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This is soley from my point of view. Which could be completely wrong but....
Sub Rogues: You cannot get them off of you. Their control and pressure is unbelievable. They do crazy dmg on top of all that control as well. Total nightmare if played by someone with half a brain.
My fix would be to reduce their damage. You can't have that much control/pressure/self healing AND high dmg on top of it. Absolutely nuts.
Warriors: "i'm rooted, rooted, LOL got him he's dead"
Nerf the damage.
Deathknights: They don't let you move, they don't let you cast, they don't let you heal.
I can't even figure out how to balance them. Their damage isn't exactly high but you aren't allowed to do anything while they are on you.
Resto Shaman: They aren't exactly the hardest healers to kill, but wind shear is on too short of a cooldown. Coupled with certain classes they can completely shut down casters to a laughable level.
Windshock needs a real cooldown. Like 10 seconds or better.
A 6 second interrupt with a 25 yard range for a Restoration class with tools such as Grounding Totem isn't good?
Every class has OP aspects, and we're all balanced around that. In my opinion, Wind Shear is one of the stronger aspects of Shamans. Not only because of the cooldown, but because of the range.
most balanced in the eyes of some rogues
ic... i hope glad rogues agrees with you. i've seen most that defend rogue's opness are below 2.4k.
Edited by Kenniee on 2/27/2011 11:43 PM PST
with vanish, sprint, smoke bomb, recup, prep its def a l2p issue.
its the other way around. i assume that you're one of those 1.5k players who dont know how to play a rogue correctly thats why u're blind defending rogue's opness. with those cds u have, a hunter is surely dead right before u need ur prep. forgot ur shadowstep.
Edited by Kenniee on 2/28/2011 12:02 AM PST
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