There is a large portion of the player base that does not prioritize raiding. As such, I think attempting to tweak raiding to account for those players would be a bad idea
Although you say this, this is not the intent of the Devs. They want as much of the player base as possible to see the content that they introduced into the game, even if it's not a "priority" for those players. Keeping the priority low only ensures a lesser probability you will see it, which is NOT what the Devs want (hence, it is still over-tuned.)
03/03/2011 10:45 PMRaiding should be difficult
Posted by Anzi
This is a fallacy. Normal mode raiding at current content should NOT be difficult. It SHOULD be complicated, require team work, and an understanding of your class. This is NOT what makes the current raid tier difficult. It is simply too unforgiving for people who make even the slightest mistakes until they are in the level of gear that the current raid drops.
The level of gear a current raid drops is NOT the gear requirement of a raid either, the PREVIOUS level is (except for end-tier bosses). Which means for Firelands normal modes, an avg. iLvl of 359. 372 is a number you're pulling out of the air for "required" to be able to clear and will be the iLvl for entry boss heroic modes. 346 was the avg. iLvl intended for the current raid (and it was possible, but you had to bring your A game)
For those of you saying WotLK fights were harder in current tier....<sigh> Professor Putrucide was NOT a difficult fight. It was complicated (like I said current tiers SHOULD be). Lich King himself on normal mode was NOT a difficult fight (he was VERY complicated). There is a difference. If you made a mistake in one of those fights, it was very, very possible to recover from it. Current tier in "required" iLvl gear, not so much. THAT is the difference. That being said, I will grant that Yogg-Saron was a difficult fight, because it was unforgiving.
03/03/2011 10:49 PMDo you have any specific examples?
Posted by Vyers
I don't have the link to the thread, but the reason for 2200 rating weapons being pushed back was because, "Not enough players are progressing as far in PvE content as we had expected." Ummm....how can you NOT say that is Blizzard saying PvE is over-tuned. Read between the lines, if they EXPECTED more people to be clearing the content than are, then obviously it is harder than they wanted it to be...hence over-tuned.
And in case you're wondering, the more difficult fights (Ascendant Council comes to mind), HAVE received nerfs in small increments throughout the time of release. Which is why recently the % of guilds downing these bosses has gone from 20% for the first 2 months, to around 50%, with end tier bosses (on normal mode) being around 20% on average still.
The entire point of having Heroic Mode fights is to have a difficult encounter for the hardcore raiders. Those fights should be difficult, and are properly tuned, imo.