Outdated SMF guide. Please remove sticky. :)

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90 Blood Elf Warrior
7080
It's terribly sad, but SMF is the lowest melee dps spec at the moment. I had 2 Heroic Hand of Morchoks and switched to Arms when I got my hands on a reg Gurth...and though I'm having a blast with Arms (and the sick proc), it still saddens me to see SMF fall so low...MoP bring my fast assaults back! I want to top the charts in SMF like in FL!
90 Worgen Warrior
8560
02/27/2012 06:28 PMPosted by Azîel
What should I be using during my Battle Trance procs? I have 4-piece T13, so which does more DPR; Heroic Strike or Raging Blow? The chance for Colossus Smash would make Raging Blow pull ahead in priority, does it not?


Never use raging blow during inner rage outside of colossus smash. It's ok to use raging blow as a filler during CS if you don't have a slam proc. You will still wait to use heroic strike when you have >80 rage, an incite/battle trance proc or when you have >40 rage during colossus smash.

Bloodthirst procs 4 piece, not raging blow.
90 Blood Elf Warrior
10265
Very helpful guide. Keep up the great work.
90 Worgen Warrior
8560
Pretty excited about the changes in MoP that I've read so far. SMF will be a viable spec again! :)
90 Undead Warrior
15415
I hope so i enjoy it so much
90 Human Warrior
15030
Back when fury was a spec in vanilla and tbc there was the usage of a 2.8 mh and a 1.4 off hand because of a talent called unbridled wrath that chance on hit got you extra rage, your offhand generated alot of rage b/c of this and it was cool to have one weapon always attacking and the other one doing the burst dmg... is there anyway to bring this back or b/c slam hits with both should we simply be dual wielding 2.8/6's with SMF?


Rage normalization killed this.


What? It was never optimal, even in vanilla, to use slow/fast. That is the traditional mark of the rogue in vanilla, not the warrior.

The fast offhand would eat your Flurry procs, and there was a bonus of an "extra Flurry" usage if your weapons were the same speed as they synced on the last charge. So it was always slow/slow for competitive pve dps.

We were rage normalised in 2.0, in vanilla, prior to TBC's launch. Gosh, those were awful months but it never affected the slow/slow priority.
Edited by Caska on 3/27/2012 8:53 PM PDT
90 Worgen Warrior
8560
I don't think I ever mentioned it was optimal, just that rage normalization means there is no benefit to using a fast offhand to even consider weighing the pros and cons
90 Human Warrior
15030
Edit: Apparently I should wait a day for MOP releases. (I read an early information package at midnight that mistakenly combined SMF's weapon % increases into TG as well and didn't think to double-check the source the next day when it was silently corrected.)

Revised: My one concern is that SMF's fixed percentages won't be tuned properly or willingly. (It took almost a year before they admitted messing it up the first time and it still slipped way behind a tier after.)

Right now (+35% mh, +40% oh) it looks like it's sitting another 40% too low to equal out similar ilevel 2h weapons. Comparing two 410 iLevel weapons (1h vs 2h), we have heroic hand of morchok weighing in at 2514 for SMF and heroic ataraix weighing in at 4331 for TG. Give HoM the proper 35% for mh damage and it does (2514x1.35) 3394. Does 4331 = 3394? I don't think it comes close. Plus there's the imbalanced 2h itemisation to account for as well (damage and survivability).

Yes, I'm suggesting that they increase SMF's bonuses to be +75% to equal damage, more like +85% to account for stat disparity. Furthermore, the percentage should be the same on both hands. But will they fix it? I doubt it.

Why does weapon damage matter? A lot of our core abilities are tied to weapon damage now. Wild strike, whirlwind, bladestorm, bloodbath, stormbolt, heroic strike, cleave (they changed them back to weapon damage), raging blow, colossal smash, heroic throw, et al.

Edit: Case in point. They just dropped mh to 30% instead of 35%. Lowering our damage instead of buffing it and widening the gap between SMF and TG even more.
Edited by Caska on 3/29/2012 12:55 PM PDT
90 Worgen Warrior
8560
Single-Minded Fury: Reworked: When you dual-wield one-handed weapons, all damage is increased by 35%, and your off-hand weapon will deal an additional 40% damage.
Here is the reason why SMF will be competitive. ALL WEAPON damage is increased by 35%, and, ADDITIONALLY, off-hand attacks deal 40% more damage as well.
^ 4/6 - This ONLY includes weapon damage. Attack power based abilities such as Execute/Dragon's roar do not benefit from the 35% increased damage.

The weapons I used for this, MAX Weapon damage first.
19367 410 3.6 speed main-hand
11580 403 3.6 speed off-hand
15614 410 2.6 speed main-hand
13185 403 2.6 speed off-hand
TG Attack Power: 15219
SMF Attack Power: 13925

  • AoE Stuff:
  • Bladestorm: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 75% weapon damage. Also does 75% weapon damage for off-hand.

    TG: (19367*.75)+(11580*.75)= 23210.25
    SMF: (15614*.75)+(13185*.75)= 21599.25
    7.5% Advantage TG

    Whirlwind: No longer has a stance requirement. Now has a 6 sec cooldown, down from 10. In a whirlwind of steel you attack all enemies within 8 yards, causing 35% weapon damage to each enemy.

    TG: (19367*.35)+(11580*.35)= 10831.45
    SMF: (15614*.35)+(13185*.35)= 10079.65
    7.5% Advantage TG

    Cleave: Now has a 1.5 sec cooldown, down from 3 sec. Now does 75% weapon damage.

    TG: (19367*.75) = 14525.25
    SMF: (15614*.75)= 11710.5
    24% Advantage TG

  • Single-Target Attacks:
  • Colossus Smash: No longer has a stance requirement. Now costs 30 rage, up from 20. Smashes a target for 175% weapon damage plus 221 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.

    TG: (19367*1.75)+221 = 33892.25
    SMF:(15614*1.75)+299 = 27623.5
    23% TG Advantage

    Execute: Now costs 30 rage. No longer has a stance requirement. No longer consumes additional rage to do more damage.
    Formula: 5*AP

    SMF - 70901
    TG - 76663
    9% Advantage to TG

    Heroic Strike: 1.5 Cooldown. Now does 100% weapon damage plus 668. 140% plus 935 if a one-handed weapon is equipped.

    TG: (19367+668) = 20035
    SMF: (15614*1.4)+935 = 22794.6
    14% Advantage SMF.

    Bloodthirst: Now generates 10 rage. Now has a 6 second cooldown, up from 3 sec. Instantly attack the target, dealing 100% weapon damage plus 1238 with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 40% chance to be a critical strike.

    TG: 19367+1238 =20605
    SMF: 15614+1671= 17285
    19% Advantage TG

    Raging Blow: No longer has a stance requirement. Now costs 10 rage, down from 20. Now does 150% weapon damage, up from 100%.

    TG: (19367*1.5)+(11580*1.5) = 46420.5
    SMF: (15614*1.5)+(13185*1.5)= 43198.5
    7% Advantage TG

    Wild Strike: Now does 270% weapon damage, plus 469 and causes Mortal Wounds on the target. Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. 30 Rage.

    TG: (11580 *2.7)+1574= 32840
    SMF: (13185 *2.7)+2975 = 38574.5
    17% Advantage SMF

    Dragon Roar:
    Formula: 3.3*AP
    SMF: 46402
    TG: 50443
    9% Advantage TG

    Now, let’s do a damage per rage comparison for each:
    TG:
    CS: 1130
    BT: (+10) +2060
    HS: 667
    RB: 4642
    WS: 1095
    WS(Bloodsurge): 3285
    Execute: 2555
    Whirlwind: 433 (Per mob)
    Cleave: 484 (per mob)
    Bladestorm: No rage cost, hits twice as hard per mob as whirlwind.

    DPR for SMF:
    CS: 921
    BT: (+10) +1730
    HS: 760
    RB: 4319
    WS: 1285
    WS(Bloodsurge): 3855
    Execute: 2363
    Whirlwind: 403 (per mob)
    Cleave: 390(per mob)
    Bladestorm: No rage cost, but hits twice as hard as whirlwind.
    Edited by Collision on 4/6/2012 10:27 AM PDT
    90 Worgen Warrior
    8560
    Enrage: Critical strikes with special abilities and critical blocks Enrage you, increasing the rage you generate from normal melee attacks by 25% for 6 sec.
    Even.

    Flurry: Your melee hits have a 9% chance to increase your attack speed by 25% for your next 3 swings.
    Advantage SMF, more swings.

    Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Your autoattacks do an additional 40% damage, and your off-hand attacks do an additional 25% damage.
    SMF will do 1.3X more main-hand autoattack damage, and 1.2X more off-hand autoattack damage.
    Advantage SMF

    Bloodsurge: Your Bloodthirst hits have a 30% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
    Even

    Incite: Reworked: Your Heroic Strike criticals cause the next Heroic Strike to also be a critical. These guaranteed criticals cannot re-trigger the Incite effect.
    Even

  • Rotation
  • Now, for a guesstimate at a rotation. The /WS/WS/WS is a bloodsurge proc.

    CS-BT-RB-WS-BT-RB-WS-BT/WS/WS/WS-RB-BT-WS-RB (For TG)
    CS-BT-RB-WS-BT-RB-WS-BT/WS/WS/WS-RB-BT-WS-RB (SMF)

    Total damage done by TG: 728996
    33892 - CS
    90662 - BT
    204248 - RB
    111656 - WS
    98520 - Bloodsurge WS
    10018- 0.5 heroic strikes
    27449.8 DPS by special attacks
    9k dps by autoattacks
    36.5k dps WITHOUT buffs

    Total damage done by SMF: 752019
    27624 - CS
    76054- BT
    190071 - RB
    131151.6 - WS
    115722 - Bloodsurge WS
    11397 - 0.5 heroic strikes
    27600.95 DPS by special attacks
    10k dps in autoattacks
    37.6k dps WITHOUT buffs

    Things that aren't accounted for:
    Rage Management (+SMF)
    Bloodthirst has a +40% crit chance (+TG)
    Execute damage (+TG)

    TLDR: SMF is roughly 3-4% ahead of TG on single target, and 4-5% behind on AoE.

    SMF is doing ~37.6k dps in 400ish ilevel gear WITHOUT buffs
    TG is doing ~36.5k, 400ish ilevel, without buffs.
    Edited by Collision on 4/7/2012 11:14 PM PDT
    90 Worgen Warrior
    8560
    Single-Minded Fury: Reworked: When you dual-wield one-handed weapons, all damage is increased by 35%, and your off-hand weapon will deal an additional 40% damage.

    The latest patchnote updated SMF to this, which states ALL damage is increased by 35%, and then additionally off-hand attacks do 40% more damage.

    It doesn't say main-hand attacks at all.

    I did just update the numbers, I messed up the offhand multipliers earlier.

    I do not have access to the beta yet (Hi. I would like this.), so it's possible that Blizzard calculates everything differently than how I did it. However, historically this is how damage increasing modifiers have been applied in the past, and considering how damn close TG/SMF are with my numbers, I feel that it's probably right.
    Edited by Collision on 3/31/2012 9:58 AM PDT
    90 Human Warrior
    15030


    Enrage: Critical strikes with special abilities and critical blocks Enrage you, increasing the rage you generate from normal melee attacks by 25% for 6 sec.
    I think this will end up being a slight edge for SMF as they will use HS more often than TG, which has a much higher crit rate than other abilities.


    I don't think any of us will be using heroic strike as it stands. Wild strikes, raging blow, and heroic strike all have the same rage cost - and heroic strike is dismal for SMF right now. We'll prioritise wild strikes since SMF's offhand multiplier is significantly better than heroic strike's damage. (13k vs 5k currently in beta. Yes, I know, numbers pass, but unless they buff heroic strike by 300%, it won't change anything.)


    Execute: Now costs 30 rage. No longer has a stance requirement. No longer consumes additional rage to do more damage.
    Advantage to SMF
    1.3x more execute damage for SMF, as it's based on AP.


    I'm actually curious on your supposition here. If TG has more strength due to 2h itemisation, how does SMF pool more damage/AP than TG? Have I forgotten something? TG should have the lead on this one.

    Heroic Strike: 1.5 Cooldown. Now does 100% weapon damage plus 498. 140% plus 697 if a one-handed weapon is equipped.
    Advantage SMF.
    TG: (4331+498) = 4830 * 1.05 = 5080
    SMF: ((2514*1.4)+697)*1.35= 5700


    Where is that second multiplier coming from in SMF? x1.4 then x1.35? I've been on beta, heroic strike is our weakest attack by far and TG wrecks us in comparison. I think you double-dipped here.

    Incite: Reworked: Your Heroic Strike criticals cause the next Heroic Strike to also be a critical. These guaranteed criticals cannot re-trigger the Incite effect.
    SMF


    I think it'll be TG-favoured. SMF's lower rage income (by about 40%) compared to TG will make us use heroic strike less often, and it's our lowest priority ability given our other options.

    Fury
    Bloodsurge: Your Bloodthirst hits have a 30% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
    Advantage SMF, as it gains more from WS


    Wild strike using offhand damage only, one would assume SMF's higher offhand multiplier would win the day here. In fact it doesn't. :-/

    TG=4331
    SMF=2514x1.4(smf oh)=3520, which is still less than 4331. Still a massive TG skew here.

    Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Your autoattacks do an additional 40% damage, and your off-hand attacks do an additional 25% damage.
    Advantage SMF
    SMF will do 1.3X more main-hand autoattack damage, and 1.8X more off-hand autoattack damage.


    Crazed Berserker applies only to white damage and doesn't stack for yellow. I was saying before we needed a +75% multiplier to come close to breaking even without addressing the increased stat pool of TG, and crazed berserker doesn't quite make it even for white damage.

    SMF mh 0.3+0.4=0.7, which is close, but TG mh will still win out because that 1.4 is applied to TG as well as SMF. It's a base Fury talent, not SMF exclusive.
    (smf 2514x1.7=4274) vs tg mh=4331x1.4=6063) Huge TG advantage.

    Flurry: Your melee hits have a 9% chance to increase your attack speed by 25% for your next 3 swings.
    Advantage SMF, more swings.


    Finally! :) An SMF advantage.

    [quote]Wild Strike: Now does 170% weapon damage, plus 469 and causes Mortal Wounds on the target. Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. 30 Rage.
    Advantage SMF
    TG: (4331*(1.7*.75))+469 = 5990 * 1.05 = 6300
    SMF: (((2514*(1.7*1.4*.75))+469)*1.35 = 6700[/quote

    Wait, where is that second SMF modifier coming from? Crazed Berserker only applies to white damage. Also, why are you taking a quarter damage from TG and SMF?
    TG: 4331x1.7=7364+469=7832x1.05=8224
    SMF: 2514x1.4=3520x1.7=5984+469=6453

    Another big TG landslide despite the offhand bonus for SMF. Weapon damage will always favour TG in every instance with the percentages stuck as low as 30/40.
    90 Human Warrior
    15030
    Oh, I see where you got it from.


    "When you dual-wield one-handed weapons, all damage is increased by 35%, and your off-hand weapon will deal an additional 40% damage."


    Thanks for pointing that out, Collision! The wording on that has changed. (It also ping-ponged from 35% mh, to 30%, and back to 35% mh in the span of a week. That's beta for us.) I can see why you figured it was multiplicative now, at least for offhand only attacks. (mh is still counted separately.) That would only change wild strike to be SMF's favour, the rest would still be big leads to TG. I'll be back to comment in twenty minutes after I compare again on beta.

    Oh, and I deleted a previous post and made a more specific one. I spent ages looking for a link so it seems that you replied to my original before I could post the new one. Sorry about that weird gap.
    Edited by Caska on 3/31/2012 10:17 AM PDT
    90 Worgen Warrior
    8560
    I apologize, I literally just updated some of the numbers you were looking at. It fixes some of the math, as I used the wrong berserker multipliers for both SMF and TG. It doesn't change anything drastically, though.

    03/31/2012 10:02 AMPosted by Caska
    I'm actually curious on your supposition here. If TG has more strength due to 2h itemisation, how does SMF pool more damage/AP than TG? Have I forgotten something? TG should have the lead on this one.


    Execute does a base amount of damage at 30 rage that is AP dependent. Let's just say it does 2000 damage, increase that by 1.05x to account for TG's superior amount of attack power. That's 2100 damage.

    ALL damage from SMF is increased by 1.35x. 2000*1.35 = 2700, which is 1.29x more damage per execute than TG.

    03/31/2012 10:02 AMPosted by Caska
    Where is that second multiplier coming from in SMF? x1.4 then x1.35? I've been on beta, heroic strike is our weakest attack by far and TG wrecks us in comparison. I think you double-dipped here.


    Heroic Strike: Now does 100% weapon damage plus 498. 140% plus 697 if a one-handed weapon is equipped.

    The 1.4 comes from wielding a one-handed weapon as per the tooltip, the 1.35 is the SMF damage modifier.

    They changed heroic strikes damage 2-3 days ago to this, supposedly. I'm using the updated beta notes here, which may still be out of date if blizzard doesn't actually update them. :P

    03/31/2012 10:02 AMPosted by Caska
    I think it'll be TG-favoured. SMF's lower rage income (by about 40%) compared to TG will make us use heroic strike less often, and it's our lowest priority ability given our other options.


    Where are you getting this? SMF/TG rage income is exactly the same. You may get larger chunks of rage per swing as TG, but the faster swings of SMF make up the difference.

    http://simulationcraft.org/432/Raid_T13H.html
    TG Rage Per Second: 13.3
    SMF RPS: 13.3

    Wild strike using offhand damage only, one would assume SMF's higher offhand multiplier would win the day here. In fact it doesn't. :-/

    TG=4331
    SMF=2514x1.4(smf oh)=3520, which is still less than 4331. Still a massive TG skew here.


    All classes start out with offhand attacks doing half damage.
    Berserker increases that by 25%, 0.5 *1.25 = .625
    SMFs offhand bonus increases that by 40%, 0.625 * 1.4 = .875
    Offhand damage from Wild Strike is 170% offhand damage, which as above is multiplied by .625 for TG and .875 for SMF.
    Add a base amount of 469, per the tooltip.
    Add in a 5% bonus for the strength difference of TG.
    Add in 35% bonus for SMFs OVERALL damage modifier.

    So, offhand damage for TG is calculated:
    (4331*(.625*1.7)) +469 = 5069 * 1.05 = 5320
    SMF:
    ((2514*(.875*1.7))+469)*1.35 = 5680
    Crazed Berserker applies only to white damage and doesn't stack for yellow. I was saying before we needed a +75% multiplier to come close to breaking even without addressing the increased stat pool of TG, and crazed berserker doesn't quite make it even for white damage.


    That's not how it works at all.

    Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Your autoattacks do an additional 40% damage, and your off-hand attacks do an additional 25% damage.

    Autoattacks: +40% Damage
    Off-hand attacks: +25% damage

    Off-hand attacks apply to everything, autoattacks only apply to white damage. It would be worded "And your off-hand autoattacks do an additonal 25% damage" if it worked the way you say.
    Edited by Collision on 3/31/2012 10:42 AM PDT
    90 Human Warrior
    15030


    Execute does a base amount of damage at 30 rage that is AP dependent. Let's just say it does 2000 damage, increase that by 1.05x to account for TG's superior amount of attack power. That's 2100 damage.

    ALL damage from SMF is increased by 1.35x. 2000*1.35 = 2700, which is 1.29x more damage per execute than TG.


    I have the beta client open right now. SMF (with 410 weapons) is 78k. My TG (using 391 zoid and 403 gurth) execute is 83k. On the tooltip, not anecdotal swings.

    Heroic Strike: Now does 100% weapon damage plus 498. 140% plus 697 if a one-handed weapon is equipped.

    The 1.4 comes from wielding a one-handed weapon as per the tooltip, the 1.35 is the SMF damage modifier.

    They changed heroic strikes damage 2-3 days ago to this, supposedly. I'm using the updated beta notes here, which may still be out of date if blizzard doesn't actually update them. :P


    Wewps, you're totally right. I had actually taken heroic strike off my bar in beta. Wild strikes was hitting for 15k and heroic strike was hitting for 4k, for the same rage cost. Winning out on an ability we won't use doesn't really say much though. :) Even if they did a numbers pass on heroic strike, since wild strike is specifically offhand we simply won't be using heroic strike due to our innate multipliers.

    I can see the argument for rage dumping, queueing both heroic strike and wild strikes at the same time. (Just tested and heroic strike is still on its separate GCD.) But with the way rage now works, I'm not certain how frequent this will be, nor the wisdom in it when you can spam-click wild strikes for better damage per rage. Without gaining rage on damage taken, I expect we won't be rage dumping as much. Time will tell. (Edit: Note, this doesn't apply to cleave, which is functional in beta due to the increased targets it hits.)


    Where are you getting this? SMF/TG rage income is exactly the same. You may get larger chunks of rage per swing as TG, but the faster swings of SMF make up the difference.

    http://simulationcraft.org/432/Raid_T13H.html
    TG Rage Per Second: 13.3
    SMF RPS: 13.3


    That's what I spent so much time digging for. I certainly didn't imagine it, but it may have been redacted by blizzard. Beta is beta.
    Edited by Caska on 3/31/2012 10:56 AM PDT
    90 Worgen Warrior
    8560
    03/31/2012 10:52 AMPosted by Caska
    I have the beta client open right now. SMF (with 410 weapons) is 78k. My TG (using 391 zoid and 403 gurth) execute is 83k. On the tooltip, not anecdotal swings.


    That is probably the in-game tooltip not adding in the SMF 1.35x damage modifier. Try using execute and see if you get different numbers. Blizzard doesn't really say how they calculate execute damage anywhere, so there's no telling.

    I'm guessing that it's directly based off AP, and based on your numbers it's probably just doing 4x AP.

    I'll hopefully be able to test this crap out myself soon, rather than reading patchnotes. :P

    03/31/2012 10:52 AMPosted by Caska
    That's what I spent so much time digging for. I certainly didn't imagine it, but it may have been redacted by blizzard. Beta is beta.

    I really hope that they didn't reverse weapon speed normalization for rage, that WOULD destroy SMF. It would take a 200-250% damage modifier to make up for that.
    Edited by Collision on 3/31/2012 11:15 AM PDT
    90 Human Warrior
    15030
    Only have anecdotal evidence for execute in use right now. I'll edit this post in a bit.

    For right now, I'm assuming Execute is working as intended. Execute doesn't use an offhand attack, so TG should win out with higher AP from its bigger stat pool.

    As for rage, I'll live-log from WOL at some point this weekend (not today) to test it out for myself. Visually, it's not a huge difference, so I can immediately dismiss the need for a huge SMF change to balance it. But without data, I can't be certain what sort of disparity there is.
    Edited by Caska on 3/31/2012 11:21 AM PDT
    90 Worgen Warrior
    8560
    Execute is definitely doing more damage as TG, which makes sense due to TG's increased stat pool and execute being purely AP based.


    BIS profiles for SMF and TG in Cataclysm end up with TG getting 5% more Strength overall, which leads to 6% more AP.

    6% more AP will never be able to outweigh the 35% SMF bonus.

    Calculating Execute Damage based ONLY on AP.
    AP Execute TG: 20000 = 20000
    AP Execute SMF: 18800 * 1.35 = 25380

    SMF would need to have 14814 AP in comparison to 20000 to do the same amount of execute damage. Basically, it would need to have 35% less attack power than TG, which we both know isn't the case in equal ilevel gear.

    Blizzard must still be calculating execute damage with weapon damage taken into account. :\:Edit:

    Hey, check wild strike for me on beta. I just noticed that the latest beta update put the damage at 270%, which is kind of ridiculous as it would make raging blow completely useless for both specs.

    TG: (4331*(2.7*.625))+1300 = 5070 * 1.05 = 9040
    SMF: (((2514*(2.7*.875))+1300)*1.35 = 9770
    TG DPR: 301 (100 more than RB)
    SMF DPR: 325 (140 more than RB)
    Edited by Collision on 4/1/2012 1:44 AM PDT
    90 Human Warrior
    15030
    Right, AP based attacks are, as a rule, not based on weapon damage. Truthfully, all of Fury should be weaponless attacks, like it was in vanilla. (Technically heroic strike/cleave were weapon damage based, but they were also based on weapon speeds too, so it worked out.)

    Remove weapon damage from the equation entirely and TG will never outpace SMF, or vice versa, making it a purely aesthetic choice. (Except, of course, TG has a huge stat pool discrepency. But SMF applying a % to artificially address that fixes everything. Unlike this weapon damage % nonsense.) At least everything would be reliable.

    Oh, if only I could be dev for a day.

    Edit: As far as rage goes, I found one post that still has the numbers I saw on MMO Champ (probably someone reposting info, not on the main page, but in the discussion itself - which explains how I read it where I did but couldn't find it on the main pages when I looked for it.)

    http://us.battle.net/wow/en/forum/topic/4253971303
    Edited by Caska on 3/31/2012 2:04 PM PDT
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