These "Hotfixes" are a no, no.

90 Pandaren Warrior
8420
These Hotfixes, are like band-aids without any disinfectant.
P.S. Read the last paragraph, please. I'd like to hear some opinions.
P.P.S It makes me all warm and fuzzy that I got a Blue. :D
P.P.P.S Wow, I totally didn't expect THIS much attention.

Example: "This just in! We're making the cost for shields in Holy Spec for priest significantly cheaper then discipline, completely allowing Holy to spam it!"
That's a no, no.

Example: "We're going to take damage away from this _____ because ____ is to powerful."
Is also, a no, no.

Reactions: "My _____ is worthless now QQ, give it back QQ." or "I'm going to play a new game now."
As a person who reads the QQ, I get a kick out "I'm going to play a new game."

____________________________________________________________________

Ninja buffing, ninja nerfing, it's all the same really. It's not just one class being effected either, it's multiple classes. It can be buff or nerf, it's confusing the player base. My main is a Priest (Explains the first example, eh?), our class in general has been bouncing between Discipline and Holy quite a bit to get the best out of our class, frankly, I hate it. I'm actually sure a lot of people are hating it, for all the classes.

I liked patches and I liked PTRs, even though they are still there, they aren't used like they should. Doing a quick fix, is good and all, for bugs. Not overall game play. I don't care if my class sucked for a month, it's a little better then having to constantly figure out whats going on. I'll use my first example (I might actually do this a lot), you broke into the QQ about Discipline priests being to powerful with shield spam, now look what you've done? Without thinking to much about it, Holy now can EASILY do it. This is the reason I don't like hotfixes. They aren't thought enough, long enough.

You'd actually think, things like ____ spell being to powerful would be caught in the PTR? I don't work for Blizzard, nor do I intend too, I will never know what truly goes on during the "Class balancing stage." However, I do know, covering a mistake without thinking, can bring a new mistake. Some call it the domino effect. A PTR, a SOLID patch brings new hope for a lot of people. I remember reading up on my class during the PTR and all i could think was "Wow! I can't wait to see this in action!"

I know it will never happen, the complete removal of hotfixes, but a person can hope, yes? I'd say I'll be optimistic, but optimism is with evidence, where as hope is not. The reason I state my opinion out-loud is to hear (Read) on other opinions on these "hotfixes." So please, type away.
Edited by Discoünt on 2/19/2011 10:31 PM PST
90 Blood Elf Priest
9085
I feel the same way. I'm tired of surprise changes that are so drastic that it shakes up the game in a big way.

Stop with hotfixing, test things on the PTR for a lengthy amount of time before you make changes.

How could they miss the fact that Holy can now spam bubbles instead of Disc? Honestly?
90 Blood Elf Priest
Vex
19515
Hotfixes are a boon. Not everything can be fixed via hotfixes but when something can, it's nice not to have to take the servers down or wait for a maintenance.

But like any tool, when put in irresponsible hands, they can do more harm than good. I think blizzard is now throwing out "balance" hotfixes too frequently and without enough consideration. It feels like they're just throwing them out there and wait to see what happens.


Edit: Funny that the post got reported yet the first 3 replies agree with the OP. If you don't like the content of the post and it's a matter of opinion, hit Dislike and say why instead of hiding behind a Report button.
Edited by Loreena on 2/18/2011 8:29 PM PST
90 Blood Elf Priest
9085
02/18/2011 8:26 PMPosted by Loreena
It feels like they're just throwing them out there and wait to see what happens.


This. In a big way.
90 Dwarf Shaman
9040
sure beats having to roll a different char because you know your's is going to be gimp until the next big patch wich could be a month away
90 Pandaren Warrior
8420
Quick Bump.

Also, it really does feel like they are using Hotfixes way to freely and without consideration.
Community Manager
We actually spent a bit of time talking to the designers about this very topic, and it's something they're well aware of and realize isn't always ideal.

A few really great points came out of that meeting, though:

  • Some changes in 4.0.6 and/or 4.0.6a were just wrong. For a myriad of reasons the changes made in 4.0.6/4.0.6a either did not pan out as expected, or were simply mis-calculations/interpretations. Which is the reason for a number of the quick reversions and changes in hotfixes shortly after the patch.

  • While there was feedback from the PTR on what is broken, overpowered, underpowered, etc. there simply wasn't enough data and real world proof for us to make changes. Forum posts always make a lot of noise. It's difficult to separate the seed from the chaff. Yes, it turned out a number of reports proved to be accurate once the 4.0.6's hit the masses and we were able to get a sample size that showed us what needed adjusting.

  • The third point discussed was that we have an obligation to deploy hotfixes when we feel we're making quality of life-improvements, fixing errors, or simply making good balance changes. Good balance is very much debatable among who you ask, of course. ;)

  • Fourth point really struck home with all of the designers, and that's that they also have an obligation to not use the live realms as a balancing laboratory. That while the changes being made have seemed very quick and sporadic at times, that there is thought and planning going in to them, and they are consciously avoiding throwing out changes and seeing what happens. While some changes have been implemented and then reverted, it's not because a lot of thought and effort didn't go into them, but that simply they didn't work as intended.


I know a lot of us remember the old days where classes would sit without changes for months, in some cases years for specific mechanics. A class would dominate for 6 months, and that's just how the game was. While we think good, measured changes in patches is far more visible and understandable, that hotfixes allow so much more to offering immediate relief that we'd be remiss in not using them to offer a better game experience to you, the players. There's an agreement that 4.0.6 and 4.0.6a have been pretty chaotic with hotfixes, and that's due to a number of issues that we don't consider to be 'usual'. We fully expect them to slow down substantially from this point, and we really appreciate everyone who stays on top of the hotfix blog, and relates the changes as they're made to their guildies and friends.
Edited by Bashiok on 2/18/2011 8:52 PM PST
85 Worgen Hunter
3460
Can you actually address the myriad of hunter "buffs" that aren't working still? Deterrence not usable while disarmed, Aimed shot's cast time being .5 seconds higher than it should be, honestly I'm sure the damage nerf will make it in for Aimed well before the Hawk buff does. You've not got much faith left from the hunter community.
90 Blood Elf Priest
9085
Thanks for the post, Bashiok. It's always good to hear something from a blue. At least we have a little ray of hope that there is actually a method to their madness.
85 Gnome Warlock
7950
I much prefer Hotfixes over the "waiting for month's" fixes. I'd rather something be done as soon as possible and don't really mind the occasional "error" that needs reverted.

Besides, its a "danged if you do, danged if you don't" situation, so you may as well fix stuff.
85 Worgen Hunter
3460
HAHA and as expected. You've already nerfed aimed, and the hawk buff is nowhere to be found. /golfclap
Community Manager
02/18/2011 8:54 PMPosted by Daintyhorns
HAHA and as expected. You've already nerfed aimed, and the hawk buff is nowhere to be found. /golfclap


I don't believe either of the hunter hotfixes are actually live yet. But I'm not great at deciphering our hotfix push lingo.
Community Manager
02/18/2011 8:57 PMPosted by Tastie
Well, the hotfixes did do a pretty good job of keeping my disc priest from (apparently inadvertently) becoming fun to play, and from keeping my spriest from (apparently inadvertently) topping hunter and lock faceroll dps for more than 48 hours, so it looks like the designers have it all under control now.


Awesome! Glad to hear tha... WAIT A SECOND!
85 Worgen Hunter
3460
02/18/2011 8:57 PMPosted by Bashiok
HAHA and as expected. You've already nerfed aimed, and the hawk buff is nowhere to be found. /golfclap


I don't believe either of the hunter hotfixes are actually live yet. But I'm not great at deciphering our hotfix push lingo.


If that's the case then I apologize, but like I said the other fixes for hunters that haven't made it an easy job to believe we'll see the buff. And numerous hunters across boards are reporting a decrease (myself included) in AiS damaged. Maybe we're all just really unlucky tonight.
85 Tauren Warrior
5720
I'd like to vent a little of the frustration of things being done this way.

Not everyone "studies" WoW, and they come to guild leadership to explain why things are changing. When tooltips say one thing, but the spell does another, they are baffled if they don't do offline reading. This leads to certain people -- usually ones with low playtime, but plenty of time to read the websites and learn current events -- being inundated with questions and expected to explain what all happened.

Please, at the very least put a notice on the login screen as you do with maintenance notices to at least let people know that another round of hotfixes are happening and to check the community site. Doesn't have to be super detailed, just that more hotfixes went live. There needs to be some in-gem notification system, even if extremely basic.
85 Blood Elf Hunter
7430
Some changes in 4.0.6 and/or 4.0.6a were just wrong. For a myriad of reasons the changes made in 4.0.6/4.0.6a either did not pan out as expected, or were simply mis-calculations/interpretations. Which is the reason for a number of the quick reversions and changes in hotfixes shortly after the patch.

can you give us the reasoning as to why multi trap was removed (freezing trap effecting multiple targets) and why there was no patch note or hitfix adressing this? (it was confermed as working as intened by anouther blue on the bug forums)
Edited by Alfavhunter on 2/18/2011 9:05 PM PST
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