This is all.
Ask the Devs #1 - Questions
This is all.
So, my question is, would there be any chance of seeing Divine Plea penalty altered, removed, toned down? Why are Holy Paladins the only healer class that has an ability to actually reduce the amount of healing their spells do?
Are there any plans on updating character casting animations say different animation for different spells and possible attack animations aswell?
Also, is there any plans on making it more noticeable when you you catch a fish when fishing, rather then just a (really low)sound and bobble dipping?
Adding to this, for casters is there any possibility of making casting animations involve the equipped weapons. Like aiming a staff forwards when casting a single target spell, or straight up when casting an AoE.
A better way to phrase this may be: how much homogenization is enough to accomplish your design goals, and how much is too much to dull the game down from 10 classes into only 3 roles?
An example of something I would suggest is for epic PvP weapons to have only blue level dps and stats, while conpensating with epic on-hit effects that only proc when hitting PvP targets.
This is primarily an issue with holy paladin's casting on a prot paladin, but can come up in any situation with attempting to use paladin raid cooldowns to full effect.
Raid wipe caused by casting Lay on Hands on a tank because healers get behind, and now the tank can't be Hand of Protection'd to clear Mortal Strike stacks on Halfus.
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