Tone down Tol Barad dailies

85 Orc Shaman
4630
The rewards and benefits for doing Tol Barad quests are quite nice. Players jumping straight into the zone when hitting 85 (either in quest greens or some dungeon blues) will certainly notice it's substantially more challenging than Twilight Highlands.

The balance of the zone partially relates to its sustainability as repeatable content for players at all levels of the end game. When I first started questing there I was in all questing gear and definitely noticed the challenge, but I liked it. As I started gearing up I saw how much better I was faring while taking high damage, managing unpredictable spawns, etc.

The basic point is that, because there are some great rewards there a lot of players are working toward, the questing needs to be more difficult than a place like Twilight Highlands so it doesn't feel incredibly trivial by the time you have a 329 average item level.
Hey man can you fix my tb drake im sitting inside of it
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85 Orc Hunter
7270
i have trouble taking what you say seriously when you complain about webbing spiders when you can just engage them at the edges from 1 of many bridges and roads and go around them

ya i had the same thing happen the first time i stepped foot into TB and tried to ride through the middle, got webbed/dismounted, and got gibbed. It only took once to learn that lesson though

I can engage them at the edges or from the bridges, but because of my class mechanics, I can't STAY there. I. Have. To. Kite. this takes room. The only places on the island where there is sufficient room for me to PvP without running into mobs is the area between the spiders and the drowned pirates, and the area south of the keep where the alliance graveyard is. It also doesn't help that the opposite faction's sentries patrol one of the bridges and clear roads. Try PvPing as a hunter on tol'barad. It's painfully frustrating due to a lack of space to keep mobile.
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The only annoying thing is when you get all in the same day quests to kill 14 ghosts, 14 villagers, 12 spiders, AND 9 ghouls and then escort the idiot gnome on top of that.
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27 Goblin Shaman
120
03/03/2011 4:29 PMPosted by Dreamcypher
I don't think it's fair to tell people their concerns aren't valid because of some fictional group of players who love the current cramped design and will jealously defend it. Where are they now? Here is a thread will Blue in -- why aren't they piping up in droves to champion the area as is?


It's not practical to change the physical size of the island after it's already been implimented.

You'll get these morons whining "You put all that dev time into making TB bigger but you can't give us new content wtf??"

No one is ever happy, ever. Live with it.


It may not be practical to redo the whole island, true. Such is life. It is bad and they should feel bad and that's the important thing. Problem is if any blue said, "Yeeah... about that. Sorry, it's crappy. But, hey, we all have to put up with it. Let's make the most of it go team friends!" that would not be good enough for anyone but me, probably.

Also, I am frequently happy. Presently, even. I do live with Tol Barad. Until I get my dragon. It has something I want so I will put up with the nonsense. But it's not fun. Argent Tournament was fun. I kept doing it for gold long after I was Crusader and had all I needed. Hopefully the Hyjal joint will be fun.
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85 Goblin Shaman
4800
Wrath community: "Blizzard caters to carebears and casuals, I want to see REAL CHALLENGE for MANLY MEN such as myself in Cataclysm"

Cata community: "I am literally not even good enough to do dailies without it being a deathflop."


You people will never be happy, but at least during Wrath you had the pretense of being kinda cool. Now you're just moaning about things no one should feasibly be having problems with. I do TB dailies all the time and stay capped off at 100% health. Your gear has to be very, VERY bad for you to have any valid complaint about difficulty here.
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look i feel your pain, ive met a couple deaths there because of fearing someone into a mob then drawing VE aggro, it sucks. But this is world pvp, it does (and should) have much more of an X factor than bgs or arena
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Between the spawn time, the density of mobs, and the amount of damage each does it makes doing dailies in Tol Barad horrible. Will the damage of the mobs be toned down in 4.1 or will another quest hub be added? It seems like every time I quest in the zone, I'll need to eat and drink after each kill.

Also, I noticed that when you die in the zone you don't have to run back to your corpse, which means you have to re-fight everything (due to the high spawn rate) just to get back to where you were.

Thanks :D


what are you smoking? TB dailies are easy. Am exalted on 2 toons......

And if we ALL are WoW demigods like YOU, it would be easy for us too. /sigh some people...
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85 Troll Druid
1480
03/03/2011 4:16 PMPosted by Grimgol
I loved the isle of queldonis


I had so much fun pvping and completing quests in this area. I think what made that area such a great place to quest and do a bit of pvp was that it wasnt littered with semi elite mobs which meant focus could be on a bit of creative non contrived pvp gaming. It was an open plan sort of area unlike the TB island which seems to be overly compartmentalized.

I dont like excessive mob spawn times but while people are waiting for mobs to spawn pvp happens. Presently, there isnt any real reason to pvp to fight for a resource or mob.

Just like many others I would go to queldonis to do some dailies and get sidetracked into spontaneous pvp battles and end up having loads of fun in the process. That doesnt seem to happen for TB dailies; everyone's focus is on getting through the quests and getting out of there asap.

Its been ages since I have done TB dailies but those mobs hit too hard and take too long to die.
Edited by Solonge on 3/3/2011 4:55 PM PST
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85 Draenei Shaman
4540
As a skinner I have absolutely no problem with the respawn rates of the spiders and crocs.

Here are some things I do when the mob spawning gets a bit too high for my taste:

1. Kite the mobs away from the spawn point. That way you won't get aggro if the mob respawns as soon as you die.

2. Use CC. If a mob respawns on you instantly, CC it. That way you can loot as you please, and if you don't want to fight the mob, you don't have to. I will often hex a croc if I don't want to fight it at the moment.
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85 Draenei Priest
9160
They have toned down the dailies quite a bit.

A little gear makes a big difference, too.

When Cata was first released, my brother and I really couldn't solo them, at least not without spending a very long time. We did them together for a while. It wasn't long before we were able to solo them easily. You'll get there.

And yeah, CC is nice. If I need to loot something and something spawns on me, I'll go ahead and (glyphed) Psychic Scream and pick the item up before dealing with the mob.
Edited by Tiakatt on 3/3/2011 4:56 PM PST
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85 Orc Hunter
7270
look i feel your pain, ive met a couple deaths there because of fearing someone into a mob then drawing VE aggro, it sucks. But this is world pvp, it does (and should) have much more of an X factor than bgs or arena

The X factor, however, should not define the PvP. Trust me, I would PvP over in the forest if doing so didn't involve me pulling aggro on every single mob there because I have to play keep-away as part of my PvP experience. If I get dazed, it's an automatic death to me, because unlike every other class in the game, I can't suck it up and just eat the hits and slow. If I pull even ONE extra mob on me, that means I die, as I simply can't afford to blow a freezing trap or spend the time chain-fearing the thing (If it's a spider) because I cannot allow my opponent (Or anything chasing me, for that matter) to get within my melee range.

http://img696.imageshack.us/img696/8738/huntertb.png

Because of all the congestion and high-trash-density on the island, the circled areas are the only places where a hunter has a real fighting chance on TB. If I fight anywhere else I'm a sitting duck, because the moment I aggro something due to healing my pet, trap aggro, or whatever, and I get slowed/rooted, the fight is over. The island is just too small for hunter PvP (and PvP in general)
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90 Human Warrior
16520
03/03/2011 4:54 PMPosted by Teraava
1. Kite the mobs away from the spawn point. That way you won't get aggro if the mob respawns as soon as you die.


Not a good option if you have to go deep into zone to even get add

03/03/2011 4:54 PMPosted by Teraava
2. Use CC. If a mob respawns on you instantly, CC it. That way you can loot as you please, and if you don't want to fight the mob, you don't have to. I will often hex a croc if I don't want to fight it at the moment.


What CC would you like me to to use on villagers when I play my disc priest so that I can loot?
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11 Troll Hunter
300
The rewards and benefits for doing Tol Barad quests are quite nice.


Not so nice it outweights the hate of having to go there 500 times.


The balance of the zone partially relates to its sustainability as repeatable content for players at all levels of the end game.


There is repeatable and content - rarely do they meet.


The basic point is that, because there are some great rewards there a lot of players are working toward


I think you vastly overestimate the value of what is there.
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85 Draenei Priest
9160
The same thing I do when I do it in my Disc spec: A Glyphed psychic scream. Glyphs are easy to switch out as needed =)
Edited by Tiakatt on 3/3/2011 5:04 PM PST
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The rewards and benefits for doing Tol Barad quests are quite nice. Players jumping straight into the zone when hitting 85 (either in quest greens or some dungeon blues) will certainly notice it's substantially more challenging than Twilight Highlands.

The balance of the zone partially relates to its sustainability as repeatable content for players at all levels of the end game. When I first started questing there I was in all questing gear and definitely noticed the challenge, but I liked it. As I started gearing up I saw how much better I was faring while taking high damage, managing unpredictable spawns, etc.

The basic point is that, because there are some great rewards there a lot of players are working toward, the questing needs to be more difficult than a place like Twilight Highlands so it doesn't feel incredibly trivial by the time you have a 329 average item level.


So what you're saying is that, in order to establish continued viability, mobs this expansion have lots of health so that they aren't three-shottable at any point, ensuring that mobs in every zone will continue to be incredibly annoying no matter how well geared you are?

This is a common attitude of l337 players. That's why they are so..., um... leet.
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90 Gnome Warrior
2905
03/03/2011 4:46 PMPosted by Morganna
The only annoying thing is when you get all in the same day quests to kill 14 ghosts, 14 villagers, 12 spiders, AND 9 ghouls and then escort the idiot gnome on top of that.


especially when that farson hold prisoner bugs ... and it's happened to me today that the prisoner did bug (there can be no way at all that it is intended).
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I think the Tol Barad Dailies are fine just the way they are. I'm revered with Baradin's Wardens, so I've done my fair share. They are Battleground Dailies for the newest and (depending on your opinion) one of the hardest battlegrounds in the game to win. They SHOULD be difficult. You're earning the commendations for PvP gear, not throw away greens. I hope Blizzard keeps them right where they are, and doesn't nerf them.
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Community Manager
The rewards and benefits for doing Tol Barad quests are quite nice.


Not so nice it outweights the hate of having to go there 500 times.


The balance of the zone partially relates to its sustainability as repeatable content for players at all levels of the end game.


There is repeatable and content - rarely do they meet.


The basic point is that, because there are some great rewards there a lot of players are working toward


I think you vastly overestimate the value of what is there.

You've added virtually nothing to the discussion, but thanks for flexing.
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61 Dwarf Death Knight
6270
Can you fix the fishing by Wellson Shipyard. There are fishing pools that I am trying to fish but I am constanty being thrown into combat mode but I am not being attacked by anything. I have to walk for a great distance before I detectes that I am not really in combat. It is as if there is a phased mob. Since the system thinks I am in combat it wont let me mount or fish. Which is what I want to do.

Please fix the errant combat mode while fishing.
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