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I am so proud of Blizzard with 4.1's changes. The reintroduction of Zul Aman and Zul Gurub will bring more fun things to do around here, but I'm here to discuss the Guild changes:
We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.
New tabards to make guild rep farming easy! Awesome! This is something many people have been calling for on other servers, and I think this will make people want to change guilds a little more often, promoting a more hostile/friendly realm.
The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
I always wondered why they didn't put this in, it certainly does help clear up the extra gold that comes in from the perk, and exactly how much the guild is making.
Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
FINALLY. This is something I have ALWAYS wanted, I think this (Aside from guild leveling) was one of the best things I thought that came with Cataclysm.
Also, WHY DID THEY BUFF ROGUES? All rogues got was buff after buff after buff? Is there no call from players to make rogues a little less over powered? Rogues pwn me, even if they're in pve gear against my 365 pvp set. :( *cries* (On a side note, I am pretty bad at life, so that could be why).
Edited by Varuul on 2/28/2011 6:07 AM PST
OKAY, EPIC RAGE.
Power Word: Shield duration has been reduced to 15 seconds, down from 30.
Dispel Magic can only be used on the casting priest as a baseline effect.
MAD VAR IS MAD. WHY? GOD WHY?
Oh no, nevermind. It's okay; they increased divine aegis by 3 seconds.... THREE SECONDS.
I'ma go play Rift. :(
Haven't you heard? Blizzard doesn't want disc priest to use shields anymore, they want you to act like a holy priest and spam various spells.
you want drink some water?!
Maybe they should look into making some of the other spells more useful and usable without going OOM after 10 cast. Lower the mana cost of flash heal and also lower the amount healed to offset it some.. Having flash heal as one of the primary disc heals and proc Divine Aegis would be more idea if you ask me.
# Power Word: Barrier's cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
More shield nerfs. I'm tellin ya.. Blizzard doesn't want Disc priest to use shields anymore....
On another note...
# Shield Bash has been removed from the game.
Poor warriors... I'm starting to feel bad for them now...
Edited by Avellin on 3/1/2011 9:14 AM PST
and theres better CC/silences that share the same DR?
You're makin me sound like I'm mad when I'm not. I have never and will never play a warrior. Other then a rogue melee is boring and even that is debatable (<3 combat). Also I always preach the "not balanced for 1v1" because it can never be done without completely redoing half the classes from start.
they only buffed the sub talent. rogues are strong no doubt but have you seen mages, dk's and marks hunters lately? and honestly does PWS last full 30 secs ever in arena if the person is being targetted by 2 dps? lemme tell ya it doesnt last long. now that amount of magic buffs other than hots have been reduced by a !##%ton, there's really not much to purge to begin with, and honestly purge was OP. don't complain about specific classes and their abilities, think of how it affects a team. think of dk: desecrate, deathgrip and how indestructable and unkiteable they are and how much damage they do with necrotic strike absorbing 50k heals+ marks hunter doing 50k dps with freedom from hpally with frost trap, freezing trap, scattershot,silencing shot, pet and trap root, disengage would affect teams with assasination rogues? u c y they tryin to push rogues going into shadowstep?
Rogues haven't really gotten buffs of any kind, just little tweaks that mostly affect PVE. They nerfed a few of our pvp things in small ways, and we're still useless against certain classes.
Rockpaperscissorscraft will always be rockpaperscissorscraft, and unfortunately you can't become a rock or paper in a fight if you levelled scissors. Bad game design is bad.
Recuperate base effect now heals 3% per tick, up from 2%.
Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
Tricks of the Trade now has a 100-yard range, up from 20.
Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.
Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.
I see one nerf. All the rest I consider buffs. It's not that they're substantial buffs, just that it hurts my ego. :(
Edited by Varuul on 3/8/2011 5:58 AM PST
Most of the "buffs" are just functionality things and not things that are going to cause you pain in combat. Tricks of the trade thing is long overdue. So much fun fighting a boss where being behind it means you're out of range of the tank if you need to tricks them.
The healing nerf is the only thing that really affects you. PVP rogues move pretty close to the same in stealth with or without the change and have a really short stealth cooldown already. They're just normalizing things a bit so that other specs and hybrid specs are not confined to specing and playing in one very particular, peculiar way.
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