Topic
(Sticky)
SMF and you. Updated for 4.3/MoP Speculation
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Edited by Collision on 4/6/12 1:34 AM (PDT)
4/6/2012: Updated with Panda stuff. http://us.battle.net/wow/en/forum/topic/2190890474?page=1#4
GO HERE for changes in 4.3 to rotation. http://us.battle.net/wow/en/forum/topic/2190890474?page=1#3 *Updated with 4.3 BIS Weapons. (Yeah, I know, I'm really late on that.) I transferred servers, so the armory on the left will not work. This will, if you're interested in my armory. http://us.battle.net/wow/en/character/stormrage/Collision/advanced Hello everybody, this is my guide for Single-minded-fury, a subspec of Fury for the warrior class. The intention of this guide is to show the differences between the two sub-specs, and hopefully make everyone who reads this a slightly better player at the end of the day. Talent spec: 8/31/2 http://wowtal.com/#k=BeB4St5V.aei.warrior.RDZPgB That’s what you’ll see for most warriors. Some people drop a point in rude interruption for Piercing howl, and you can also swap out the victory rush glyph for the colossus smash glyph if needed. Ability priority: As SMF, one of the first things you will notice is how weak raging blow is compared to TG. This is due to the weapon speed differential between TG and SMF (Typically 3.6/3.8 vs 2.6). This is the only reason we have a different ability priority than TG. When dealing with your ability usage, you have to look at rage as a limited resource in which you must maximize each point of rage to put out the most damage possible. Every time you use heroic strike outside of colossus smash you are losing a small amount of DPS overall, and every time you delay using bloodthirst you are also losing out on overall dps. Each ability has an average “Damage per rage” when you use it at any point in an encounter. Ultimately you want to use your highest DPR abilities every time they’re off cool down. When dealing with TG, RB is actually your highest DPR ability and is a button that you do not want to delay pressing very often. With SMF, RB is one of your weaker attacks and you will sometimes delay using it outside of colossus smash. Damage per rage in BIS gear Bloodthirst - 2076 Execute - 1950 Raging Blow -1660 (With 1398 mastery) 20 rage heroic strike - 1592 30 rage heroic strike - 1061As you can see, the DPR difference between HS and BT is fairly significant. Due to this, if you learn anything from this guide, it is that you must follow these rules when dealing with heroic strike. Generally during the encounter you will play a giant game of "Avoid using heroic strike!" Only use heroic strike when the following conditions apply: |
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Edited by Collision on 3/31/12 4:09 AM (PDT)
General rotation/priority:
BT_BT_BT Fill in blanks with CS > Slam > Execute > RB > Battle shout Rage management is incredibly important here. I would highly recommend grabbing some sort of add-on that places a rage bar close to the middle of your screen. I use enraged at the moment, and I would recommend it as it’s highly customizable. You’re going to be pooling rage, and any time your rage hits 100 that means you are wasting rage which is a significant dps loss, so you want to have a very visible rage bar to avoid this. Why do we have so many restrictions on using heroic strike? Colossus Smash. Any ability used during colossus smash does roughly 40% more damage than outside of colossus smash, so you want to “Dump” your rage out during this with heroic strike. You want to shove as much rage as possible in this 6 second window, and then “Save” up rage for the next colossus smash by following the heroic strike restrictions above. So when Colossus Smash happens, in a perfect world it would like this: CS-Bt-Slam-Bt With 2 heroic strikes thrown in, I typically use the first heroic strike right after CS and then wait to use the second heroic strike 1 second before colossus smash runs out to ensure that I have enough rage to continue my rotation. If for some reason you do not have a slam proc, it is fine to throw in a raging blow instead. Also, it is entirely possible to use inner rage to fit in 3-4 heroic strikes into colossus smash as your gear gets better or if you get a battle trance proc inside colossus smash. I typically use inner rage on cooldown, as it will naturally line up with a majority of your CS uptime, and it is hard to predict when you will actually be able to fit in more than 2 heroic strikes. Effective colossus smash usage is THE most important part of this rotation. Execute phase: Execute is no longer our hardest hitting ability as blizzard buffed everything else and to make this easy… you’re basically only going to use execute to maintain the 25% haste buff and as an extreme rage dump. When it’s ok to execute: PRO-TIPS AND STUFF: Go ahead and macro berserker rage into bloodthirst, you gain more dps from using it on cooldown due to the berserker rage glyph than saving it to activate raging blow. SMF naturally has a higher uptime on enrage due to more autoattacks, so it will be very rare that you cannot use raging blow when you want to. Stat Priority: SEP values: 1 Strength is worth roughly 3.4 dps. Str: 1 Expertise: Cap it Hit: .54 (Above 8%) Crit: .62 Haste: .44 Mastery: .39 STR > 8% hit > 6.5% expertise > crit > 27% hit > haste > mastery Higher ilevels will almost always win out, but if you can get a piece of gear that is better itemized at the same ilevel, go for it. |
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Edited by Collision on 4/1/12 11:41 PM (PDT)
4.3 TIER 13 INFORMATION
Ok, so you've picked up 4 piece tier 13. What changes? Take everything that you learned from above and make the following changes: Never use raging blow during inner rage outside of colossus smash. It's ok to use raging blow as a filler during CS if you don't have a slam proc. You will still wait to use heroic strike when you have >80 rage, an incite/battle trance proc or when you have >40 rage during colossus smash. However, if you have more than 900 mastery (Which is hard to avoid this tier), then Raging Blow does have a higher DPR than a 20 rage heroic strike. [b]Additionally, with 2 piece T13, your rotation becomes BT > CS > Slam > Battle Shout > RB Even outside of inner rage, raging blow is your last button to press. Execute still does more DPR than a 20 rage heroic strike, though. Setup a power aura to let you know when colossus smash is up so you don't accidentally overlap a 4 piece proc. Here's an example of the one I use. Version:4.23; target:true; icon:ability_warrior_colossussmash; buffname:Colossus Smash; x:-9; bufftype:2; texture:72; alpha:1; mine:true; stacksOperator:=; exact:true; size:0.36; y:209; timer.HideLeadingZeros:true; timer.h:1.36; timer.Texture:Digital; timer.enabled:true; timer.cents:false; timer.Relative:CENTER; timer.y:39 With 2 piece, our stat SEP looks more like this: STR: 1 Crit: .65 Hit >8%: .60 Haste: .53 Mastery: .40 Hit/haste are buffed fairly significantly, meaning once again we will want to avoid mastery whenever possible. Spreadsheet your character, as stat values will range somewhat. During Inner rage colossus smashes, it should be very easy to fit in 4 heroic strikes almost every time. Outside of inner rage you should always get in 2 heroic strikes, this is mostly thanks to secondary stat inflation which has increased our rage generation to the point where it can handle that every time. Naturally if RNG conspires against you and you don't have the rage to do bloodthirst, don't use heroic strike. :P [b]BUT Collision! What is better? TG OR SMF? Thankfully this tier that's a really freaking hard question. They're really, really close. Too close to really say which one is better, so just go with whatever gives you better weapons. However, Arms blows them both of out of the water. A rough approximation of what the "Best" trinkets for SMF are. Each bone fetish jumps up 2-3 trinket spots on Yorsajh, Blackhorn, Spine (If you're padding meters), and madness. Best: Eye of Unmaking (H) Creche of the Final Dragon (H) Eye of Unmaking Bone Link Fetish (H) Creche of the Final Dragon Eye of Unmaking (Raid Finder) Bone Link Fetish Rotting Skull (Valor Trinket) H Vessel of Acceleration Creche of the Final Dragon (Raid Finder) Rosary of Light Bone Link Fetish (Raid Finder) Vessel of Acceleration H Heart of Rage H Apparatus Dwyer's Caber Heart of Rage Chilled Coaster Apparatus License to slay H Crushing Weight Fury of Angerforge Crushing Weight Worst: What about weapons? Here is the list of BIS weapons for both main and offhand. MAIN HAND LIST Best 416 Agility 1H 410 Hand of Morchok 416 Souldrinker 403 Agility 1H 397 Hand of Morchok 403 Souldrinker Worst OFF HAND LIST Best 410 Hand of Morchok 416 Souldrinker 416 Agility 1H 397 Hand of Morchok 403 Souldrinker 403 Agility 1H |
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Edited by Collision on 4/7/12 9:22 PM (PDT)
Panda Section:
http://us.battle.net/wow/en/forum/topic/2190890474?page=33#649 http://us.battle.net/wow/en/forum/topic/2190890474?page=33#650 Comparing TG and SMF. TLDR: SMF is roughly 3-4% ahead of TG on single target, and 4-5% behind on AoE. SMF is doing ~37.6k dps in 400ish ilevel gear WITHOUT buffs TG is doing ~36.5k, 400ish ilevel, without buffs. http://us.battle.net/wow/en/forum/topic/2190890474?page=34#661 Rage income analysis. TLDR: We'll have barely enough rage to support a full rotation. An early guess of what SMFs' optimal rotation will look like. Completely done on napkins, will hopefully be improved whenever simulationcraft releases a MoP version. Basic rotation: BT-_-_-_-BT Blanks will be filled in with: Colossus smash > Bloodsurge Wild Strike > Raging Blow > Dragon Roar >Battle Shout > Wild Strike (>40 rage) > Impending Victory Wild strike hits harder than a colossus smash heroic strike, so there's no reason to use heroic strike as our rage generation isn't high enough to support it. In a "Perfect" world, Colossus Smash would go like this: CS-BT-RB-WS That's 60 rage. As I mentioned before, we're going to average 10.2 RPS. Colossus Smash lasts 6 seconds, so you'll gain roughly 60 rage during it. That means that heading into Colossus smash you need to have 30 rage saved up. Extremely different than the world of fury right now, where you need 70+rage. The nice thing about our rotation here, is that you can dump out absolutely every point of rage you have and your rotation will not fall apart due to bloodthirst GIVING rage, rather than costing it. With my current rage generation guess, we'll probably have to skip one wild strike right before colossus smash in order to compensate for RNG of missing. What if you get super-lucky and get a bloodsurge proc? CS-BT/WS/WS/WS/ 30+ 30 - 10 = 50 rage total. If a bloodsurge happens, it will probably be necessary to use heroic strike once to prevent rage capping before the next colossus smash. Impending victory/Dragon Roar are excellent rage free GCD-fillers. |
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Yay first
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Keep doing what you're doing. It's much appreciated.
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Thanks for continuing to post this.
SMF is the redheaded step child of pve warriors, and most of us are largely ignorant of it. Sticky! I would like to try SMF but I was afraid my gear had to much mastery on it for a switch to be beneficial. But, from what I read, mastery is not so bad for SMF? |
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with the changes to mastery in 4.1 i am really wondering how haste and mastery pan out... as well as the changes to precision as well.... going to be interesting.
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i cant help but think though the change to precision will place a larger value on haste as a stat... but then again we will see...
Regardless thank you for the continous awesome work. When the PTR starts allowing us to use recount... i will start posting numbers again. |
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Thanks for re-posting, Collision.
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Just ran SimCraft with my current set-up... did a Live versus PTR analysis:
Live: 21.5k DPS SEP Hit: .80 SEP Crit: .53 SEP Mas: .33 SEP Haste: .34 PTR: 22.6k DPS SEP Hit: .79 SEP Crit: .57 SEP Mas: .34 SEP Haste: .37 *shrug* For my gear, it's the same stat weights, higher DPS :) |
