Archaeology Items' Cooldowns

85 Human Priest
10185
Possibly unpopular, but I kinda like that some of the visual effect items have long cooldowns. This leads to more of a "wow" factor when you do see someone pop it.

For example the Naga transformation was really cool the first time I saw it but quickly became old as everyone was doing it in between pulls. Someone popped the Scarabs last night though and most of the raid had never seen them before and were rightfully impressed.
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85 Gnome Rogue
9765
Possibly unpopular, but I kinda like that some of the visual effect items have long cooldowns. This leads to more of a "wow" factor when you do see someone pop it.

For example the Naga transformation was really cool the first time I saw it but quickly became old as everyone was doing it in between pulls. Someone popped the Scarabs last night though and most of the raid had never seen them before and were rightfully impressed.

This is a great point, actually. I've had lots of "WTF"s tossed my way when I pop Druid and Priest Statue Set

Poor blizzard always having to play the qq balancing game
Edited by Tantojutsu on 2/28/2011 5:42 PM PST
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8 Night Elf Druid
0
I would love to use http://us.battle.net/wow/en/item/64457#c-2140566343 (The Last Relic of Argus) more often than every 12 hours. How about every hour?

12 hours is just absurd. It's a fun item! Let us use it more!


15m cooldown. Bubblehearth will live again.
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100 Blood Elf Paladin
11545
Sometimes it can be difficult to find a good "sweet spot" when choosing cooldowns for items such as those obtained through Archaeology. We don't want all the cooldowns to be exactly the same, but we also don't want it to feel like the numbers were chosen totally at random. We may not always get the values right initially, so knowing what feels good to you and what doesn't -- and why-- is really helpful.

So, thanks for postin'. If you've any additional feedback about Archaeology item cooldowns, please feel free to share it (constructively, of course). :)


Why do the fluff items even have CDs? I mean the stuff that do nothing that affect gameplay but are just fun to play around with? Is there something wrong with being able to use those items whenever you wanted just to play with for fun?
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made like 25000g+ from this boring profession and 19/20 away from getting professor title. 85+ and counting tol'vir solves and only discovered 3/6 rares from them. i don't even want to post the numbers for the other solves like night elf..ugh and yeah the cooldowns on most rares i have are pretty lame
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85 Troll Priest
8845
02/28/2011 5:28 PMPosted by Zisa
-take out the grim batol digsite.

Oh. My. God. Yes.
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73 Orc Warrior
960
As an RPer I personally like a few minute duration with a reasonable cooldown, not for the people who think they can RP as a naga or something longterm, but say we want to beat a naga prisoner senseless or something, and need people to fill in for an NPC, things to that effect...

They're not doable with a 20 second duration, and the long cooldowns lend to the

"Hey lookit this!" *activates and runs its course*

"Sorry, I blinked, what was that?"

"Argh..."

effect...


I understand Blizz wants us to look like the races we pick and not look like say, Irondwarves or Wolvar all the time, but there's also a question of use and entertainment when you have cooldowns -more- than twice as long as the duration, or when the effect lasts less than a minute.
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I've got the teleport without error, and the cooldown does need to be long. A 5 second (less, with haste) hearth? It's already shorter than CC lasts.

The random little things with no mechanics effects, sure, lower the cooldowns. The relic's is fine. Once a day (twice, if you happen to play unusual hours) you can escape pretty much anything.
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90 Draenei Priest
14315
I think they put an extra 0 in when entering the cooldown for the pendant... since 1 hour 40 minutes is 100 minutes... when they meant to put 10.
Edited by Fyranne on 2/28/2011 5:52 PM PST
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90 Pandaren Rogue
14030
Yeah I have to say, most of these cooldowns are ridiculous. Blizzard says they want us to have fun but items are pretty well useless with 12 hour cooldowns or 20 second effects
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90 Gnome Warlock
15900
02/28/2011 5:16 PMPosted by Yeria
Are you certain the Pendant cooldown is intended, Lylirra? It's 100 minutes as opposed to the other items' 10 minutes - are you sure someone didn't fat-finger an extra 0 on there?


Yeah, I have trouble believing that the 100 minute cooldown was really intended. 10 minutes is pretty common for that kind of thing, and generally long-term cooldowns are in multiples of an hour.

I'd love a longer duration on the other items (making them similar to other transformations), but they don't seem as out-of-place as the Scarab Swarm.
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85 Orc Death Knight
5110
The furbolg wand can practically be spammed Dartol's Rod of Transformation. I don't understand why something that is just a toy has to have a long cooldown? What possible reason could there be? Server lag? Performance issues? I can't think of any good ones.
Edited by Favog on 2/28/2011 6:10 PM PST
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85 Night Elf Druid
0
Way too long for some... Pendant of the Scarab Storm for example. It's basically a group of minipets but for some reason it can only happen once every hour and 40 minutes. Especially considering it lasts only about 20 seconds and doesn't change your performance.


I strongly agree to this, and other long Archaeology cosmetic item cooldowns. It just seems comical how I spent (pre-nerf [4.0.6]) many many hours farming Tol'vir artifacts while going for the healer staff and the mount, only to find this 150 artifact 'roadblock' in my way. I use the word 'roadblock' loosely, as it was keeping me from my goal for a much longer number of digs then a normal common artifact. I did complete the item and do use it from time to time. I enjoy the effect it brings, though I do feel the cooldown is obnoxiously long. For 150 Tol'vir artifacts (being the most difficult race to gather), this cooldown really devalues the item and makes it feel more like a roadblock than a prize achieved on the journey to my real goal. This is in no way a complaint about Archaeology in general, as I do like the profession a lot. I just feel similar to the original poster in regards to the obsessiveness, and - yes, randomness of the cooldowns on a select few items from Archaeology.

Same deal with Bones of Transformation, ten minutes for a visual change that lasts only 20 seconds and goes away when struck. I don't know, it seems like either shorter cooldowns or longer durations would be nice.


I must disagree with the original poster, in that a 10 minute cooldown very reasonable for a purely cosmetic item from Archaeology.
Edited by Superglue on 2/28/2011 6:12 PM PST
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85 Troll Warlock
3935
02/28/2011 5:28 PMPosted by Zisa
-take out the grim batol digsite.


Or make it so the elites don't show there when the quest to escort to Grim Batol is finished - but other things show.
Edited by Neronon on 2/28/2011 6:11 PM PST
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85 Draenei Shaman
3110
Yes being able to cast, etc. while in Naga form would be awesome. :) Also, wishing it lasted longer.
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Community Manager
02/28/2011 5:32 PMPosted by Tantojutsu
I can't decide whether fabricating your own reality is suiting for a Blizzard employee or not...it's what you guys do for a living by creating video games, afterall.


Hm. There wasn't any fabrication. As noted, we didn't want every single Archaeology item to have the same cooldown. Some of the items are pretty unique and provide interesting on-use abilities, so it made sense to us to vary things up a little. This is perhaps a bit different than our approach to other cosmetic or novelty item cooldowns, but Archaeology itself is new and has its own reward structure.

If you don't agree with the intent behind that design or its implementation, that's okay. Just say so, you know? We're not lying to you or trying to dupe you into agreeing with us. In fact, we enjoy it when players are able to post constructively on topics they feel passionately about it. We want the game to be as fun as possible, and if you're not having fun, we like knowing why.

(Now, with that said, I can see how you may have interpreted what I posted to refer to our design philosophy towards all vanity items, rather than specifically to items granted through Archaeology. If that's the case, then I apologize for the confusion. That certainly wasn't the intent behind the message. Instead, the message was simply "We're listening, and we want to hear more from you about this particular topic.")


02/28/2011 5:16 PMPosted by Yeria
Are you certain the Pendant cooldown is intended, Lylirra? It's 100 minutes as opposed to the other items' 10 minutes - are you sure someone didn't fat-finger an extra 0 on there?


The current cooldown was chosen deliberately, but I can see why you might think otherwise (100 minutes is kind of strange for a cooldown time).

Anyway, summoning a harem of scarabs can be pretty taxing on some systems, so there were some initial concerns about putting the pendant on a short cooldown. Based on the feedback we've received, though, we're looking into reducing it. We agree that the effect is pretty cool and would be nice to use it more frequently.
Edited by Lylirra on 3/1/2011 10:19 AM PST
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I don't mind grinding out on RNG to get stuff... i even think it's more interesting if it's so rare that only a few dedicated people can have it.

But what kills most of the fun of this profession, for me at least, is the long cooldown on those items. And why we can't fight as Naga, for example? It would add a great deal of flavor.

I can even propose an overhaul on some Archaeology items like, the Bones of Transformation gives you a 10min buff (30min cooldown) that might proc on attacks and spells and turn you into a Naga for 20s (with 30s internal cooldown).

Oh, and by the way, since i'm here. Please, give Azshara's Dressing Gown an unique model! The placeholder it has now (i want to believe it's temporary) got nothing to do with either the icon (that is unique) or the concept art on the Dress' journal page.

Edit: Tried to sound less like a psycho XD
Edited by Ouroboros on 2/28/2011 6:46 PM PST
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85 Gnome Warlock
11050
Anything over an hour is probably too much for a toy. I don't mind the 12 hour cooldown on my Last Relic of Argus, but that's because one completely random teleport a day is still one totally random blast of fun in the face. My other toys, I'd really like to be able to whip out during down time more often.
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