Beastmaster (Serpent Applied at beginning of fight in Arcane's place):
Kill Command, Arcane Shot, Cobra Shot, Cobra Shot, *repeat
Pet: Core Hound
Marksman (Serpent Sting applied after first Aimed Shot):
Chimera Shot, Aimed Shot, Steady Shot, Steady Shot, Steady Shot, *repeat
(Cycle sometimes broken due to instant cast aimed shots becoming available).
Beastmaster Player DPS: 4.8k - 5.0k
Beastmaster Pet DPS: 4.0k - 4.2k
Total DPS: 8.8k - 9.2k
Marksman Player DPS (no pet): 14.3k - 15.0k
Blizzard, how the heck did you mess that one up? That's using a DPS pet to, not a tenacity one! Where's the logic in keeping Beastmaster DPS so friggin' low? I made this character for the purpose of making him a Beastmaster Hunter, but with so many things immune to pet taunts/abilities and the DPS being so dramatically lower, I'm forced to play other specs. Marksman and Survival are fun, but I want to be viable playing BeastMaster too (PvE perspective).
P.S.: I know the rotations aren't the best, but even so it still shows there's a HUGE difference in DPS either way. I'm sure you could improve the Beastmaster DPS a lot by streaming cooldowns together, but I don't recall a DPS class ever being REQUIRED to steam cooldowns together just to be viable (notice I said VIABLE, not "Have 20k dps for the duration of the cooldowns being blown).
Ugh. Please Blizzard, fix Beastmaster. It's lame. The talents seem mostly tasteless and lackluster, and I believe that's where most of the problem lies.