cooldown. Some of the items are pretty unique and provide interesting on-use abilities, so it made sense to us to vary things up a little. This is perhaps a bit different than our approach to other cosmetic or novelty item cooldowns, but Archaeology itself is new and has its own reward structure.
If you don't agree with the intent behind that design or its implementation, that's okay. Just say so, you know? We're not lying to you or trying to dupe you into agreeing with us. In fact, we enjoy it when players are able to post constructively on topics they feel passionately about it. We want the game to be as fun as possible, and if you're not having fun, we like knowing why.
(Now, with that said, I can see how you may have interpreted what I posted to refer to our design philosophy towards all vanity items, rather than specifically to items granted through Archaeology. If that's the case, then I apologize for the confusion. That certainly wasn't the intent behind the message. Instead, the message was simply "We're listening, and we want to hear more from you about this particular topic.")
02/28/2011 5:16 PMAre you certain the Pendant cooldown is intended, Lylirra? It's 100 minutes as opposed to the other items' 10 minutes - are you sure someone didn't fat-finger an extra 0 on there?
Posted by Yeria
The current cooldown was chosen deliberately, but I can see why you might think otherwise (100 minutes is
kind of strange for a cooldown time).
Anyway, summoning a harem of scarabs can be pretty taxing on some systems, so there were some initial concerns about putting the pendant on a short cooldown. Based on the feedback we've received, though, we're looking into reducing it. We agree that the effect is pretty cool and would be nice to use it more frequently.