-Stat and Reforging Priorities
-Bibliography & Credits
S P E C:
Between these two variables the main noticeable difference will be Swords heightened survivability. Both specs will put out around the same damage output, with Swords doing slightly less but producing more Combat Points.
In terms of which Spec is better will come down to personal preference. The Daggers side will produce more damage but if latency and getting behind your target (Focused in arena) is an issue you may decide to chose a Swords build.
G L Y P H S:
Glyph of Shadow Dance / Glyph of Slice and Dice Glyph of Backstab Glyph of Hemorrhage
Glyph of GarroteGlyph of PreparationGlyph of Blind / Glyph of Cloak of Shadows
Glyph of PoisonsGlyph of DistractGlyph of Safe FallGlyph of Blurred Speed
In terms of Prime Glyphs; Backstab and Hemo are essential. Slice and Dice will grant you an additional 6 second duration compared to an additional 2 second duration on Shadow Dance from the Shadow Dance glyph.
In terms of Major Glyphs; Garrote and Preparation are essential. Blind may be switched with either Evasion or Cloak of Shadows depending on arena setup.
S T A T / R E F O R G I N G - P R I O R I T I E S:
5% Hit > Agility > Crit > Haste > Mastery
Currently, Rogues have become a more viable train target. This requires us to take 20/20 Expertise as to not miss a Gouge, KS, etc... When we can't be behind the target/are being trained
Crit is only greater than Haste because you cannot get it in large enough amounts for it to be better than Crit.
F I N I S H E R - P R I O R I T I E S:
Do I have Recuperate up? if no, put it up, if yes then ...
Do I need sustained damage? Slice and Dice
Do I need burst? Eviscerate
Do I need control? Kidney Shot
D I M I N I S H I N G - R E T U R N S:
- Diminishing returns are when your Crowd Controls are reduced because of previously used Crowd Control on the target. E.g. If your target is Feared and then you immediately Blind the same target, your Blind will be reduced to 4 seconds down from 8 seconds.
-Sap/Gouge: Freezing Trap (Hunter), Hex (Shaman), Polymorph (Mage), Ring of Frost (Mage), Hibernate (Druid)
-Cheap Shot/Kidney Shot: with every Stun but Impact Stun (Mage) and Brutal Earth Storm Diamond's RNG stun
-Blind: with Fear effects like Fear (Warlock), Psychic Scream (Priest), Intimidating Shout (Warrior)
S H I V - D I S P E L S:
- Shiv gives you the ability to remove Enrage effects, below are all of the effects that can be dispelled by Shiv:
Enrage - (Warrior) Generates rage
Wrecking Crew - (Warrior) Damage increase
Savage Roar - (Feral Druid) Increases speed of auto-attacks
Unholy Frenzy - (Death Knight) Similar to Bloodlust but to friendly target
Berserker Rage - (Warrior) Immunity to -MOST- Rogue Crowd Controls.
Death Wish - (Warrior) +20% damage increase.
Owlkin Frenzy - (Boomkin) +10% damage and mana restore (10%)
G E M M I N G:
Meta: Agile Shadowspirit Diamond
Red: Delicate Inferno Ruby OR if you are a JC'er - Delicate Chimera's Eye
Orange: Just use Red gems
Purple: Glinting Demonseye
Blue: Glinting Demonseye
E N C H A N T I N G:
- Left to right in order of best. Most expensive also starts from left to right, multiple options given for those with lower budgets.
Head: Arcanum of Vicious Agility
Shoulder: Greater Inscription of Vicious Agility
Cloak: Scroll of Enchant Cloak - Major AgilityEnchant Cloak - Greater Critical StrikeEnchant Cloak - Critical Strike
Chest: Enchant Chest - Mighty Resilience
Wrist: Enchant Bracer - Agility Enchant Bracer - Greater Critical StrikeEnchant Bracer - Greater SpeedEnchant Bracer - Speed
Hands: Scroll of Enchant Gloves - Major Agility Enchant Gloves - Haste
Legs: Dragonscale Leg Armor
Feet: With Quickening Enchant Boots - Major Agility
W/O Quickening Enchant Boots - Assassin's Step
Main Hand Enchant Weapon - LandslideEnchant Weapon - Hurricane
Off Hand Pyrium Weapon Chain
I D E A L - G E A R I N G:
Horde characters get a little buggy on chardev, so I've used a human.
P R O F E S S I O N S: