Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
Yes, but poison damage doesn't matter much for sub so it is not worth gearing for.
Also, @ OP, you might want to bump in moderation since (in my humble opinion) it is slightly unprofessional to have an entire page worth of them. I think this is a good guide, but either let others post as a bump, or else at least wait until it drops a few pages before you bump it.
I personally use glyph of SnD for major, since it helps my overall sustained damage. That said, ShD would be much better for burst, which might make it better over-all. Still, I might mention SnD.
As for minor, I would strongly suggest using Glyph of Gouge. Since sub is mainly about control, being able to use Gouge whenever is very useful, especially considering you want to be behind your target for backstab and your bleeds don't break it. SS->Gouge is a pretty nice combo for quick control, and if I need to run I will often strafe away after. Using SS on, say, a warrior, can be pretty nice for fleeing in general, since they will likely not know where you are for a bit.
edit: Expose armor might also be worth mentioning. I use it instead of Eviscerate unless I am about to potentially score a kill and need the instant damage. If running with another melee, it gets even better. Of course, if there is another player who can put up the debuff said person should, since EA is a finisher and all others just cost GCDs.
Edited by Haileaus on 3/23/2011 9:54 AM PDT
SnD is a Prime so it's just not worth 2 seconds longer on ShadowDance (About 2 Ambushes) being able to use Backstab more often or a 1 minute bleed on a Rogue that also procs +10% damage without having to waste combo points on Rupture.
Same deal with Gouge, its a Major not a Minor, So it's not worth either an additional 1.5 seconds of Garrote silence, an additional Kick, Smoke Bomb and Dismantle or being able to Blind a target that has your dots on them.
SnD is a Prime so it's just not worth 2 seconds longer on ShadowDance (About 2 Ambushes)
SnD glyph allows the use of an extra finisher instead of refreshing it, but it is true it probably is worse than ShD in general.
I personally would put it over glyph of prem. Do you really use all of those abilities? And, while that gives some survivability, I would argue that being able to use gouge consistently would yield far more.
Glyph of Preparation Is definitely the most important Major glyph there is, it gives 2 Smoke Bombs which by itself is enough to pick up this glyph alone. Glyph of Preparation is a key attribute to why people pick Sub, say you manage to set a target up for a kill but they are resilient to use their trinket, being able to Smoke Bomb once while their healer is CC'd will guarantee a trinket and being able to Prep a new Smoke Bomb after setting up another CC chain on the healer will ensure a kill.
Double Kick on a healer is pretty much GG when you can rotate around Gouge/Garrote/Kidney Shot etc.
2 Dismantle's on separate targets can pretty much put a melee cleave to rest if you include Vanish->Cheap Shot->Gouge on one and Redirect Kidney Shot on another along with the use of Blind->Sap.
Sub gets most of its value from being able to control a field then use CD's to set up a kill with teammates with the use of ShadowDance.
Edited by Ømén on 3/23/2011 10:54 PM PDT
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.